178 research outputs found

    Automating joiners

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    Pictures taken from different view points cannot be stitched into a geometrically consistent mosaic, unless the structure of the scene is very special. However, geometrical consistency is not the only criterion for success: incorporating multiple view points into the same picture may produce compelling and informative representations. A multi viewpoint form of visual expression that has recently become highly popular is that of joiners (a term coined by artist David Hockney). Joiners are compositions where photographs are layered on a 2D canvas, with some photographs occluding others and boundaries fully visible. Composing joiners is currently a tedious manual process, especially when a great number of photographs is involved. We are thus interested in automating their construction. Our approach is based on optimizing a cost function encouraging image-to-image consistency which is measured on point-features and along picture boundaries. The optimization looks for consistency in the 2D composition rather than 3D geometrical scene consistency and explicitly considers occlusion between pictures. We illustrate our ideas with a number of experiments on collections of images of objects, people, and outdoor scenes

    Doctor of Philosophy

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    dissertationInteractive editing and manipulation of digital media is a fundamental component in digital content creation. One media in particular, digital imagery, has seen a recent increase in popularity of its large or even massive image formats. Unfortunately, current systems and techniques are rarely concerned with scalability or usability with these large images. Moreover, processing massive (or even large) imagery is assumed to be an off-line, automatic process, although many problems associated with these datasets require human intervention for high quality results. This dissertation details how to design interactive image techniques that scale. In particular, massive imagery is typically constructed as a seamless mosaic of many smaller images. The focus of this work is the creation of new technologies to enable user interaction in the formation of these large mosaics. While an interactive system for all stages of the mosaic creation pipeline is a long-term research goal, this dissertation concentrates on the last phase of the mosaic creation pipeline - the composition of registered images into a seamless composite. The work detailed in this dissertation provides the technologies to fully realize interactive editing in mosaic composition on image collections ranging from the very small to massive in scale

    Fast Poisson blending using multi-splines.

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    Abstract We present a technique for fast Poisson blending and gradient domain compositing. Instead of using a single piecewise-smooth offset map to perform the blending, we associate a separate map with each input source image. Each individual offset map is itself smoothly varying and can therefore be represented using a low-dimensional spline. The resulting linear system is much smaller than either the original Poisson system or the quadtree spline approximation of a single (unified) offset map. We demonstrate the speed and memory improvements available with our system and apply it to large panoramas. We also show how robustly modeling the multiplicative gain rather than the offset between overlapping images leads to improved results, and how adding a small amount of Laplacian pyramid blending improves the results in areas of inconsistent texture

    Implementation of Quadcopter for Capturing Panoramic Image at Sedayu Bantul

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    The aims of this study to deploy an aerial photography system has the ability to capture panoramic image of specific area. The planned research activities completed within 2 years, with the first year's target is Quadcopter design and manufacture that is equipped with a camera for image acquisition process. Target for the second year is shooting and processing panoramic images thus obtained are accurate. The steps to implement this study are divided into two parts: 1) the design and manufacture of quadcopter and 2) implementation of image capture and processing. The expected results of the study is the automated system  that have capability of imaging an area and perform image stitching on the imaging results so obtained image represents an area with a particular area with an adequate level of resolution. Thus this system can be referred for the next advance that is more complex for example: prediction system of agricultural crops with aerial photography, residential density estimation system with aerial photos, and hazard mitigation systems by using aerial photographs. The preliminary result of this research is panoramic images capturing with quadcopter. Quadcopter could flight as high as 6 meters for 3 minutes. Improvement is expected to reach flight  capability of quadcopter as high as 100 m within 10 minutes flight time minimum

    Viewpoint-Free Photography for Virtual Reality

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    Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual reality (VR) from casual capture, i.e., from footage easily captured with consumer cameras. We build on an extensive body of work in image-based rendering (IBR). Given images of an object or scene, IBR methods aim to predict the appearance of an image taken from a novel perspective. Most IBR methods focus on full or near-interpolation, where the output viewpoints either lie directly between captured images, or nearby. These methods are not suitable for VR, where the user has significant range of motion and can look in all directions. Thus, it is essential to create viewpoint-free photos with a wide field-of-view and sufficient positional freedom to cover the range of motion a user might experience in VR. We focus on two VR experiences: 1) Seated VR experiences, where the user can lean in different directions. This simplifies the problem, as the scene is only observed from a small range of viewpoints. Thus, we focus on easy capture, showing how to turn panorama-style capture into 3D photos, a simple representation for viewpoint-free photos, and also how to speed up processing so users can see the final result on-site. 2) Room-scale VR experiences, where the user can explore vastly different perspectives. This is challenging: More input footage is needed, maintaining real-time display rates becomes difficult, view-dependent appearance and object backsides need to be modelled, all while preventing noticeable mistakes. We address these challenges by: (1) creating refined geometry for each input photograph, (2) using a fast tiled rendering algorithm to achieve real-time display rates, and (3) using a convolutional neural network to hide visual mistakes during compositing. Overall, we provide evidence that viewpoint-free photography is feasible from casual capture. We thoroughly compare with the state-of-the-art, showing that our methods achieve both a numerical improvement and a clear increase in visual quality for both seated and room-scale VR experiences

    An in Depth Review Paper on Numerous Image Mosaicing Approaches and Techniques

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    Image mosaicing is one of the most important subjects of research in computer vision at current. Image mocaicing requires the integration of direct techniques and feature based techniques. Direct techniques are found to be very useful for mosaicing large overlapping regions, small translations and rotations while feature based techniques are useful for small overlapping regions. Feature based image mosaicing is a combination of corner detection, corner matching, motion parameters estimation and image stitching.Furthermore, image mosaicing is considered the process of obtaining a wider field-of-view of a scene from a sequence of partial views, which has been an attractive research area because of its wide range of applications, including motion detection, resolution enhancement, monitoring global land usage, and medical imaging. Numerous algorithms for image mosaicing have been proposed over the last two decades.In this paper the authors present a review on different approaches for image mosaicing and the literature over the past few years in the field of image masaicing methodologies. The authors take an overview on the various methods for image mosaicing.This review paper also provides an in depth survey of the existing image mosaicing algorithms by classifying them into several groups. For each group, the fundamental concepts are first clearly explained. Finally this paper also reviews and discusses the strength and weaknesses of all the mosaicing groups

    Automatic Mapping of NES Games with Mappy

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    Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and error-prone, this approach requires additional effort for each new game and level to be mapped. The results can still be hard for humans or computational systems to make use of, privileging visual appearance over semantic information. We describe a software system, Mappy, that produces a good approximation of a linked map of rooms given a Nintendo Entertainment System game program and a sequence of button inputs exploring its world. In addition to visual maps, Mappy outputs grids of tiles (and how they change over time), positions of non-tile objects, clusters of similar rooms that might in fact be the same room, and a set of links between these rooms. We believe this is a necessary step towards developing larger corpora of high-quality semantically-annotated maps for PCG via machine learning and other applications.Comment: 9 pages, 7 figures. Appearing at Procedural Content Generation Workshop 201
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