3,486 research outputs found

    A Voice is Worth a Thousand Words: The Implications of the Micro-Coding of Social Signals in Speech for Trust Research

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    While self-report measures are often highly reliable for field research on trust (Mayer and Davis, 1999), subjects often cannot complete surveys during real time interactions. In contrast, the social signals that are embedded in the non-linguistic elements of conversations can be captured in real time and extracted with the assistance of computer coding. This chapter seeks to understand how computer-coded social signals are related to interpersonal trust

    VGM-RNN: Recurrent Neural Networks for Video Game Music Generation

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    The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music

    Revealing ensemble state transition patterns in multi-electrode neuronal recordings using hidden Markov models

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    In order to harness the computational capacity of dissociated cultured neuronal networks, it is necessary to understand neuronal dynamics and connectivity on a mesoscopic scale. To this end, this paper uncovers dynamic spatiotemporal patterns emerging from electrically stimulated neuronal cultures using hidden Markov models (HMMs) to characterize multi-channel spike trains as a progression of patterns of underlying states of neuronal activity. However, experimentation aimed at optimal choice of parameters for such models is essential and results are reported in detail. Results derived from ensemble neuronal data revealed highly repeatable patterns of state transitions in the order of milliseconds in response to probing stimuli

    Rank Aggregation for Course Sequence Discovery

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    In this work, we adapt the rank aggregation framework for the discovery of optimal course sequences at the university level. Each student provides a partial ranking of the courses taken throughout his or her undergraduate career. We compute pairwise rank comparisons between courses based on the order students typically take them, aggregate the results over the entire student population, and then obtain a proxy for the rank offset between pairs of courses. We extract a global ranking of the courses via several state-of-the art algorithms for ranking with pairwise noisy information, including SerialRank, Rank Centrality, and the recent SyncRank based on the group synchronization problem. We test this application of rank aggregation on 15 years of student data from the Department of Mathematics at the University of California, Los Angeles (UCLA). Furthermore, we experiment with the above approach on different subsets of the student population conditioned on final GPA, and highlight several differences in the obtained rankings that uncover hidden pre-requisites in the Mathematics curriculum

    PRESENCE: A human-inspired architecture for speech-based human-machine interaction

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    Recent years have seen steady improvements in the quality and performance of speech-based human-machine interaction driven by a significant convergence in the methods and techniques employed. However, the quantity of training data required to improve state-of-the-art systems seems to be growing exponentially and performance appears to be asymptotic to a level that may be inadequate for many real-world applications. This suggests that there may be a fundamental flaw in the underlying architecture of contemporary systems, as well as a failure to capitalize on the combinatorial properties of human spoken language. This paper addresses these issues and presents a novel architecture for speech-based human-machine interaction inspired by recent findings in the neurobiology of living systems. Called PRESENCE-"PREdictive SENsorimotor Control and Emulation" - this new architecture blurs the distinction between the core components of a traditional spoken language dialogue system and instead focuses on a recursive hierarchical feedback control structure. Cooperative and communicative behavior emerges as a by-product of an architecture that is founded on a model of interaction in which the system has in mind the needs and intentions of a user and a user has in mind the needs and intentions of the system
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