11 research outputs found

    Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents

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    Autonomous wireless agents such as unmanned aerial vehicles or mobile base stations present a great potential for deployment in next-generation wireless networks. While current literature has been mainly focused on the use of agents within robotics or software applications, we propose a novel usage model for self-organizing agents suited to wireless networks. In the proposed model, a number of agents are required to collect data from several arbitrarily located tasks. Each task represents a queue of packets that require collection and subsequent wireless transmission by the agents to a central receiver. The problem is modeled as a hedonic coalition formation game between the agents and the tasks that interact in order to form disjoint coalitions. Each formed coalition is modeled as a polling system consisting of a number of agents which move between the different tasks present in the coalition, collect and transmit the packets. Within each coalition, some agents can also take the role of a relay for improving the packet success rate of the transmission. The proposed algorithm allows the tasks and the agents to take distributed decisions to join or leave a coalition, based on the achieved benefit in terms of effective throughput, and the cost in terms of delay. As a result of these decisions, the agents and tasks structure themselves into independent disjoint coalitions which constitute a Nash-stable network partition. Moreover, the proposed algorithm allows the agents and tasks to adapt the topology to environmental changes such as the arrival/removal of tasks or the mobility of the tasks. Simulation results show how the proposed algorithm improves the performance, in terms of average player (agent or task) payoff, of at least 30.26% (for a network of 5 agents with up to 25 tasks) relatively to a scheme that allocates nearby tasks equally among agents.Comment: to appear, IEEE Transactions on Mobile Computin

    Maximizing Profit in Green Cellular Networks through Collaborative Games

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    In this paper, we deal with the problem of maximizing the profit of Network Operators (NOs) of green cellular networks in situations where Quality-of-Service (QoS) guarantees must be ensured to users, and Base Stations (BSs) can be shared among different operators. We show that if NOs cooperate among them, by mutually sharing their users and BSs, then each one of them can improve its net profit. By using a game-theoretic framework, we study the problem of forming stable coalitions among NOs. Furthermore, we propose a mathematical optimization model to allocate users to a set of BSs, in order to reduce costs and, at the same time, to meet user QoS for NOs inside the same coalition. Based on this, we propose an algorithm, based on cooperative game theory, that enables each operator to decide with whom to cooperate in order to maximize its profit. This algorithms adopts a distributed approach in which each NO autonomously makes its own decisions, and where the best solution arises without the need to synchronize them or to resort to a trusted third party. The effectiveness of the proposed algorithm is demonstrated through a thorough experimental evaluation considering real-world traffic traces, and a set of realistic scenarios. The results we obtain indicate that our algorithm allows a population of NOs to significantly improve their profits thanks to the combination of energy reduction and satisfaction of QoS requirements.Comment: Added publisher info and citation notic

    Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework

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    This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a common pool) together with a power level at each transmission trial; hence, for all transmitters, not only the fading gain, but also the number of interfering transmissions and their transmit powers are varying over time. Due to the absence of a central controller and time-varying network characteristics, it is highly inefficient for transmitters to acquire global channel and network knowledge. Therefore a reasonable assumption is that transmitters have no knowledge of fading gains, interference, and network topology. Each transmitting node selfishly aims at maximizing its average reward (or minimizing its average cost), which is a function of the action of that specific transmitter as well as those of all other transmitters. This scenario is modeled as a multi-player multi-armed adversarial bandit game, in which multiple players receive an a priori unknown reward with an arbitrarily time-varying distribution by sequentially pulling an arm, selected from a known and finite set of arms. Since players do not know the arm with the highest average reward in advance, they attempt to minimize their so-called regret, determined by the set of players' actions, while attempting to achieve equilibrium in some sense. To this end, we design in this paper two joint power level and channel selection strategies. We prove that the gap between the average reward achieved by our approaches and that based on the best fixed strategy converges to zero asymptotically. Moreover, the empirical joint frequencies of the game converge to the set of correlated equilibria. We further characterize this set for two special cases of our designed game

    A game theory鈥恇ased route planning approach for automated vehicle collection

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    International audienceWe consider a shared transportation system in an urban environment where human drivers collect vehicles that are no longer being used. Each driver, also called a platoon leader, is in charge of driving collected vehicles as a platoon to bring them back to some given location (e.g. an airport, a railway station). Platoon allocation and route planning for picking up and returning automated vehicles is one of the major issues of shared transportation systems that need to be addressed. In this paper, we propose a coalition game approach to compute 1) the allocation of unused vehicles to a minimal number of platoons, 2) the optimized tour of each platoon and 3) the minimum energy consumed to collect all these vehicles. In this coalition game, the players are the parked vehicles, and the coalitions are the platoons that are formed. This game, where each player joins the coalition that maximizes its payoff, converges to a stable solution. The quality of the solution obtained is evaluated with regard to three optimization criteria and its complexity is measured by the computation time required. Simulation experiments are carried out in various configurations. They show that this approach is very efficient to solve the multi-objective optimization problem considered, since it provides the optimal number of platoons in less than a second for 300 vehicles to be collected, and considerably outperforms other well-known optimization approaches like MOPSO (Multi-Objective Particle Swarm Optimization) and NSGA-II (Non dominated Sorting Genetic Algorithm)

    Role Based Hedonic Games

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    In the hedonic coalition formation game model Roles Based Hedonic Games (RBHG), agents view teams as compositions of available roles. An agent\u27s utility for a partition is based upon which role she fulfills within the coalition and which additional roles are being fulfilled within the coalition. I consider optimization and stability problems for settings with variable power on the part of the central authority and on the part of the agents. I prove several of these problems to be NP-complete or coNP-complete. I introduce heuristic methods for approximating solutions for a variety of these hard problems. I validate heuristics on real-world data scraped from League of Legends games

    Aplicaci贸n de juegos hed贸nicos en grupos de robots

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    Muchos han sido los estudios realizados en los 煤ltimos a帽os sobre sistemas multirobot debido al gran potencial que han demostrado en distintos 谩mbitos. Una de estas aplicaciones consiste en el desarrollo de tareas de seguridad y vigilancia en infraestructuras que necesitan ser supervisadas. En este trabajo se propone un modelo donde varios robots inal谩mbricos recorren una serie de puntos de inter茅s en un entorno valioso. Cada punto de inter茅s representa una cola de paquetes que requieren la recogida y posterior transmisi贸n inal谩mbrica de la informaci贸n por parte de los robots a un servidor central. Este problema se modela como un juego hed贸nico de formaci贸n de coaliciones entre los robots y los puntos que ser谩n visitados. El algoritmo propuesto permite a los robots tomar decisiones distribuidas para unirse o abandonar una coalici贸n, bas谩ndose en el beneficio que estos obtienen por pertenecer a la coalici贸n. Como resultado de estas decisiones los robots y los puntos de inter茅s se distribuyen creando coaliciones independientes que forman una partici贸n de red estable. Se busca optimizar el tiempo en el que los robots desarrollan el trabajo de vigilancia, consiguiendo un modelo eficiente y preciso donde todos los puntos de inter茅s establecidos ser谩n atendidos por uno o varios robots en el menor tiempo posible.Multirobot systems are revolutionizing various fields of applications, and many studies have been made over the past few years. Among many other areas, this technology is used to develop security and surveillance tasks in infrastructures which require supervision. This study proposes a model where several wireless robots move through a series of points of interest in a particular environment. Each points of interest represents a queue of packets that demand the collection and subsequent wireless transmission by the robots to a central server. This case is modeled as a hedonic coalition formation game between the robots and the landmarks to be visited. The proposed algorithm allows robots to make distributed decisions to join or leave a coalition, based on the benefits they derive from belonging to a coalition. As a result of these decisions, the robots spread out across landmarks forming independent coalitions that establish a stable network partition. The objective is to optimize the time duration, in which the robots carry out their surveillance work, achieving an efficient and precise model where all the established points of interest will be served by one or several robots in the minimum possible time.Universidad de Sevilla. Grado en Ingenier铆a de Tecnolog铆as Industriale
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