4 research outputs found

    Converged Classification Network For Matching Cost Computation

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    Stereoscopic vision lets us identify the world around us in 3D by incorporating data from depth signals into a clear visual model of the world. The stereo matching algorithm capable of producing the disparity or depth map in computer. This map is crucial for many applications such as 3D reconstruction, robotics and autonomous driving.The disparity map also prone to errors such as noises in the region which contains object occlusions, reflective regions, and repetitive patterns.So we propose this stereo matching algorithm to produce a disparity map and to reduce the errors by incorporating a deep learning approach. This paper focused on matching cost computation step as an initial step to produce the disparity or depth map. The proposed convolutional neural network designed with the output neurons in the classification part scaled-downin converging style. The raw cost generated aggregated by the normalized box filter. Then the disparity map computed using Winner Take All approach. The final disparity map refined using Weighted Median Filter. Overall quantitative results for the proposed work performed competitively compared to other established stereo matching algorithm based on the Middlebury standard benchmark online system

    Real-Time Stereo Vision System: A Multi-Block Matching on GPU

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    Real-time stereo vision is attractive in many areas such as outdoor mapping and navigation. As a popular accelerator in the image processing field, GPU is widely used for the studies of the stereo vision algorithms. Recently, many stereo vision systems on GPU have achieved low error rate, as a result of the development of deep learning. However, their processing speed is normally far from the real-time requirement. In this paper, we propose a real-time stereo vision system on GPU for the high-resolution images. This system also maintains a low error rate compared with other fast systems. In our approach, the image is resized to reduce the computational complexity and to realize the real-time processing. The low error rate is kept by using the cost aggregation with multiple blocks, secondary matching and sub-pixel estimation. Its processing speed is 41 fps for 2888×1920 pixels images when the maximum disparity is 760

    GPUを用いた高解像度画像の実時間ステレオマッチングシステムの研究

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    筑波大学 (University of Tsukuba)201
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