9 research outputs found

    Continuous Surface Rendering, Passing from CAD to Physical Representation

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    This paper describes a desktop‐mechatronic interface that has been conceived to support designers in the evaluation of aesthetic virtual shapes. This device allows a continuous and smooth free hand contact interaction on a real and developable plastic tape actuated by a servo‐controlled mechanism. The objective in designing this device is to reproduce a virtual surface with a consistent physical rendering well adapted to designers' needs. The desktop‐mechatronic interface consists in a servo‐actuated plastic strip that has been devised and implemented using seven interpolation points. In fact, by using the MEC (Minimal Energy Curve) Spline approach, a developable real surface is rendered taking into account the CAD geometry of the virtual shapes. In this paper, we describe the working principles of the interface by using both absolute and relative approaches to control the position on each single control point on the MEC spline. Then, we describe the methodology that has been implemented, passing from the CAD geometry, linked to VisualNastran in order to maintain the parametric properties of the virtual shape. Then, we present the co‐ simulation between VisualNastran and MATLAB/Simulink used for achieving this goal and controlling the system and finally, we present the results of the subsequent testing session specifically carried out to evaluate the accuracy and the effectiveness of the mechatronic device

    Using virtual reality and 3D industrial numerical models for immersive interactive checklists

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    At the different stages of the PLM, companies develop numerous checklist-based procedures involving prototype inspection and testing. Besides, techniques from CAD, 3D imaging, animation and virtual reality now form a mature set of tools for industrial applications. The work presented in this article develops a unique framework for immersive checklist-based project reviews that applies to all steps of the PLM. It combines immersive navigation in the checklist, virtual experiments when needed and multimedia update of the checklist. It provides a generic tool, independent of the considered checklist, relies on the integration of various VR tools and concepts, in a modular way, and uses an original gesture recognition. Feasibility experiments are presented, validating the benefits of the approach

    Planification interactive de trajectoire en Réalité Virtuelle sur la base de données géométriques, topologiques et sémantiques

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    Pour limiter le temps et le coĂ»t de dĂ©veloppement de nouveaux produits, l’industrie a besoin d’outils pour concevoir, tester et valider le produit avec des prototypes virtuels. Ces prototypes virtuels doivent permettre de tester le produit Ă  toutes les Ă©tapes du Product Lifecycle Management (PLM). Beaucoup d’opĂ©rations du cycle de vie du produit impliquent la manipulation par un humain des composants du produit (montage, dĂ©montage ou maintenance du produit). Du fait de l’intĂ©gration croissante des produits industriels, ces manipulations sont rĂ©alisĂ©es dans un environnement encombrĂ©. La RĂ©alitĂ© Virtuelle (RV) permet Ă  des opĂ©rateurs rĂ©els d’exĂ©cuter ces opĂ©rations avec des prototypes virtuels. Ce travail de recherche introduit une nouvelle architecture de planification de trajectoire permettant la collaboration d’un utilisateur de RV et d’un systĂšme de planification de trajectoire automatique. Cette architecture s’appuie sur un modĂšle d’environnement original comprenant des informations sĂ©mantiques, topologiques et gĂ©omĂ©triques. Le processus de planification automatique de trajectoire est scindĂ© en deux phases. Une planification grossiĂšre d’abord exploitant les donnĂ©es sĂ©mantiques et topologiques. Cette phase permet de dĂ©finir un chemin topologique. Une planification fine ensuite exploitant les donnĂ©es sĂ©mantiques et gĂ©omĂ©triques dĂ©termine un trajectoire gĂ©omĂ©trique dans le chemin topologique dĂ©fini lors de la planification grossiĂšre. La collaboration entre le systĂšme de planification automatique et l’utilisateur de RV s’articule autour de deux modes : en premier lieu, l’utilisateur est guidĂ© sur une trajectoire prĂ©-calculĂ©e Ă  travers une interface haptique ; en second lieu, l’utilisateur peut quitter la solution proposĂ©e et dĂ©clencher ainsi une re-planification. L’efficacitĂ© et l’ergonomie des ces deux modes d’interaction est enrichie grĂące Ă  des mĂ©thodes de partage de contrĂŽle : tout d’abord, l’autoritĂ© du systĂšme automatique est modulĂ©e afin de fournir Ă  la fois un guidage prĂ©gnant lorsque l’utilisateur le suit, et plus de libertĂ© Ă  l’utilisateur (un guidage attĂ©nuĂ©) lorsque celui-ci explore des chemins alternatifs potentiellement meilleurs. Ensuite, lorsque l’utilisateur explore des chemins alternatifs, ses intentions sont prĂ©dites (grĂące aux donnĂ©es gĂ©omĂ©triques associĂ©es aux Ă©lĂ©ments topologiques) et intĂ©grĂ©es dans le processus de re-planification pour guider la planification grossiĂšre. Ce mĂ©moire est organisĂ© en cinq chapitres. Le premier expose le contexte industriel ayant motivĂ© ces travaux. AprĂšs une description des outils de modĂ©lisation de l’environnement, le deuxiĂšme chapitre introduit le modĂšle multi-niveaux de l’environnement proposĂ©. Le troisiĂšme chapitre prĂ©sente les techniques de planification de trajectoire issues de la robotique et dĂ©taille le processus original de planification de trajectoire en deux phases dĂ©veloppĂ©. Le quatriĂšme introduit les travaux prĂ©curseurs de planification interactive de trajectoire et les techniques de partage de contrĂŽle existantes avant de dĂ©crire les modes d’interaction et les techniques de partage de contrĂŽle mises en Ɠuvre dans notre planificateur interactif de trajectoire. Enfin le dernier chapitre prĂ©sente les expĂ©rimentations menĂ©es avec le planificateur de trajectoire et en analyse leurs rĂ©sultats. ABSTRACT : To save time and money while designing new products, industry needs tools to design, test and validate the product using virtual prototypes. These virtual prototypes must enable to test the product at all Product Lifecycle Management (PLM) stages. Many operations in product’s lifecycle involve human manipulation of product components (product assembly, disassembly or maintenance). Cue to the increasing integration of industrial products, these manipulations are performed in cluttered environment. Virtual Reality (VR) enables real operators to perform these operations with virtual prototypes. This research work introduces a novel path planning architecture allowing collaboration between a VR user and an automatic path planning system. This architecture is based on an original environment model including semantic, topological and geometric information. The automatic path planning process split in two phases. First, coarse planning uses semantic and topological information. This phase defines a topological path. Then, fine planning uses semantic and geometric information to define a geometrical trajectory within the topological path defined by the coarse planning. The collaboration between VR user and automatic path planner is made of two modes: on one hand, the user is guided along a pre-computed path through a haptic device, on the other hand, the user can go away from the proposed solution and doing it, he starts a re-planning process. Efficiency and ergonomics of both interaction modes is improved thanks to control sharing methods. First, the authority of the automatic system is modulated to provide the user with a sensitive guidance while he follows it and to free the user (weakened guidance) when he explores possible better ways. Second, when the user explores possible better ways, his intents are predicted (thanks to geometrical data associated to topological elements) and integrated in the re-planning process to guide the coarse planning. This thesis is divided in five chapters. The first one exposes the industrial context that motivated this work. Following a description of environment modeling tools, the second chapter introduces the multi-layer environment model proposed. The third chapter presents the path planning techniques from robotics research and details the two phases path planning process developed. The fourth introduce previous work on interactive path planning and control sharing techniques before to describe the interaction modes and control sharing techniques involved in our interactive path planner. Finally, last chapter introduces the experimentations performed with our path planner and analyses their results

    Haptic modeling in the conceptual phases of product design

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    The paper presents the results of a research project aimed at developing an innovative system for modeling industrial products based on haptic technology. The system consists of a Computer Aided Design (CAD) system enhanced with intuitive designer-oriented interaction tools and modalities. The system integrates innovative six degrees of freedom (DOF) haptic tools for modeling digital shapes, with sweep operators applied to class-A surfaces and force computation models based on chip formation models. The system aims at exploiting designers’ existing skills in modeling products, improving the products design process by reducing the necessity of building several physical models for evaluating and testing the product designs. The system requirements have been defined observing designers during their daily work and translating the way they model shapes using hands and craft tools into specifications for the modeling system and the haptic tool. The system prototype has been tested by designers who have found it intuitive and effective to use
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