435 research outputs found

    An Inertial Device-based User Interaction with Occlusion-free Object Handling in a Handheld Augmented Reality

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    Augmented Reality (AR) is a technology used to merge virtual objects with real environments in real-time. In AR, the interaction which occurs between the end-user and the AR system has always been the frequently discussed topic. In addition, handheld AR is a new approach in which it delivers enriched 3D virtual objects when a user looks through the device’s video camera. One of the most accepted handheld devices nowadays is the smartphones which are equipped with powerful processors and cameras for capturing still images and video with a range of sensors capable of tracking location, orientation and motion of the user. These modern smartphones offer a sophisticated platform for implementing handheld AR applications. However, handheld display provides interface with the interaction metaphors which are developed with head-mounted display attached along and it might restrict with hardware which is inappropriate for handheld. Therefore, this paper will discuss a proposed real-time inertial device-based interaction technique for 3D object manipulation. It also explains the methods used such for selection, holding, translation and rotation. It aims to improve the limitation in 3D object manipulation when a user can hold the device with both hands without requiring the need to stretch out one hand to manipulate the 3D object. This paper will also recap of previous works in the field of AR and handheld AR. Finally, the paper provides the experimental results to offer new metaphors to manipulate the 3D objects using handheld devices

    Vision based 3D Gesture Tracking using Augmented Reality and Virtual Reality for Improved Learning Applications

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    3D gesture recognition and tracking based augmented reality and virtual reality have become a big interest of research because of advanced technology in smartphones. By interacting with 3D objects in augmented reality and virtual reality, users get better understanding of the subject matter where there have been requirements of customized hardware support and overall experimental performance needs to be satisfactory. This research investigates currently various vision based 3D gestural architectures for augmented reality and virtual reality. The core goal of this research is to present analysis on methods, frameworks followed by experimental performance on recognition and tracking of hand gestures and interaction with virtual objects in smartphones. This research categorized experimental evaluation for existing methods in three categories, i.e. hardware requirement, documentation before actual experiment and datasets. These categories are expected to ensure robust validation for practical usage of 3D gesture tracking based on augmented reality and virtual reality. Hardware set up includes types of gloves, fingerprint and types of sensors. Documentation includes classroom setup manuals, questionaries, recordings for improvement and stress test application. Last part of experimental section includes usage of various datasets by existing research. The overall comprehensive illustration of various methods, frameworks and experimental aspects can significantly contribute to 3D gesture recognition and tracking based augmented reality and virtual reality.Peer reviewe

    A Survey on Augmented Reality Challenges and Tracking

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    This survey paper presents a classification of different challenges and tracking techniques in the field of augmented reality. The challenges in augmented reality are categorized into performance challenges, alignment challenges, interaction challenges, mobility/portability challenges and visualization challenges. Augmented reality tracking techniques are mainly divided into sensor-based tracking, visionbased tracking and hybrid tracking. The sensor-based tracking is further divided into optical tracking, magnetic tracking, acoustic tracking, inertial tracking or any combination of these to form hybrid sensors tracking. Similarly, the vision-based tracking is divided into marker-based tracking and markerless tracking. Each tracking technique has its advantages and limitations. Hybrid tracking provides a robust and accurate tracking but it involves financial and tehnical difficulties

    AN IMPROVED TRACKING USING IMU AND VISION FUSION FOR MOBILE AUGMENTED REALITY APPLICATIONS

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    ABSTRACT Mobile Augmented Reality (MAR) is becoming an important cyber-physica

    Outdoor Augmented Reality: State of the Art and Issues

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    International audienceThe goal of an outdoor augmented reality system is to allow the human operator to move freely without restraint in its environment, to view and interact in real time with geo-referenced data via mobile wireless devices. This requires proposing new techniques for 3D localization, visualization and 3D interaction, adapted to working conditions in outdoor environment (brightness variation, features of displays used, etc.). This paper surveys recent advances in outdoor augmented reality. It resumes a large retrospective of the work carried out in this field, especially on methodological aspects (localization methods, generation of 3D models, visualization and interaction approaches), technological aspects (sensors, visualization devices and architecture software) and industrial aspects

    Applying Augmented Reality to Outdoors Industrial Use

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    Augmented Reality (AR) is currently gaining popularity in multiple different fields. However, the technology for AR still requires development in both hardware and software when considering industrial use. In order to create immersive AR applications, more accurate pose estimation techniques to define virtual camera location are required. The algorithms for pose estimation often require a lot of processing power, which makes robust pose estimation a difficult task when using mobile devices or designated AR tools. The difficulties are even larger in outdoor scenarios where the environment can vary a lot and is often unprepared for AR. This thesis aims to research different possibilities for creating AR applications for outdoor environments. Both hardware and software solutions are considered, but the focus is more on software. The majority of the thesis focuses on different visual pose estimation and tracking techniques for natural features. During the thesis, multiple different solutions were tested for outdoor AR. One commercial AR SDK was tested, and three different custom software solutions were developed for an Android tablet. The custom software solutions were an algorithm for combining data from magnetometer and a gyroscope, a natural feature tracker and a tracker based on panorama images. The tracker based on panorama images was implemented based on an existing scientific publication, and the presented tracker was further developed by integrating it to Unity 3D and adding a possibility for augmenting content. This thesis concludes that AR is very close to becoming a usable tool for professional use. The commercial solutions currently available are not yet ready for creating tools for professional use, but especially for different visualization tasks some custom solutions are capable of achieving a required robustness. The panorama tracker implemented in this thesis seems like a promising tool for robust pose estimation in unprepared outdoor environments.Lisätyn todellisuuden suosio on tällä hetkellä kasvamassa usealla eri alalla. Saatavilla olevat ohjelmistot sekä laitteet eivät vielä riitä lisätyn todellisuuden soveltamiseen ammattimaisessa käytössä. Erityisesti posen estimointi vaatii tarkempia menetelmiä, jotta immersiivisten lisätyn todellisuuden sovellusten kehittäminen olisi mahdollista. Posen estimointiin (laitteen asennon- sekä paikan arviointiin) käytetyt algoritmit ovat usein monimutkaisia, joten ne vaativat merkittävästi laskentatehoa. Laskentatehon vaatimukset ovat usein haasteellisia varsinkin mobiililaitteita sekä lisätyn todellisuuden laitteita käytettäessä. Lisäongelmia tuottaa myös ulkotilat, jossa ympäristö voi muuttua usein ja ympäristöä ei ole valmisteltu lisätyn todellisuuden sovelluksille. Diplomityön tarkoituksena on tutkia mahdollisuuksia lisätyn todellisuuden sovellusten kehittämiseen ulkotiloihin. Sekä laitteisto- että ohjelmistopohjaisia ratkaisuja käsitellään. Ohjelmistopohjaisia ratkaisuja käsitellään työssä laitteistopohjaisia ratkaisuja laajemmin. Suurin osa diplomityöstä keskittyy erilaisiin visuaalisiin posen estimointi tekniikoihin, jotka perustuvat kuvasta tunnistettujen luonnollisten piirteiden seurantaan. Työn aikana testattiin useita ratkaisuja ulkotiloihin soveltuvaan lisättyyn todellisuuteen. Yhtä kaupallista työkalua testattiin, jonka lisäksi toteutettiin kolme omaa sovellusta Android tableteille. Työn aikana kehitetyt sovellukset olivat yksinkertainen algoritmi gyroskoopin ja magnetometrin datan yhdistämiseen, luonnollisen piirteiden seuranta-algoritmi sekä panoraamakuvaan perustuva seuranta-algoritmi. Panoraamakuvaan perustuva seuranta-algoritmi on toteuteutettu toisen tieteellisen julkaisun pohjalta, ja algoritmia jatkokehitettiin integroimalla se Unity 3D:hen. Unity 3D-integrointi mahdollisti myös sisällön esittämisen lisätyn todellisuuden avulla. Työn lopputuloksena todetaan, että lisätyn todellisuuden teknologia on lähellä pistettä, jossa lisätyn todellisuuden työkaluja voitaisiin käyttää ammattimaisessa käytössä. Tällä hetkellä saatavilla olevat kaupalliset työkalut eivät vielä pääse ammattikäytön vaatimalle tasolle, mutta erityisesti visualisointitehtäviin soveltuvia ei-kaupallisia ratkaisuja on jo olemassa. Lisäksi työn aikana toteutetun panoraamakuviin perustuvan seuranta-algoritmin todetaan olevan lupaava työkalu posen estimointiin ulkotiloissa.Siirretty Doriast

    Robust SLAM Systems: Are We There Yet?

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