21,540 research outputs found

    A review of research methodologies used in studies on mobile handheld devices in K-12 and higher education settings

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    Mobile handheld devices are increasingly being used in education. In this paper, we undertook a review of empirical based articles to summarise the current research regarding the use of mobile handheld devices (personal digital assistants/PDAs, palmtops, and mobile phones) in K-12 and higher education settings. This review was guided by the following four questions: (a) How are mobile handheld devices such as PDAs, palmtops, and mobile phones used by students and teachers? (b) What types of research methods have been applied using such devices? (c) What data collection methods are used in the research? and (d) What research topics have been conducted on these handheld devices in education settings, as well as their related findings? We summarise and discuss some major findings from the research, as well as several limitations of previous empirical studies. We conclude by providing some recommendations for future research related to mobile handheld devices in education settings.published_or_final_versio

    Editorial message

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    Handheld computing is an emerging mobile computing paradigm that promotes using handheld wireless devices (or mobile devices) such as cellular phones and Personal Digital Assistants (PDAs) to accomplish various computing tasks. As handheld devices continue to appear in many forms with diverse functionalities, handheld computing will become the dominant computing paradigm in many fields including education, enterprises, and healthcare

    Special track on handheld computing

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    Handheld computing is an emerging mobile computing paradigm that promotes using handheld wireless devices (or mobile devices) such as cellular phones and Personal Digital Assistants (PDAs) to accomplish various computing tasks. As handheld devices continue to appear in many forms with diverse functionalities, handheld computing will become the dominant computing paradigm in many fields including education, enterprises, and healthcare

    Special track on handheld computing

    Get PDF
    Handheld computing is an emerging mobile computing paradigm that promotes using handheld wireless devices (or mobile devices) such as cellular phones and Personal Digital Assistants (PDAs) to accomplish various computing tasks. As handheld devices continue to appear in many forms with diverse functionalities, handheld computing will become the dominant computing paradigm in many fields including education, enterprises, and healthcare

    J2ME Programming

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    Handheld devices, such as programmable cell phones and personal digital assistants (PDAs), have already become more numerous than PCs. Students need to be prepared today to work on the most widely available computing platforms of tomorrow. With their small size and mobility, these handheld devices present both new opportunities and unique software engineering challenges. J2ME stands for Java 2 Micro Edition that is one of the three Java Editions (J2SE, J2EE, and J2ME) specially designed for handheld devices. J2ME plus handheld devices are the platforms for wireless Internet and mobile business in the future

    Performance analysis of time slicing in DVB-H

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    TV is the biggest media and the last one missing from mobile phones. Digital Video Broadcasting for Handhelds (DVB-H) is the latest development from the DVB Project targeting handheld, battery powered devices such as mobile telephones, PDAs(Personal Digital Assistants), etc. Time Division Multiplexing (TDM) is the technology that is usually used in computer and telecommunication systems. Time slicing is one of the characteristics that makes it possible to broadcast high resolution TV programes and fast IP data services to battery powered handheld terminals. This paper discusses the characteristics and advantages of Time slicing algorithm in DVB-H and presents the performance analysis of time slicing in DVB-H through both theoretical analysis and software simulation

    Mobile access to moodle activities: student usage and perceptions

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    Parallel Sessions 4Theme: Mobile Learning MOOCs and 21st Century-learningWith the rapidly increasing use of handheld mobile devices among staff and students in higher education, it has become more and more common for them to access teaching and learning related information and services using mobile devices (Peters, 2009). A 2011 survey on mobile services in academic libraries in Hong Kong and Singapore reveals that the possession rate of mobile devices was 93.4% among Hong Kong college students, and 61.9% of them used smartphones to access the Internet (Ang, 2012). It is not uncommon to see university students use smartphones to access learning resources on Moodle and other LMSs. However, how students use Moodle via mobile phones and what their perceptions of mobile access to Moodle have rarely been formally investigated. The current research aims at filling this gap by looking at which Moodle activities students would use mobile phones to access and exploring possible reasons behind the usage patterns.postprin

    Forensic Tools for Mobile Phone Subscriber Identity Modules

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    Mobile phones and other handheld devices incorporating cellular capabilities, such as Personal Digital Assistants, are ubiquitous. Besides placing calls, these devices allow users to perform other useful tasks, including text messaging and phonebook entry management. When cell phones and cellular devices are involved in a crime or other incident, forensic specialists require tools that allow the proper retrieval and speedy examination of data present on the device. For devices conforming to the Global System for Mobile Communications (GSM) standards, certain data such as dialed numbers, text messages, and phonebook entries are maintained on a Subscriber Identity Module (SIM). This paper gives a snapshot of the state of the art of forensic software tools for SIMs and an explanation of the types of digital evidence they can recover

    Mobile and education

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    Mobile and education is an essential thing in this century. This paper examines issues or problems with the current way in mobile and education. The issues show almost all of the students who study online are using their mobile devices, especially because of the current situation of covid-19. Furthermore, this paper shows that the implementation of mobile phones and education can be used for students. The challenge for mobile learning according to trends because technology will change from time to time. Is mobile education a new form of distance education systems, which is characterized by the separation of lecturers for students spatially and temporally, and mobile learning a new language is a term that refers to the use of portable devices in the education process? This term focuses on using available technology with wireless communications to deliver information outside of the classroom, where he found this method to fit changing circumstances and the incident education process affected by the phenomenon of globalization. This can be achieved by using mobile and portable devices such as mobile phones Cell Phones digital assistant’s PDA are computers Handheld phones and computers Portable Computers personal computers and small Tablet PCs on all be equipped with technologies connect various wireless and wired alike which provides ease of information exchange between the students themselves on the one hand, and between students and lecturer on the other

    Экопоселения в мире как форма защиты окружающей среды

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    The use of mobile and handheld devices is a desirable option for implementation of user interaction with remote services from a distance. Another prominent option to operate a remote application is the use of gestures performed in the air. This paper describes the design and realization of a system to enable mobile devices and gesture recognition tools to have control on a remote movie-player application. A small qualitative user study verified the use of mobile phones, switching between three input modalities, and the opportunity of another three methods of performing gestures in the air
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