10,705 research outputs found
Theoretical Interpretations and Applications of Radial Basis Function Networks
Medical applications usually used Radial Basis Function Networks just as Artificial Neural Networks. However, RBFNs are Knowledge-Based Networks that can be interpreted in several way: Artificial Neural Networks, Regularization Networks, Support Vector Machines, Wavelet Networks, Fuzzy Controllers, Kernel Estimators, Instanced-Based Learners. A survey of their interpretations and of their corresponding learning algorithms is provided as well as a brief survey on dynamic learning algorithms. RBFNs' interpretations can suggest applications that are particularly interesting in medical domains
Hyperparameter Importance Across Datasets
With the advent of automated machine learning, automated hyperparameter
optimization methods are by now routinely used in data mining. However, this
progress is not yet matched by equal progress on automatic analyses that yield
information beyond performance-optimizing hyperparameter settings. In this
work, we aim to answer the following two questions: Given an algorithm, what
are generally its most important hyperparameters, and what are typically good
values for these? We present methodology and a framework to answer these
questions based on meta-learning across many datasets. We apply this
methodology using the experimental meta-data available on OpenML to determine
the most important hyperparameters of support vector machines, random forests
and Adaboost, and to infer priors for all their hyperparameters. The results,
obtained fully automatically, provide a quantitative basis to focus efforts in
both manual algorithm design and in automated hyperparameter optimization. The
conducted experiments confirm that the hyperparameters selected by the proposed
method are indeed the most important ones and that the obtained priors also
lead to statistically significant improvements in hyperparameter optimization.Comment: \c{opyright} 2018. Copyright is held by the owner/author(s).
Publication rights licensed to ACM. This is the author's version of the work.
It is posted here for your personal use, not for redistribution. The
definitive Version of Record was published in Proceedings of the 24th ACM
SIGKDD International Conference on Knowledge Discovery & Data Minin
Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation
Recently, mid-level features have shown promising performance in computer
vision. Mid-level features learned by incorporating class-level information are
potentially more discriminative than traditional low-level local features. In
this paper, an effective method is proposed to extract mid-level features from
Kinect skeletons for 3D human action recognition. Firstly, the orientations of
limbs connected by two skeleton joints are computed and each orientation is
encoded into one of the 27 states indicating the spatial relationship of the
joints. Secondly, limbs are combined into parts and the limb's states are
mapped into part states. Finally, frequent pattern mining is employed to mine
the most frequent and relevant (discriminative, representative and
non-redundant) states of parts in continuous several frames. These parts are
referred to as Frequent Local Parts or FLPs. The FLPs allow us to build
powerful bag-of-FLP-based action representation. This new representation yields
state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D
Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition
Human action recognition remains an important yet challenging task. This work
proposes a novel action recognition system. It uses a novel Multiple View
Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM)
formulation combined with appearance information. Multiple stream 3D
Convolutional Neural Networks (CNNs) are trained on the different views and
time resolutions of the region adaptive Depth Motion Maps. Multiple views are
synthesised to enhance the view invariance. The region adaptive weights, based
on localised motion, accentuate and differentiate parts of actions possessing
faster motion. Dedicated 3D CNN streams for multi-time resolution appearance
information (RGB) are also included. These help to identify and differentiate
between small object interactions. A pre-trained 3D-CNN is used here with
fine-tuning for each stream along with multiple class Support Vector Machines
(SVM)s. Average score fusion is used on the output. The developed approach is
capable of recognising both human action and human-object interaction. Three
public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view
actions and MSR 3D daily activity are used to evaluate the proposed solution.
The experimental results demonstrate the robustness of this approach compared
with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte
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