7,399 research outputs found
DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
Face modeling has been paid much attention in the field of visual computing.
There exist many scenarios, including cartoon characters, avatars for social
media, 3D face caricatures as well as face-related art and design, where
low-cost interactive face modeling is a popular approach especially among
amateur users. In this paper, we propose a deep learning based sketching system
for 3D face and caricature modeling. This system has a labor-efficient
sketching interface, that allows the user to draw freehand imprecise yet
expressive 2D lines representing the contours of facial features. A novel CNN
based deep regression network is designed for inferring 3D face models from 2D
sketches. Our network fuses both CNN and shape based features of the input
sketch, and has two independent branches of fully connected layers generating
independent subsets of coefficients for a bilinear face representation. Our
system also supports gesture based interactions for users to further manipulate
initial face models. Both user studies and numerical results indicate that our
sketching system can help users create face models quickly and effectively. A
significantly expanded face database with diverse identities, expressions and
levels of exaggeration is constructed to promote further research and
evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
Improving Landmark Localization with Semi-Supervised Learning
We present two techniques to improve landmark localization in images from
partially annotated datasets. Our primary goal is to leverage the common
situation where precise landmark locations are only provided for a small data
subset, but where class labels for classification or regression tasks related
to the landmarks are more abundantly available. First, we propose the framework
of sequential multitasking and explore it here through an architecture for
landmark localization where training with class labels acts as an auxiliary
signal to guide the landmark localization on unlabeled data. A key aspect of
our approach is that errors can be backpropagated through a complete landmark
localization model. Second, we propose and explore an unsupervised learning
technique for landmark localization based on having a model predict equivariant
landmarks with respect to transformations applied to the image. We show that
these techniques, improve landmark prediction considerably and can learn
effective detectors even when only a small fraction of the dataset has landmark
labels. We present results on two toy datasets and four real datasets, with
hands and faces, and report new state-of-the-art on two datasets in the wild,
e.g. with only 5\% of labeled images we outperform previous state-of-the-art
trained on the AFLW dataset.Comment: Published as a conference paper in CVPR 201
DESIGNING EYE TRACKING ALGORITHM FOR PARTNER-ASSISTED EYE SCANNING KEYBOARD FOR PHYSICALLY CHALLENGED PEOPLE
The proposed research work focuses on building a keyboard through designing an algorithm for eye movement detection using the partner-assisted scanning technique. The study covers all stages of gesture recognition, from data acquisition to eye detection and tracking, and finally classification. With the presence of many techniques to implement the gesture recognition stages, the main objective of this research work is implementing the simple and less expensive technique that produces the best possible results with a high level of accuracy. The results, finally, are compared with similar works done recently to prove the efficiency in implementation of the proposed algorithm. The system starts with the calibration phase, where a face detection algorithm is designed to detect the user‟s face by a trained support vector machine. Then, features are extracted, after which tracking of the eyes is possible by skin-colour segmentation. A couple of other operations were performed. The overall system is a keyboard that works by eye movement, through the partner-assisted scanning technique. A good level of accuracy was achieved, and a couple of alternative methods were implemented and compared. This keyboard adds to the research field, with a new and novel combination of techniques for eye detection and tracking. Also, the developed keyboard helps bridge the gap between physical paralysis and leading a normal life. This system can be used as comparison with other proposed algorithms for eye detection, and might be used as a proof for the efficiency of combining a number of different techniques into one algorithm. Also, it strongly supports the effectiveness of machine learning and appearance-based algorithms
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