14 research outputs found
Dynamic power management: from portable devices to high performance computing
Electronic applications are nowadays converging under the umbrella of the cloud computing vision. The future ecosystem of information and communication technology is going to integrate clouds of portable clients and embedded devices exchanging information, through the internet layer, with processing clusters of servers, data-centers and high performance computing systems. Even thus the whole society is waiting to embrace this revolution, there is a backside of the story. Portable devices require battery to work far from the power plugs and their storage capacity does not scale as the increasing power requirement does. At the other end processing clusters, such as data-centers and server farms, are build upon the integration of thousands multiprocessors. For each of them during the last decade the technology scaling has produced a dramatic increase in power density with significant spatial and temporal variability. This leads to power and temperature hot-spots, which may cause non-uniform ageing and accelerated chip failure. Nonetheless all the heat removed from the silicon translates in high cooling costs. Moreover trend in ICT carbon footprint shows that run-time power consumption of the all spectrum of devices accounts for a significant slice of entire world carbon emissions.
This thesis work embrace the full ICT ecosystem and dynamic power consumption concerns by describing a set of new and promising system levels resource management techniques to reduce the power consumption and related issues for two corner cases: Mobile Devices and High Performance Computing
FINE-GRAINED DYNAMIC VOLTAGE SCALING ON OLED DISPLAY
Organic Light Emitting Diode (OLED) has emerged as a new generation of display techniques for mobile devices. Emitting light with organic fluorescent materials OLED display panels are thinner, brighter, lighter, cheaper and more power efficient, compared to other display technologies such as Liquid Crystal Displays (LCD). In present mobile devices, due to the battery capacity limitation and increasing daily usage, the power efficiency significantly affect the general performance and user experience. However, display panel even built with OLEDs is still the biggest contributor to a mobile device’s total power consumption. In this thesis, a fine-grained dynamic voltage scaling (FDVS) technique is proposed to reduce the OLED display power consumption. In bottom level, based on dynamic voltage scaling (DVS) power optimization, a DVS-friendly AMOLED driver design is proposed to enhance the color accuracy of the OLED pixels under scaled down supply voltage. Correspondingly, the OLED panel is partitioned into multiple display sections and each section’s supply voltage is adaptively adjusted to implement fine-grained DVS with display content. When applied to display image, some optimization algorithm and methods are developed to select suitable scaled voltage and maintain display quality with Structural Similarity Index (SSIM), which is an image distortion evaluation criteria based on human vision system (HVS). Experimental results show that, the FDVS technique can achieve 28.44%~39.24% more power saving on images. Further analysis shows FDVS technology can also effectively reduce the color remapping cost when color compensation is required to improve the image quality of an OLED panel working at a scaled supplied voltage
Adaptive display power management for mobile games
Ministry of Education, Singapore under its Academic Research Funding Tier
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Perception-Aware Optimisation Methodologies for Quantum Dot Based Displays and Lighting
Human colour vision acuity is limited. This presents opportunities to leverage these perceptual limits to achieve engineering optimisations for devices and systems that interact with the human vision system. This dissertation presents the results of few investigations we carried out into quantifying these limits and several optimisation methodologies that we devised. The first step in this process is to quantify the acuity of human colour vision. We obtained a large corpus of colour matching data from a mobile video game called Specimen. We examine what questions about human vision this dataset allows us to answer and explore global statistics about colour vision based on this data on 41,000 players from 175 countries. We show that we can use the information in this dataset to infer potential candidate functions for the spectral sensitivities of each person in the dataset. The human eye acts like a many to one function; quantifiably different spectra can look like the same colour. This is referred to as metamerism. From a device perspective, different spectra consume different amounts of energy to generate. We show that we can use these two properties to elicit the same colour sensation using less energy. In the colour samples we evaluated, we show that we can achieve up to 10 times less power consumption while achieving a colour match. Given that one cannot change the emission spectrum of a display after fabrication, we propose the use of a multi-primary colour display to achieve this. We present two indices for quantifying the metameric capacity of such a display and its ability to save energy. The emission spectrum of a quantum dot (QD) based device is very narrow. Previous work in the literature suggested that narrow bandwidth spectra can lead to observer metameric breakdown; different observers disagreeing on the perceived ‘colour’ of a spectrum. We show that this might not be the case, using modern colour science tools, and show how metameric breakdown in a display could be minimised by carefully choosing the primary emission wavelengths. The limited colour acuity of human vision implies that people cannot notice small differences in colour. This fact has been used to create approximate colour transformation algorithms that subtly change colours in images such that they consume less energy when displayed on an emissive pixel display without causing unacceptable visual artefacts. We conducted a user study to gather information about the effect of one such colour transform called Crayon. We present a method for effectively picking the optimal transform parameters for Crayon, based on the user study results. The method presented calculates these parameters based on the properties of the image being transformed such that the power saving can be maximised while minimising the loss of image quality. The user study results show that we can achieve up to 50% power saving with a majority of the study participants reporting a negligible degradation in image quality in the transformed images. We additionally investigate a hypothesis that was presented stating that images with large amounts of highly luminous pixels cause increased power consumption in OLED displays due to localised display heating. We show that this hypothesis is wrong. We also investigate if sub-pixel rendering in Pentile displays can be used to reduce display power consumption by intentionally turning off random sub-pixels. However, we present a negative result showing that even single-pixel artefacts are observable on the test platform and thus, this cannot be used to improve display power efficiency. The narrow-band optical emissions of QD based devices mixed with their ability to be fabricated through solution processing can be used to mix multiple QDs together to build devices that generate arbitrary spectral shapes. We show how to use this property in an numerical optimisation based design framework to create lighting devices with a high colour rendering index (CRI). We evaluate the effects of different cost functions and initialisation strategies, and show that, we are able to design devices with a CRI > 96 using only four different QD primaries. We use a charge-transport based simulator to asses the electric properties of the designed devices. We also showcase initial work done on a modular software interface and a material library we developed for this simulator.EPSRC DTP studentship award RG84040:EP/N509620/
Smartphone Power Consumption Characterization and Dynamic Optimization Techniques for OLED Display
Smartphones have emerged as the most popular and frequently used platform for the consumption of multimedia. Following the rapid growth of application number and the explosion of cellular network bandwidth, high power consumption, and limited battery capacity remain as the major challenges in smartphone designs. Therefore, lots of research is made to characterize and optimize the smartphone power performance.
However, the existing research approaches on smartphone power characterization generally ignore the impact from the components' varying performance in different applications, as well as users' behavior during the practical usage. Hence, the power optimization techniques in the modern smartphone are inflexible to adapt to different application scenarios and user behaviors.
In this dissertation, I first proposed a new smartphone power consumption characterization and analysis approach -- ``SEER'', which was associated with both user ethological and smartphone evolutionary perspectives. The real-time power consumption is measured with a set of the most popular applications on different generations of Samsung Galaxy smartphones. And deep analysis is made to find how each smartphone component is utilized in different applications, and how the users' daily usage patterns impact on final energy consumption. The experiments show that some traditional power-hungry components, such as Wi-Fi and CPU, actually consume much less energy in practical daily usage. Meanwhile, OLED display panel is still the biggest power consumer in the whole smartphone system; even it's considered the most promising low power display technology.
To further optimize the display power consumption with OLED. I further proposed a set of dynamic power optimization techniques for OLED display, balancing the real-time power performance and the user visual perception experience. In this dissertation, the optimization is full-filled at three different levels: 1) Hardware based Optimization: Based on the traditional AMOLED display pixel driver, a novel DVS-friendly OLED driver design is proposed, which can minimize the display color distortion under aggressive supply voltage scaling. Correlated fine-grained DVS schemes (DiViCi) are also proposed to utilize the DVS-friendly driver into video streaming applications. 2) Software based Optimization: Despite the hardware modification, a dynamic OLED power model is built to evaluate the OLED panel power consumption and human visual perception quality assessment. A novel video category based dynamic tone mapping (DaTuM) technique is proposed for video streaming; 3) User Interaction based Optimization: The user interaction and visual perception during the display content capture phase are also taken into consideration, a novel OLED power friendly video recording application (MORPh) was also proposed.
Dedicated real-time management and reliability enhancement schemes are explored to promote the applicability of the proposed approaches . Experiments show that, with these power optimization techniques, the OLED display panel power performance on smartphone device is significantly improved with reasonable visual quality controllability
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Photonics Research and Development
During the period August 2005 through October 2009, the UNLV Research Foundation (UNLVRF), a non-profit affiliate of the University of Nevada, Las Vegas (UNLV), in collaboration with UNLVâs Colleges of Science and Engineering; Boston University (BU); Oak Ridge National Laboratory (ORNL); and Sunlight Direct, LLC, has managed and conducted a diverse and comprehensive research and development program focused on light-emitting diode (LED) technologies that provide significantly improved characteristics for lighting and display applications. This final technical report provides detailed information on the nature of the tasks, the results of the research, and the deliverables. It is estimated that about five percent of the energy used in the nation is for lighting homes, buildings and streets, accounting for some 25 percent of the average homeâs electric bill. However, the figure is significantly higher for the commercial sector. About 60 percent of the electricity for businesses is for lighting. Thus replacement of current lighting with solid-state lighting technology has the potential to significantly reduce this nationâs energy consumption â by some estimates, possibly as high as 20%. The primary objective of this multi-year R&D project has been to develop and advance lighting technologies to improve national energy conversion efficiencies; reduce heat load; and significantly lower the cost of conventional lighting technologies. The UNLVRF and its partners have specifically focused these talents on (1) improving LED technologies; (2) optimizing hybrid solar lighting, a technology which potentially offers the benefits of blending natural with artificial lighting systems, thus improving energy efficiency; and (3) building a comprehensive academic infrastructure within UNLV which concentrates on photonics R&D. Task researchers have reported impressive progress in (1) the development of quantum dot laser emitting diodes (QDLEDs) which will ultimately improve energy efficiency and lower costs for display and lighting applications (UNLV College of Engineering); (2) advancing green LED technology based on the Indium-Gallium-Nitride system (BU), thus improving conversion efficiencies; (3) employing unique state-of-the-art X-ray, electron and optical spectroscopies with microscopic techniques to learn more about the electronic structure of materials and contacts in LED devices (UNLV College of Science); (4) establishing a UNLV Display Lighting Laboratory staffed with a specialized team of academic researchers, students and industrial partners focused on identifying and implementing engineering solutions for lighting display-related problems; and (5) conducting research, development and demonstration for HSL essential to the resolution of technological barriers to commercialization
Energy-aware adaptive solutions for multimedia delivery to wireless devices
The functionality of smart mobile devices is improving rapidly but these devices are limited
in terms of practical use because of battery-life. This situation cannot be remedied by simply
installing batteries with higher capacities in the devices. There are strict limitations in the
design of a smartphone, in terms of physical space, that prohibit this “quick-fix” from being
possible. The solution instead lies with the creation of an intelligent, dynamic mechanism for
utilizing the hardware components on a device in an energy-efficient manner, while also
maintaining the Quality of Service (QoS) requirements of the applications running on the
device.
This thesis proposes the following Energy-aware Adaptive Solutions (EASE):
1. BaSe-AMy: the Battery and Stream-aware Adaptive Multimedia Delivery (BaSe-AMy)
algorithm assesses battery-life, network characteristics, video-stream properties and
device hardware information, in order to dynamically reduce the power consumption of
the device while streaming video. The algorithm computes the most efficient strategy for
altering the characteristics of the stream, the playback of the video, and the hardware
utilization of the device, dynamically, while meeting application’s QoS requirements.
2. PowerHop: an algorithm which assesses network conditions, device power consumption,
neighboring node devices and QoS requirements to decide whether to adapt the
transmission power or the number of hops that a device uses for communication.
PowerHop’s ability to dynamically reduce the transmission power of the device’s
Wireless Network Interface Card (WNIC) provides scope for reducing the power
consumption of the device. In this case shorter transmission distances with multiple hops
can be utilized to maintain network range.
3. A comprehensive survey of adaptive energy optimizations in multimedia-centric wireless
devices is also provided.
Additional contributions:
1. A custom video comparison tool was developed to facilitate objective assessment of
streamed videos.
2. A new solution for high-accuracy mobile power logging was designed and implemented