14,279 research outputs found

    A Distributed Model Predictive Control Framework for Road-Following Formation Control of Car-like Vehicles (Extended Version)

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    This work presents a novel framework for the formation control of multiple autonomous ground vehicles in an on-road environment. Unique challenges of this problem lie in 1) the design of collision avoidance strategies with obstacles and with other vehicles in a highly structured environment, 2) dynamic reconfiguration of the formation to handle different task specifications. In this paper, we design a local MPC-based tracking controller for each individual vehicle to follow a reference trajectory while satisfying various constraints (kinematics and dynamics, collision avoidance, \textit{etc.}). The reference trajectory of a vehicle is computed from its leader's trajectory, based on a pre-defined formation tree. We use logic rules to organize the collision avoidance behaviors of member vehicles. Moreover, we propose a methodology to safely reconfigure the formation on-the-fly. The proposed framework has been validated using high-fidelity simulations.Comment: Extended version of the conference paper submission on ICARCV'1

    Bounded Distributed Flocking Control of Nonholonomic Mobile Robots

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    There have been numerous studies on the problem of flocking control for multiagent systems whose simplified models are presented in terms of point-mass elements. Meanwhile, full dynamic models pose some challenging problems in addressing the flocking control problem of mobile robots due to their nonholonomic dynamic properties. Taking practical constraints into consideration, we propose a novel approach to distributed flocking control of nonholonomic mobile robots by bounded feedback. The flocking control objectives consist of velocity consensus, collision avoidance, and cohesion maintenance among mobile robots. A flocking control protocol which is based on the information of neighbor mobile robots is constructed. The theoretical analysis is conducted with the help of a Lyapunov-like function and graph theory. Simulation results are shown to demonstrate the efficacy of the proposed distributed flocking control scheme

    Decentralized Motion Planning with Collision Avoidance for a Team of UAVs under High Level Goals

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    This paper addresses the motion planning problem for a team of aerial agents under high level goals. We propose a hybrid control strategy that guarantees the accomplishment of each agent's local goal specification, which is given as a temporal logic formula, while guaranteeing inter-agent collision avoidance. In particular, by defining 3-D spheres that bound the agents' volume, we extend previous work on decentralized navigation functions and propose control laws that navigate the agents among predefined regions of interest of the workspace while avoiding collision with each other. This allows us to abstract the motion of the agents as finite transition systems and, by employing standard formal verification techniques, to derive a high-level control algorithm that satisfies the agents' specifications. Simulation and experimental results with quadrotors verify the validity of the proposed method.Comment: Submitted to the IEEE International Conference on Robotics and Automation (ICRA), Singapore, 201

    Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper)

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    Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent behavior in a Lagrangian formulation. We model short-range and long-range collision avoidance to simulate both sparse and dense crowds. On the particles representing agents, we formulate a set of positional constraints that can be readily integrated into a standard PBD solver. We augment the tentative particle motions with planning velocities to determine the preferred velocities of agents, and project the positions onto the constraint manifold to eliminate colliding configurations. The local short-range interaction is represented with collision and frictional contact between agents, as in the discrete simulation of granular materials. We incorporate a cohesion model for modeling collective behaviors and propose a new constraint for dealing with potential future collisions. Our new method is suitable for use in interactive games.Comment: 9 page

    Decentralized formation control with connectivity maintenance and collision avoidance under limited and intermittent sensing

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    A decentralized switched controller is developed for dynamic agents to perform global formation configuration convergence while maintaining network connectivity and avoiding collision within agents and between stationary obstacles, using only local feedback under limited and intermittent sensing. Due to the intermittent sensing, constant position feedback may not be available for agents all the time. Intermittent sensing can also lead to a disconnected network or collisions between agents. Using a navigation function framework, a decentralized switched controller is developed to navigate the agents to the desired positions while ensuring network maintenance and collision avoidance.Comment: 8 pages, 2 figures, submitted to ACC 201
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