287,650 research outputs found
Mobile vs. point guards
We study the problem of guarding orthogonal art galleries with horizontal
mobile guards (alternatively, vertical) and point guards, using "rectangular
vision". We prove a sharp bound on the minimum number of point guards required
to cover the gallery in terms of the minimum number of vertical mobile guards
and the minimum number of horizontal mobile guards required to cover the
gallery. Furthermore, we show that the latter two numbers can be calculated in
linear time.Comment: This version covers a previously missing case in both Phase 2 &
Guarding Networks Through Heterogeneous Mobile Guards
In this article, the issue of guarding multi-agent systems against a sequence
of intruder attacks through mobile heterogeneous guards (guards with different
ranges) is discussed. The article makes use of graph theoretic abstractions of
such systems in which agents are the nodes of a graph and edges represent
interconnections between agents. Guards represent specialized mobile agents on
specific nodes with capabilities to successfully detect and respond to an
attack within their guarding range. Using this abstraction, the article
addresses the problem in the context of eternal security problem in graphs.
Eternal security refers to securing all the nodes in a graph against an
infinite sequence of intruder attacks by a certain minimum number of guards.
This paper makes use of heterogeneous guards and addresses all the components
of the eternal security problem including the number of guards, their
deployment and movement strategies. In the proposed solution, a graph is
decomposed into clusters and a guard with appropriate range is then assigned to
each cluster. These guards ensure that all nodes within their corresponding
cluster are being protected at all times, thereby achieving the eternal
security in the graph.Comment: American Control Conference, Chicago, IL, 201
Searching Polyhedra by Rotating Half-Planes
The Searchlight Scheduling Problem was first studied in 2D polygons, where
the goal is for point guards in fixed positions to rotate searchlights to catch
an evasive intruder. Here the problem is extended to 3D polyhedra, with the
guards now boundary segments who rotate half-planes of illumination. After
carefully detailing the 3D model, several results are established. The first is
a nearly direct extension of the planar one-way sweep strategy using what we
call exhaustive guards, a generalization that succeeds despite there being no
well-defined notion in 3D of planar "clockwise rotation". Next follow two
results: every polyhedron with r>0 reflex edges can be searched by at most r^2
suitably placed guards, whereas just r guards suffice if the polyhedron is
orthogonal. (Minimizing the number of guards to search a given polyhedron is
easily seen to be NP-hard.) Finally we show that deciding whether a given set
of guards has a successful search schedule is strongly NP-hard, and that
deciding if a given target area is searchable at all is strongly PSPACE-hard,
even for orthogonal polyhedra. A number of peripheral results are proved en
route to these central theorems, and several open problems remain for future
work.Comment: 45 pages, 26 figure
- …