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    Dragoon Guards\u27 March

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    Mobile vs. point guards

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    We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover the gallery in terms of the minimum number of vertical mobile guards and the minimum number of horizontal mobile guards required to cover the gallery. Furthermore, we show that the latter two numbers can be calculated in linear time.Comment: This version covers a previously missing case in both Phase 2 &

    Guarding Networks Through Heterogeneous Mobile Guards

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    In this article, the issue of guarding multi-agent systems against a sequence of intruder attacks through mobile heterogeneous guards (guards with different ranges) is discussed. The article makes use of graph theoretic abstractions of such systems in which agents are the nodes of a graph and edges represent interconnections between agents. Guards represent specialized mobile agents on specific nodes with capabilities to successfully detect and respond to an attack within their guarding range. Using this abstraction, the article addresses the problem in the context of eternal security problem in graphs. Eternal security refers to securing all the nodes in a graph against an infinite sequence of intruder attacks by a certain minimum number of guards. This paper makes use of heterogeneous guards and addresses all the components of the eternal security problem including the number of guards, their deployment and movement strategies. In the proposed solution, a graph is decomposed into clusters and a guard with appropriate range is then assigned to each cluster. These guards ensure that all nodes within their corresponding cluster are being protected at all times, thereby achieving the eternal security in the graph.Comment: American Control Conference, Chicago, IL, 201

    Searching Polyhedra by Rotating Half-Planes

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    The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards now boundary segments who rotate half-planes of illumination. After carefully detailing the 3D model, several results are established. The first is a nearly direct extension of the planar one-way sweep strategy using what we call exhaustive guards, a generalization that succeeds despite there being no well-defined notion in 3D of planar "clockwise rotation". Next follow two results: every polyhedron with r>0 reflex edges can be searched by at most r^2 suitably placed guards, whereas just r guards suffice if the polyhedron is orthogonal. (Minimizing the number of guards to search a given polyhedron is easily seen to be NP-hard.) Finally we show that deciding whether a given set of guards has a successful search schedule is strongly NP-hard, and that deciding if a given target area is searchable at all is strongly PSPACE-hard, even for orthogonal polyhedra. A number of peripheral results are proved en route to these central theorems, and several open problems remain for future work.Comment: 45 pages, 26 figure
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