9 research outputs found

    Groupwise information sharing promotes ingroup favoritism in indirect reciprocity

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    Indirect reciprocity is a mechanism for cooperation in social dilemma situations, in which an individual is motivated to help another to acquire a good reputation and receive help from others afterwards. Ingroup favoritism is another aspect of human cooperation, whereby individuals help members in their own group more often than those in other groups. Ingroup favoritism is a puzzle for the theory of cooperation because it is not easily evolutionarily stable. In the context of indirect reciprocity, ingroup favoritism has been shown to be a consequence of employing a double standard when assigning reputations to ingroup and outgroup members; e.g., helping an ingroup member is regarded as good, whereas the same action toward an outgroup member is regarded as bad. We analyze a model of indirect reciprocity in which information sharing is conducted groupwise. In our model, individuals play social dilemma games within and across groups, and the information about their reputations is shared within each group. We show that evolutionarily stable ingroup favoritism emerges even if all the players use the same reputation assignment rule regardless of group (i.e., a single standard). Two reputation assignment rules called simple standing and stern judging yield ingroup favoritism. Stern judging induces much stronger ingroup favoritism than does simple standing. Simple standing and stern judging are evolutionarily stable against each other when groups employing different assignment rules compete and the number of groups is sufficiently large. In addition, we analytically show as a limiting case that homogeneous populations of reciprocators that use reputations are unstable when individuals independently infer reputations of individuals, which is consistent with previously reported numerical results.Comment: 25 pages, 7 figures. The Abstract is shortened to fill in arXiv's abstract for

    Effect of assessment error and private information on stern-judging in indirect reciprocity

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    Stern-judging is one of the best-known assessment rules in indirect reciprocity. Indirect reciprocity is a fundamental mechanism for the evolution of cooperation. It relies on mutual monitoring and assessments, i.e., individuals judge, following their own assessment rules, whether other individuals are "good" or "bad" according to information on their past behaviors. Among many assessment rules, stern-judging is known to provide stable cooperation in a population, as observed when all members in the population know all about others' behaviors (public information case) and when the members never commit an assessment error. In this paper, the effect of assessment error and private information on stern-judging is investigated. By analyzing the image matrix, which describes who is good in the eyes of whom in the population, we analytically show that private information and assessment error cause the collapse of stern-judging: all individuals assess other individuals as "good" at random with a probability of 1/2

    Indirect reciprocity in three types of social dilemmas.

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    Indirect reciprocity is a key mechanism for the evolution of human cooperation. Previous studies explored indirect reciprocity in the so-called donation game, a special class of Prisoner\u27s Dilemma (PD) with unilateral decision making. A more general class of social dilemmas includes Snowdrift (SG), Stag Hunt (SH), and PD games, where two players perform actions simultaneously. In these simultaneous-move games, moral assessments need to be more complex; for example, how should we evaluate defection against an ill-reputed, but now cooperative, player? We examined indirect reciprocity in the three social dilemmas and identified twelve successful social norms for moral assessments. These successful norms have different principles in different dilemmas for suppressing cheaters. To suppress defectors, any defection against good players is prohibited in SG and PD, whereas defection against good players may be allowed in SH. To suppress unconditional cooperators, who help anyone and thereby indirectly contribute to jeopardizing indirect reciprocity, we found two mechanisms: indiscrimination between actions toward bad players (feasible in SG and PD) or punishment for cooperation with bad players (effective in any social dilemma). Moreover, we discovered that social norms that unfairly favor reciprocators enhance robustness of cooperation in SH, whereby reciprocators never lose their good reputation

    Value Homophily Benefits Cooperation but Motivates Employing Incorrect Social Information

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    Individuals often judge others based on third-party gossip, rather than their own experience, despite the fact that gossip is error-prone. Rather than judging others on their merits, even when such knowledge is free, we judge based on the opinions of third parties. Here we seek to understand this observation in the context of the evolution of cooperation. If individuals are being judged on noisy social reputations rather than on merit, then agents might exploit this, eroding the sustainability of cooperation. We employ a version of the Prisoner’s Dilemma, the Donation game, which has been used to simulate the evolution of cooperation through indirect reciprocity. First, we validate the proposition that adding homophily (the propensity to interact with others of similar beliefs) into a society increases the sustainability of cooperation. However, this creates an evolutionary conflict between the accurate signalling of ingroup status versus the veridical report of the behaviour of other agents. We find that conditions exist where signalling ingroup status outweighs honesty as the best method to ultimately spread cooperation
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