9 research outputs found
Groupwise information sharing promotes ingroup favoritism in indirect reciprocity
Indirect reciprocity is a mechanism for cooperation in social dilemma
situations, in which an individual is motivated to help another to acquire a
good reputation and receive help from others afterwards. Ingroup favoritism is
another aspect of human cooperation, whereby individuals help members in their
own group more often than those in other groups. Ingroup favoritism is a puzzle
for the theory of cooperation because it is not easily evolutionarily stable.
In the context of indirect reciprocity, ingroup favoritism has been shown to be
a consequence of employing a double standard when assigning reputations to
ingroup and outgroup members; e.g., helping an ingroup member is regarded as
good, whereas the same action toward an outgroup member is regarded as bad. We
analyze a model of indirect reciprocity in which information sharing is
conducted groupwise. In our model, individuals play social dilemma games within
and across groups, and the information about their reputations is shared within
each group. We show that evolutionarily stable ingroup favoritism emerges even
if all the players use the same reputation assignment rule regardless of group
(i.e., a single standard). Two reputation assignment rules called simple
standing and stern judging yield ingroup favoritism. Stern judging induces much
stronger ingroup favoritism than does simple standing. Simple standing and
stern judging are evolutionarily stable against each other when groups
employing different assignment rules compete and the number of groups is
sufficiently large. In addition, we analytically show as a limiting case that
homogeneous populations of reciprocators that use reputations are unstable when
individuals independently infer reputations of individuals, which is consistent
with previously reported numerical results.Comment: 25 pages, 7 figures. The Abstract is shortened to fill in arXiv's
abstract for
Effect of assessment error and private information on stern-judging in indirect reciprocity
Stern-judging is one of the best-known assessment rules in indirect reciprocity. Indirect reciprocity is a fundamental mechanism for the evolution of cooperation. It relies on mutual monitoring and assessments, i.e., individuals judge, following their own assessment rules, whether other individuals are "good" or "bad" according to information on their past behaviors. Among many assessment rules, stern-judging is known to provide stable cooperation in a population, as observed when all members in the population know all about others' behaviors (public information case) and when the members never commit an assessment error. In this paper, the effect of assessment error and private information on stern-judging is investigated. By analyzing the image matrix, which describes who is good in the eyes of whom in the population, we analytically show that private information and assessment error cause the collapse of stern-judging: all individuals assess other individuals as "good" at random with a probability of 1/2
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Reputation Effects in Public and Private Interactions
We study the evolution of cooperation in a model of indirect reciprocity where people interact in public and private situations. Public interactions have a high chance to be observed by others and always affect reputation. Private interactions have a lower chance to be observed and only occasionally affect reputation. We explore all second order social norms and study conditions for evolutionary stability of action rules. We observe the competition between “honest” and “hypocritical” strategies. The former cooperate both in public and in private. The later cooperate in public, where many others are watching, but try to get away with defection in private situations. The hypocritical idea is that in private situations it does not pay-off to cooperate, because there is a good chance that nobody will notice it. We find simple and intuitive conditions for the evolution of honest strategies
Indirect reciprocity in three types of social dilemmas.
Indirect reciprocity is a key mechanism for the evolution of human cooperation. Previous studies explored indirect reciprocity in the so-called donation game, a special class of Prisoner\u27s Dilemma (PD) with unilateral decision making. A more general class of social dilemmas includes Snowdrift (SG), Stag Hunt (SH), and PD games, where two players perform actions simultaneously. In these simultaneous-move games, moral assessments need to be more complex; for example, how should we evaluate defection against an ill-reputed, but now cooperative, player? We examined indirect reciprocity in the three social dilemmas and identified twelve successful social norms for moral assessments. These successful norms have different principles in different dilemmas for suppressing cheaters. To suppress defectors, any defection against good players is prohibited in SG and PD, whereas defection against good players may be allowed in SH. To suppress unconditional cooperators, who help anyone and thereby indirectly contribute to jeopardizing indirect reciprocity, we found two mechanisms: indiscrimination between actions toward bad players (feasible in SG and PD) or punishment for cooperation with bad players (effective in any social dilemma). Moreover, we discovered that social norms that unfairly favor reciprocators enhance robustness of cooperation in SH, whereby reciprocators never lose their good reputation
Value Homophily Benefits Cooperation but Motivates Employing Incorrect Social Information
Individuals often judge others based on third-party gossip, rather than their own experience, despite the fact that gossip is error-prone. Rather than judging others on their merits, even when such knowledge is free, we judge based on the opinions of third parties. Here we seek to understand this observation in the context of the evolution of cooperation. If individuals are being judged on noisy social reputations rather than on merit, then agents might exploit this, eroding the sustainability of cooperation. We employ a version of the Prisoner’s Dilemma, the Donation game, which has been used to simulate the evolution of cooperation through indirect reciprocity. First, we validate the proposition that adding homophily (the propensity to interact with others of similar beliefs) into a society increases the sustainability of cooperation. However, this creates an evolutionary conflict between the accurate signalling of ingroup status versus the veridical report of the behaviour of other agents. We find that conditions exist where signalling ingroup status outweighs honesty as the best method to ultimately spread cooperation
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When and why do we value the lives of others? Insights from brain, body and behaviour
Altruistic behaviours benefit others at a cost to the self. They can be motivated by valuing the lives and wellbeing of other people. However, this value can be inconsistent, creating biases in who is valued and receives help. In this thesis, a literature review differentiates motivations for prosocial behaviour and then studies using neuroimaging, physiology, and behaviour explore the situational and individual factors that determine the value of otherpeople.Paper 1 uses fMRI meta-analysis to distinguish between altruistic decisions, driven by intrinsic value, and strategic prosocial decisions, which could be for extrinsic gain. Results demonstrate overlap in reward-related regions, activations unique to each context and differences between the two. Paper 2 presents a solution to an issue in fMRI meta-analysis. The following papers focus on altruistic contexts. Papers 3 and 4 identify the physiological (skin conductance) and neural (fMRI) correlates respectively of valuing lives at risk. Results show that this value can be biased by the number of people at risk, whether they are at home or abroad, and how many similar situations one has already seen. Papers 1, 3 and 4 suggest we are affected by events that happen to others and our ability to help them efficiently. Paper 5 tests whether this translates to curiosity and choices to find out about their fate or choices to avoid this knowledge. Results from a series of behavioural experiments show ‘wanting to know’ about an outcome depends on who it affects, who caused it, and whether it is positive or negative