1,428 research outputs found

    Grasp analysis using deformable fingers

    Get PDF
    The human hand is unrivaled in its ability to grasp and manipulate objects, but we still do not understand all of its complexities. One benefit it has over traditional robot hands is the fact that our fingers conform to a grasped object's shape, giving rise to larger contact areas and the ability to apply larger frictional forces. In this paper, we demonstrate how we have extended our simulation and analysis system with finite element modeling to allow us to evaluate these complex contact types. We also propose a new contact model that better accounts for the deformations and show how grasp quality is affected. This work is part of a larger project to understand the benefits the human hand has in grasping

    A novel approach to modelling and simulating the contact behaviour between a human hand model and a deformable object

    Get PDF
    A deeper understanding of biomechanical behaviour of human hands becomes fundamental for any human hand-operated Q2 activities. The integration of biomechanical knowledge of human hands into product design process starts to play an increasingly important role in developing an ergonomic product-to-user interface for products and systems requiring high level of comfortable and responsive interactions. Generation of such precise and dynamic models can provide scientific evaluation tools to support product and system development through simulation. This type of support is urgently required in many applications such as hand skill training for surgical operations, ergonomic study of a product or system developed and so forth. The aim of this work is to study the contact behaviour between the operators’ hand and a hand-held tool or other similar contacts, by developing a novel and precise nonlinear 3D finite element model of the hand and by investigating the contact behaviour through simulation. The contact behaviour is externalised by solving the problem using the bi-potential method. The human body’s biomechanical characteristics, such as hand deformity and structural behaviour, have been fully modelled by implementing anisotropic hyperelastic laws. A case study is given to illustrate the effectiveness of the approac

    Dexterous manipulation of unknown objects using virtual contact points

    Get PDF
    The manipulation of unknown objects is a problem of special interest in robotics since it is not always possible to have exact models of the objects with which the robot interacts. This paper presents a simple strategy to manipulate unknown objects using a robotic hand equipped with tactile sensors. The hand configurations that allow the rotation of an unknown object are computed using only tactile and kinematic information, obtained during the manipulation process and reasoning about the desired and real positions of the fingertips during the manipulation. This is done taking into account that the desired positions of the fingertips are not physically reachable since they are located in the interior of the manipulated object and therefore they are virtual positions with associated virtual contact points. The proposed approach was satisfactorily validated using three fingers of an anthropomorphic robotic hand (Allegro Hand), with the original fingertips replaced by tactile sensors (WTS-FT). In the experimental validation, several everyday objects with different shapes were successfully manipulated, rotating them without the need of knowing their shape or any other physical property.Peer ReviewedPostprint (author's final draft

    Optimal grasping of soft objects with two robotic fingers

    Get PDF
    Robot grasping of deformable objects is an under-researched area. The difficulty comes from both mechanics and computation. First, deformation caused by the grasp operations changes object\u27s global geometry. Second, under deformation, an object\u27s contacts with the fingers grow from points into areas. Inside such a contact area, points that stick to the finger may later slide while points that slide may later stick. The torques exerted by the grasping fingers vary, in contrast with rigid body grasping whose torques are invariant under forces. In this thesis the object\u27s deformation and configuration of contact with fingers and the plane are tracked with finite element method(FEM) in an event-driven manner based on the contact displacements induced by the finger movements. The first part of the thesis analyzes two-finger squeeze grasping of deformable objects with a focus on two special classes: stable squeezes, which minimize the potential energy of the object among squeezes of the same depth, and pure squeezes, which eliminate all euclidean motions from the resulting deformations. Based on them an algorithm to characterize the best resistance by a grasp to an adversary finger is proposed which minimizes the work done by the grasping fingers. An optimization scheme is offered to handle the general case of frictional segment contact. Simulations and multiple experiments with a Barrett Hand on a rubber foam object are presented. The second part of this thesis describes a strategy for a two-finger robot hand to grasp and lift a 3D deformable object resting on the plane. Inspired by the human hand grasping, the strategy employs two rounded fingers to squeeze the object until a secure grasp is achieved under contact friction. And then lift it by translating upward to pick up the object. During the squeeze, a lift test is repeatedly conducted until it is successful based on the metrics and then trigger the upward translation. The gravitational force acting on the object is accounted for. Simulation is presented and shows some good promise for the sensorless grasping approach for deformable objects

    Target Point Manipulation Inside a Deformable Object

    Get PDF

    Displacement-based two-finger grasping of deformable planar objects

    Get PDF
    This thesis introduces a strategy of grasping deformable objects using two fingers which specifies finger displacements rather than grasping forces. Grasping deformable objects must maintain its equilibrium before and after the induced deformation. The deformed shape and grasping force are computed using the finite element method (FEM). The equilibrium of the object is guaranteed automatically since the computed grasping force are collinear and sum up to 0. To achieve a grasp, the forces have to be tested for staying inside the pre- and post- deformation contact friction cones. This test could be as expensive as solving a large linear system, if the deformed shape is computed. We present an algorithm that performs a grasp test in O(n) time, where n is the number of discretization vertices under FEM, after obtaining the spectral decomposition of the object\u27s stiffness matrix in O(n3) time. All grasps (up to discretization) can be found in additional O(n2) time. Robot grasping experiments have been conducted on thin 2.5D objects
    corecore