1,299 research outputs found
Information Gathering in Ad-Hoc Radio Networks with Tree Topology
We study the problem of information gathering in ad-hoc radio networks
without collision detection, focussing on the case when the network forms a
tree, with edges directed towards the root. Initially, each node has a piece of
information that we refer to as a rumor. Our goal is to design protocols that
deliver all rumors to the root of the tree as quickly as possible. The protocol
must complete this task within its allotted time even though the actual tree
topology is unknown when the computation starts. In the deterministic case,
assuming that the nodes are labeled with small integers, we give an O(n)-time
protocol that uses unbounded messages, and an O(n log n)-time protocol using
bounded messages, where any message can include only one rumor. We also
consider fire-and-forward protocols, in which a node can only transmit its own
rumor or the rumor received in the previous step. We give a deterministic
fire-and- forward protocol with running time O(n^1.5), and we show that it is
asymptotically optimal. We then study randomized algorithms where the nodes are
not labelled. In this model, we give an O(n log n)-time protocol and we prove
that this bound is asymptotically optimal
On Temporal Graph Exploration
A temporal graph is a graph in which the edge set can change from step to
step. The temporal graph exploration problem TEXP is the problem of computing a
foremost exploration schedule for a temporal graph, i.e., a temporal walk that
starts at a given start node, visits all nodes of the graph, and has the
smallest arrival time. In the first part of the paper, we consider only
temporal graphs that are connected at each step. For such temporal graphs with
nodes, we show that it is NP-hard to approximate TEXP with ratio
for any . We also provide an explicit
construction of temporal graphs that require steps to be
explored. We then consider TEXP under the assumption that the underlying graph
(i.e. the graph that contains all edges that are present in the temporal graph
in at least one step) belongs to a specific class of graphs. Among other
results, we show that temporal graphs can be explored in steps if the underlying graph has treewidth and in
steps if the underlying graph is a grid. In the second part of the
paper, we replace the connectedness assumption by a weaker assumption and show
that -edge temporal graphs with regularly present edges and with random
edges can always be explored in steps and steps with high
probability, respectively. We finally show that the latter result can be used
to obtain a distributed algorithm for the gossiping problem.Comment: This is an extended version of an ICALP 2015 pape
Gossip Algorithms for Distributed Signal Processing
Gossip algorithms are attractive for in-network processing in sensor networks
because they do not require any specialized routing, there is no bottleneck or
single point of failure, and they are robust to unreliable wireless network
conditions. Recently, there has been a surge of activity in the computer
science, control, signal processing, and information theory communities,
developing faster and more robust gossip algorithms and deriving theoretical
performance guarantees. This article presents an overview of recent work in the
area. We describe convergence rate results, which are related to the number of
transmitted messages and thus the amount of energy consumed in the network for
gossiping. We discuss issues related to gossiping over wireless links,
including the effects of quantization and noise, and we illustrate the use of
gossip algorithms for canonical signal processing tasks including distributed
estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page
Geographic Gossip: Efficient Averaging for Sensor Networks
Gossip algorithms for distributed computation are attractive due to their
simplicity, distributed nature, and robustness in noisy and uncertain
environments. However, using standard gossip algorithms can lead to a
significant waste in energy by repeatedly recirculating redundant information.
For realistic sensor network model topologies like grids and random geometric
graphs, the inefficiency of gossip schemes is related to the slow mixing times
of random walks on the communication graph. We propose and analyze an
alternative gossiping scheme that exploits geographic information. By utilizing
geographic routing combined with a simple resampling method, we demonstrate
substantial gains over previously proposed gossip protocols. For regular graphs
such as the ring or grid, our algorithm improves standard gossip by factors of
and respectively. For the more challenging case of random
geometric graphs, our algorithm computes the true average to accuracy
using radio
transmissions, which yields a factor improvement over
standard gossip algorithms. We illustrate these theoretical results with
experimental comparisons between our algorithm and standard methods as applied
to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin
Greedy Gossip with Eavesdropping
This paper presents greedy gossip with eavesdropping (GGE), a novel
randomized gossip algorithm for distributed computation of the average
consensus problem. In gossip algorithms, nodes in the network randomly
communicate with their neighbors and exchange information iteratively. The
algorithms are simple and decentralized, making them attractive for wireless
network applications. In general, gossip algorithms are robust to unreliable
wireless conditions and time varying network topologies. In this paper we
introduce GGE and demonstrate that greedy updates lead to rapid convergence. We
do not require nodes to have any location information. Instead, greedy updates
are made possible by exploiting the broadcast nature of wireless
communications. During the operation of GGE, when a node decides to gossip,
instead of choosing one of its neighbors at random, it makes a greedy
selection, choosing the node which has the value most different from its own.
In order to make this selection, nodes need to know their neighbors' values.
Therefore, we assume that all transmissions are wireless broadcasts and nodes
keep track of their neighbors' values by eavesdropping on their communications.
We show that the convergence of GGE is guaranteed for connected network
topologies. We also study the rates of convergence and illustrate, through
theoretical bounds and numerical simulations, that GGE consistently outperforms
randomized gossip and performs comparably to geographic gossip on
moderate-sized random geometric graph topologies.Comment: 25 pages, 7 figure
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