1,299 research outputs found

    Information Gathering in Ad-Hoc Radio Networks with Tree Topology

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    We study the problem of information gathering in ad-hoc radio networks without collision detection, focussing on the case when the network forms a tree, with edges directed towards the root. Initially, each node has a piece of information that we refer to as a rumor. Our goal is to design protocols that deliver all rumors to the root of the tree as quickly as possible. The protocol must complete this task within its allotted time even though the actual tree topology is unknown when the computation starts. In the deterministic case, assuming that the nodes are labeled with small integers, we give an O(n)-time protocol that uses unbounded messages, and an O(n log n)-time protocol using bounded messages, where any message can include only one rumor. We also consider fire-and-forward protocols, in which a node can only transmit its own rumor or the rumor received in the previous step. We give a deterministic fire-and- forward protocol with running time O(n^1.5), and we show that it is asymptotically optimal. We then study randomized algorithms where the nodes are not labelled. In this model, we give an O(n log n)-time protocol and we prove that this bound is asymptotically optimal

    On Temporal Graph Exploration

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    A temporal graph is a graph in which the edge set can change from step to step. The temporal graph exploration problem TEXP is the problem of computing a foremost exploration schedule for a temporal graph, i.e., a temporal walk that starts at a given start node, visits all nodes of the graph, and has the smallest arrival time. In the first part of the paper, we consider only temporal graphs that are connected at each step. For such temporal graphs with nn nodes, we show that it is NP-hard to approximate TEXP with ratio O(n1ϵ)O(n^{1-\epsilon}) for any ϵ>0\epsilon>0. We also provide an explicit construction of temporal graphs that require Θ(n2)\Theta(n^2) steps to be explored. We then consider TEXP under the assumption that the underlying graph (i.e. the graph that contains all edges that are present in the temporal graph in at least one step) belongs to a specific class of graphs. Among other results, we show that temporal graphs can be explored in O(n1.5k2logn)O(n^{1.5} k^2 \log n) steps if the underlying graph has treewidth kk and in O(nlog3n)O(n \log^3 n) steps if the underlying graph is a 2×n2\times n grid. In the second part of the paper, we replace the connectedness assumption by a weaker assumption and show that mm-edge temporal graphs with regularly present edges and with random edges can always be explored in O(m)O(m) steps and O(mlogn)O(m \log n) steps with high probability, respectively. We finally show that the latter result can be used to obtain a distributed algorithm for the gossiping problem.Comment: This is an extended version of an ICALP 2015 pape

    Gossip Algorithms for Distributed Signal Processing

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    Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network conditions. Recently, there has been a surge of activity in the computer science, control, signal processing, and information theory communities, developing faster and more robust gossip algorithms and deriving theoretical performance guarantees. This article presents an overview of recent work in the area. We describe convergence rate results, which are related to the number of transmitted messages and thus the amount of energy consumed in the network for gossiping. We discuss issues related to gossiping over wireless links, including the effects of quantization and noise, and we illustrate the use of gossip algorithms for canonical signal processing tasks including distributed estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page

    Geographic Gossip: Efficient Averaging for Sensor Networks

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    Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in energy by repeatedly recirculating redundant information. For realistic sensor network model topologies like grids and random geometric graphs, the inefficiency of gossip schemes is related to the slow mixing times of random walks on the communication graph. We propose and analyze an alternative gossiping scheme that exploits geographic information. By utilizing geographic routing combined with a simple resampling method, we demonstrate substantial gains over previously proposed gossip protocols. For regular graphs such as the ring or grid, our algorithm improves standard gossip by factors of nn and n\sqrt{n} respectively. For the more challenging case of random geometric graphs, our algorithm computes the true average to accuracy ϵ\epsilon using O(n1.5lognlogϵ1)O(\frac{n^{1.5}}{\sqrt{\log n}} \log \epsilon^{-1}) radio transmissions, which yields a nlogn\sqrt{\frac{n}{\log n}} factor improvement over standard gossip algorithms. We illustrate these theoretical results with experimental comparisons between our algorithm and standard methods as applied to various classes of random fields.Comment: To appear, IEEE Transactions on Signal Processin

    Greedy Gossip with Eavesdropping

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    This paper presents greedy gossip with eavesdropping (GGE), a novel randomized gossip algorithm for distributed computation of the average consensus problem. In gossip algorithms, nodes in the network randomly communicate with their neighbors and exchange information iteratively. The algorithms are simple and decentralized, making them attractive for wireless network applications. In general, gossip algorithms are robust to unreliable wireless conditions and time varying network topologies. In this paper we introduce GGE and demonstrate that greedy updates lead to rapid convergence. We do not require nodes to have any location information. Instead, greedy updates are made possible by exploiting the broadcast nature of wireless communications. During the operation of GGE, when a node decides to gossip, instead of choosing one of its neighbors at random, it makes a greedy selection, choosing the node which has the value most different from its own. In order to make this selection, nodes need to know their neighbors' values. Therefore, we assume that all transmissions are wireless broadcasts and nodes keep track of their neighbors' values by eavesdropping on their communications. We show that the convergence of GGE is guaranteed for connected network topologies. We also study the rates of convergence and illustrate, through theoretical bounds and numerical simulations, that GGE consistently outperforms randomized gossip and performs comparably to geographic gossip on moderate-sized random geometric graph topologies.Comment: 25 pages, 7 figure
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