69 research outputs found
Evaluation of unidirectional background push content download services for the delivery of television programs
Este trabajo de tesis presenta los servicios de descarga de contenido en modo push como un
mecanismo eficiente para el envío de contenido de televisión pre-producido sobre redes de
difusión. Hoy en día, los operadores de red dedican una cantidad considerable de recursos
de red a la entrega en vivo de contenido televisivo, tanto sobre redes de difusión como
sobre conexiones unidireccionales. Esta oferta de servicios responde únicamente a
requisitos comerciales: disponer de los contenidos televisivos en cualquier momento y
lugar. Sin embargo, desde un punto de vista estrictamente académico, el envío en vivo es
únicamente un requerimiento para el contenido en vivo, no para contenidos que ya han sido
producidos con anterioridad a su emisión. Más aún, la difusión es solo eficiente cuando el
contenido es suficientemente popular.
Los servicios bajo estudio en esta tesis utilizan capacidad residual en redes de difusión para
enviar contenido pre-producido para que se almacene en los equipos de usuario. La
propuesta se justifica únicamente por su eficiencia. Por un lado, genera valor de recursos de
red que no se aprovecharían de otra manera. Por otro lado, realiza la entrega de contenidos
pre-producidos y populares de la manera más eficiente: sobre servicios de descarga de
contenidos en difusión.
Los resultados incluyen modelos para la popularidad y la duración de contenidos, valiosos
para cualquier trabajo de investigación basados en la entrega de contenidos televisivos.
Además, la tesis evalúa la capacidad residual disponible en redes de difusión, por medio de
estudios empíricos. Después, estos resultados son utilizados en simulaciones que evalúan
las prestaciones de los servicios propuestos en escenarios diferentes y para aplicaciones
diferentes. La evaluación demuestra que este tipo de servicios son un recurso muy útil para
la entrega de contenido televisivo.This thesis dissertation presents background push Content Download Services as an
efficient mechanism to deliver pre-produced television content through existing broadcast
networks. Nowadays, network operators dedicate a considerable amount of network
resources to live streaming live, through both broadcast and unicast connections. This
service offering responds solely to commercial requirements: Content must be available
anytime and anywhere. However, from a strictly academic point of view, live streaming is
only a requirement for live content and not for pre-produced content. Moreover,
broadcasting is only efficient when the content is sufficiently popular.
The services under study in this thesis use residual capacity in broadcast networks to push
popular, pre-produced content to storage capacity in customer premises equipment. The
proposal responds only to efficiency requirements. On one hand, it creates value from
network resources otherwise unused. On the other hand, it delivers popular pre-produced
content in the most efficient way: through broadcast download services.
The results include models for the popularity and the duration of television content,
valuable for any research work dealing with file-based delivery of television content. Later,
the thesis evaluates the residual capacity available in broadcast networks through empirical
studies. These results are used in simulations to evaluate the performance of background
push content download services in different scenarios and for different applications. The
evaluation proves that this kind of services can become a great asset for the delivery of
television contentFraile Gil, F. (2013). Evaluation of unidirectional background push content download services for the delivery of television programs [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31656TESI
Support infrastructures for multimedia services with guaranteed continuity and QoS
Advances in wireless networking and content delivery systems are enabling new challenging provisioning scenarios where a growing number of users access multimedia services, e.g., audio/video streaming, while moving among different points of attachment to the Internet, possibly with different connectivity technologies, e.g., Wi-Fi, Bluetooth, and cellular 3G. That calls for novel middlewares capable of dynamically personalizing service provisioning to the characteristics of client environments, in particular to
discontinuities in wireless resource availability due to handoffs. This dissertation proposes a novel middleware solution, called MUM, that performs effective and context-aware handoff management to transparently avoid service interruptions during both horizontal and vertical handoffs. To achieve the goal, MUM exploits the full visibility of wireless connections available in client localities and their handoff implementations (handoff awareness), of service quality requirements and handoff-related quality degradations (QoS awareness), and of network topology and resources available in current/future localities (location awareness). The design and implementation of the all main MUM components along with extensive on the field trials of the realized middleware architecture confirmed the validity of the proposed full
context-aware handoff management approach. In particular, the reported experimental results demonstrate that MUM can effectively maintain service continuity for a wide range of different multimedia services by exploiting handoff prediction mechanisms, adaptive buffering and pre-fetching techniques, and proactive re-addressing/re-binding
Quality of service management for non-guaranteed networks
The increasing dominance of multimedia communication posed new requirements for the underlying systems. Multimedia data, formally called continuous media, has time constraints that impose real time limitations for their transmission. Certain levels of service, called Quality of Service (QoS), need to be considered when handling continuous media. The present work utilizes QoS concepts for networks that do not have inherent QoS support. The thesis aims at verifying the possibility of having QoS-controlled communication on non-guaranteed networks. A basic QoS architecture is designed where already existing QoS concepts are adapted to work with non-guaranteed networks. The architecture provides the facilities of QoS specification, mapping, admission, maintenance, monitoring and notification. In addition, a new concept for predictive QoS admission is introduced. The proposed architecture was verified using a prototype system. The results showed an increased percentage of continuous media that arrive on time to their receivers (good put) with higher network loads. The increased good put was at the expense of high network overhead
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Efficient Routing and Scheduling in Wireless Networks
The temporal and spatial variation in wireless channel conditions, node mobility make it challenging to design protocols for wireless networks. In this thesis, we design efficient routing and scheduling algorithms which adapt to changing network conditions caused by varying link quality or node mobility to improve user-level performance. We design and analyze routing protocols for static, mobile and heterogeneous wireless networks. We analyze the performance of opportunistic and cooperative forwarding in static mesh networks showing that opportunism outperforms cooperation; we identify interference as the main cause for mitigating the potential gains achievable with cooperative forwarding. For mobile networks, we quantitatively analyze the tradeoff between state information collection (sampling frequency and number of bits per sample) and power consumption for a fixed source-to-destination goodput constraint. For heterogeneous networks comprising of both static and mobile nodes, we propose a greedy algorithm (adaptive-flood) which dynamically classifies individual nodes as routers/flooders depending on network conditions and demonstrate that it achieves performance equivalent to, and in some cases significantly better than, that of network-wide routing or flooding alone. Last, we consider an application-level wireless streaming scenario where multiple clients are streaming different videos from a cellular base station. We design a greedy algorithm for efficiently scheduling multiple video streams from a base station to mobile clients so as to minimize the total number of application-playout stalls. We develop models for coarse timescale wireless channel variation to aid network and application-layer protocol design
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Scalable Video Streaming with Prioritised Network Coding on End-System Overlays
PhDDistribution over the internet is destined to become a standard approach for live broadcasting
of TV or events of nation-wide interest. The demand for high-quality live video
with personal requirements is destined to grow exponentially over the next few years. Endsystem
multicast is a desirable option for relieving the content server from bandwidth bottlenecks
and computational load by allowing decentralised allocation of resources to the users
and distributed service management. Network coding provides innovative solutions for a
multitude of issues related to multi-user content distribution, such as the coupon-collection
problem, allocation and scheduling procedure. This thesis tackles the problem of streaming
scalable video on end-system multicast overlays with prioritised push-based streaming.
We analyse the characteristic arising from a random coding process as a linear channel
operator, and present a novel error detection and correction system for error-resilient decoding,
providing one of the first practical frameworks for Joint Source-Channel-Network
coding. Our system outperforms both network error correction and traditional FEC coding
when performed separately. We then present a content distribution system based on endsystem
multicast. Our data exchange protocol makes use of network coding as a way to
collaboratively deliver data to several peers. Prioritised streaming is performed by means
of hierarchical network coding and a dynamic chunk selection for optimised rate allocation
based on goodput statistics at application layer. We prove, by simulated experiments, the
efficient allocation of resources for adaptive video delivery. Finally we describe the implementation
of our coding system. We highlighting the use rateless coding properties, discuss
the application in collaborative and distributed coding systems, and provide an optimised
implementation of the decoding algorithm with advanced CPU instructions. We analyse
computational load and packet loss protection via lab tests and simulations, complementing
the overall analysis of the video streaming system in all its components
Increasing the robustness of networked systems
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.Includes bibliographical references (p. 133-143).What popular news do you recall about networked systems? You've probably heard about the several hour failure at Amazon's computing utility that knocked down many startups for several hours, or the attacks that forced the Estonian government web-sites to be inaccessible for several days, or you may have observed inexplicably slow responses or errors from your favorite web site. Needless to say, keeping networked systems robust to attacks and failures is an increasingly significant problem. Why is it hard to keep networked systems robust? We believe that uncontrollable inputs and complex dependencies are the two main reasons. The owner of a web-site has little control on when users arrive; the operator of an ISP has little say in when a fiber gets cut; and the administrator of a campus network is unlikely to know exactly which switches or file-servers may be causing a user's sluggish performance. Despite unpredictable or malicious inputs and complex dependencies we would like a network to self-manage itself, i.e., diagnose its own faults and continue to maintain good performance. This dissertation presents a generic approach to harden networked systems by distinguishing between two scenarios. For systems that need to respond rapidly to unpredictable inputs, we design online solutions that re-optimize resource allocation as inputs change. For systems that need to diagnose the root cause of a problem in the presence of complex subsystem dependencies, we devise techniques to infer these dependencies from packet traces and build functional representations that facilitate reasoning about the most likely causes for faults. We present a few solutions, as examples of this approach, that tackle an important class of network failures. Specifically, we address (1) re-routing traffic around congestion when traffic spikes or links fail in internet service provider networks, (2) protecting websites from denial of service attacks that mimic legitimate users and (3) diagnosing causes of performance problems in enterprises and campus-wide networks. Through a combination of implementations, simulations and deployments, we show that our solutions advance the state-of-the-art.by Srikanth Kandula.Ph.D
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