98,613 research outputs found

    Context for goal-level product line derivation

    Get PDF
    Product line engineering aims at developing a family of products and facilitating the derivation of product variants from it. Context can be a main factor in determining what products to derive. Yet, there is gap in incorporating context with variability models. We advocate that, in the first place, variability originates from human intentions and choices even before software systems are constructed, and context influences variability at this intentional level before the functional one. Thus, we propose to analyze variability at an early phase of analysis adopting the intentional ontology of goal models, and studying how context can influence such variability. Below we present a classification of variation points on goal models, analyze their relation with context, and show the process of constructing and maintaining the models. Our approach is illustrated with an example of a smarthome for people with dementia problems. 1

    Tracing the Scenarios in Scenario-Based Product Design: a study to support scenario generation

    Get PDF
    Scenario-based design originates from the human-computer interaction and\ud software engineering disciplines, and continues to be adapted for product development. Product development differs from software development in the former’s more varied context of use, broader characteristics of users and more tangible solutions. The possible use of scenarios in product design is therefore broader and more challenging. Existing design methods that involve scenarios can be employed in many different stages of the product design process. However, there is no proficient overview that discusses a\ud scenario-based product design process in its full extent. The purposes of creating scenarios and the evolution of scenarios from their original design data are often not obvious, although the results from using scenarios are clearly visible. Therefore, this paper proposes to classify possible scenario uses with their purpose, characteristics and supporting design methods. The classification makes explicit different types of scenarios and their relation to one another. Furthermore, novel scenario uses can be referred or added to the classification to develop it in parallel with the scenario-based design\ud practice. Eventually, a scenario-based product design process could take inspiration for creating scenarios from the classification because it provides detailed characteristics of the scenario

    Monitoring and control in scenario-based requirements analysis

    Get PDF
    Scenarios are an effective means for eliciting, validating and documenting requirements. At the requirements level, scenarios describe sequences of interactions between the software-to-be and agents in the environment. Interactions correspond to the occurrence of an event that is controlled by one agent and monitored by another.This paper presents a technique to analyse requirements-level scenarios for unforeseen, potentially harmful, consequences. Our aim is to perform analysis early in system development, where it is highly cost-effective. The approach recognises the importance of monitoring and control issues and extends existing work on implied scenarios accordingly. These so-called input-output implied scenarios expose problematic behaviours in scenario descriptions that cannot be detected using standard implied scenarios. Validation of these implied scenarios supports requirements elaboration. We demonstrate the relevance of input-output implied scenarios using a number of examples

    Detecting Conflicts and Inconsistencies in Web Application Requirements

    Get PDF
    Web applications evolve fast. One of the main reasons for this evolution is that new requirements emerge and change constantly. These new requirements are posed either by customers or they are the consequence of users’ feedback about the application. One of the main problems when dealing with new requirements is their consistency in relationship with the current version of the application. In this paper we present an effective approach for detecting and solving inconsistencies and conflicts in web software requirements. We first characterize the kind of inconsistencies arising in web applications requirements and then show how to isolate them using a modeldriven approach. With a set of examples we illustrate our approach

    Evaluating Software Architectures: Development Stability and Evolution

    Get PDF
    We survey seminal work on software architecture evaluationmethods. We then look at an emerging class of methodsthat explicates evaluating software architectures forstability and evolution. We define architectural stabilityand formulate the problem of evaluating software architecturesfor stability and evolution. We draw the attention onthe use of Architectures Description Languages (ADLs) forsupporting the evaluation of software architectures in generaland for architectural stability in specific

    Analysis of Software Binaries for Reengineering-Driven Product Line Architecture\^aAn Industrial Case Study

    Full text link
    This paper describes a method for the recovering of software architectures from a set of similar (but unrelated) software products in binary form. One intention is to drive refactoring into software product lines and combine architecture recovery with run time binary analysis and existing clustering methods. Using our runtime binary analysis, we create graphs that capture the dependencies between different software parts. These are clustered into smaller component graphs, that group software parts with high interactions into larger entities. The component graphs serve as a basis for further software product line work. In this paper, we concentrate on the analysis part of the method and the graph clustering. We apply the graph clustering method to a real application in the context of automation / robot configuration software tools.Comment: In Proceedings FMSPLE 2015, arXiv:1504.0301

    Taming Uncertainty in the Assurance Process of Self-Adaptive Systems: a Goal-Oriented Approach

    Full text link
    Goals are first-class entities in a self-adaptive system (SAS) as they guide the self-adaptation. A SAS often operates in dynamic and partially unknown environments, which cause uncertainty that the SAS has to address to achieve its goals. Moreover, besides the environment, other classes of uncertainty have been identified. However, these various classes and their sources are not systematically addressed by current approaches throughout the life cycle of the SAS. In general, uncertainty typically makes the assurance provision of SAS goals exclusively at design time not viable. This calls for an assurance process that spans the whole life cycle of the SAS. In this work, we propose a goal-oriented assurance process that supports taming different sources (within different classes) of uncertainty from defining the goals at design time to performing self-adaptation at runtime. Based on a goal model augmented with uncertainty annotations, we automatically generate parametric symbolic formulae with parameterized uncertainties at design time using symbolic model checking. These formulae and the goal model guide the synthesis of adaptation policies by engineers. At runtime, the generated formulae are evaluated to resolve the uncertainty and to steer the self-adaptation using the policies. In this paper, we focus on reliability and cost properties, for which we evaluate our approach on the Body Sensor Network (BSN) implemented in OpenDaVINCI. The results of the validation are promising and show that our approach is able to systematically tame multiple classes of uncertainty, and that it is effective and efficient in providing assurances for the goals of self-adaptive systems

    Early aspects: aspect-oriented requirements engineering and architecture design

    Get PDF
    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
    • …
    corecore