10 research outputs found

    Goal-Directed Planning for Habituated Agents by Active Inference Using a Variational Recurrent Neural Network

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    It is crucial to ask how agents can achieve goals by generating action plans using only partial models of the world acquired through habituated sensory-motor experiences. Although many existing robotics studies use a forward model framework, there are generalization issues with high degrees of freedom. The current study shows that the predictive coding (PC) and active inference (AIF) frameworks, which employ a generative model, can develop better generalization by learning a prior distribution in a low dimensional latent state space representing probabilistic structures extracted from well habituated sensory-motor trajectories. In our proposed model, learning is carried out by inferring optimal latent variables as well as synaptic weights for maximizing the evidence lower bound, while goal-directed planning is accomplished by inferring latent variables for maximizing the estimated lower bound. Our proposed model was evaluated with both simple and complex robotic tasks in simulation, which demonstrated sufficient generalization in learning with limited training data by setting an intermediate value for a regularization coefficient. Furthermore, comparative simulation results show that the proposed model outperforms a conventional forward model in goal-directed planning, due to the learned prior confining the search of motor plans within the range of habituated trajectories.Comment: 30 pages, 19 figure

    Hierarchical generative modelling for autonomous robots

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    Humans generate intricate whole-body motions by planning, executing and combining individual limb movements. We investigated this fundamental aspect of motor control and approached the problem of autonomous task completion by hierarchical generative modelling with multi-level planning, emulating the deep temporal architecture of human motor control. We explored the temporal depth of nested timescales, where successive levels of a forward or generative model unfold, for example, object delivery requires both global planning and local coordination of limb movements. This separation of temporal scales suggests the advantage of hierarchically organizing the global planning and local control of individual limbs. We validated our proposed formulation extensively through physics simulation. Using a hierarchical generative model, we showcase that an embodied artificial intelligence system, a humanoid robot, can autonomously complete a complex task requiring a holistic use of locomotion, manipulation and grasping: the robot adeptly retrieves and transports a box, opens and walks through a door, kicks a football and exhibits robust performance even in the presence of body damage and ground irregularities. Our findings demonstrated the efficacy and feasibility of human-inspired motor control for an embodied artificial intelligence robot, highlighting the viability of the formulized hierarchical architecture for achieving autonomous completion of challenging goal-directed tasks

    Decoding reward–curiosity conflict in decision-making from irrational behaviors

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    機械学習により「心の揺れ・葛藤」の解読に成功 --報酬と好奇心の間で揺れる想い--. 京都大学プレスリリース. 2023-05-29.Humans and animals are not always rational. They not only rationally exploit rewards but also explore an environment owing to their curiosity. However, the mechanism of such curiosity-driven irrational behavior is largely unknown. Here, we developed a decision-making model for a two-choice task based on the free energy principle, which is a theory integrating recognition and action selection. The model describes irrational behaviors depending on the curiosity level. We also proposed a machine learning method to decode temporal curiosity from behavioral data. By applying it to rat behavioral data, we found that the rat had negative curiosity, reflecting conservative selection sticking to more certain options and that the level of curiosity was upregulated by the expected future information obtained from an uncertain environment. Our decoding approach can be a fundamental tool for identifying the neural basis for reward–curiosity conflicts. Furthermore, it could be effective in diagnosing mental disorders

    Hierarchical generative modelling for autonomous robots

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    Humans can produce complex whole-body motions when interacting with their surroundings, by planning, executing and combining individual limb movements. We investigated this fundamental aspect of motor control in the setting of autonomous robotic operations. We approach this problem by hierarchical generative modelling equipped with multi-level planning-for autonomous task completion-that mimics the deep temporal architecture of human motor control. Here, temporal depth refers to the nested time scales at which successive levels of a forward or generative model unfold, for example, delivering an object requires a global plan to contextualise the fast coordination of multiple local movements of limbs. This separation of temporal scales also motivates robotics and control. Specifically, to achieve versatile sensorimotor control, it is advantageous to hierarchically structure the planning and low-level motor control of individual limbs. We use numerical and physical simulation to conduct experiments and to establish the efficacy of this formulation. Using a hierarchical generative model, we show how a humanoid robot can autonomously complete a complex task that necessitates a holistic use of locomotion, manipulation, and grasping. Specifically, we demonstrate the ability of a humanoid robot that can retrieve and transport a box, open and walk through a door to reach the destination, approach and kick a football, while showing robust performance in presence of body damage and ground irregularities. Our findings demonstrated the effectiveness of using human-inspired motor control algorithms, and our method provides a viable hierarchical architecture for the autonomous completion of challenging goal-directed tasks

    Active vision for robot manipulators using the free energy principle

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    Occlusions, restricted field of view and limited resolution all constrain a robot's ability to sense its environment from a single observation. In these cases, the robot first needs to actively query multiple observations and accumulate information before it can complete a task. In this paper, we cast this problem of active vision as active inference, which states that an intelligent agent maintains a generative model of its environment and acts in order to minimize its surprise, or expected free energy according to this model. We apply this to an object-reaching task for a 7-DOF robotic manipulator with an in-hand camera to scan the workspace. A novel generative model using deep neural networks is proposed that is able to fuse multiple views into an abstract representation and is trained from data by minimizing variational free energy. We validate our approach experimentally for a reaching task in simulation in which a robotic agent starts without any knowledge about its workspace. Each step, the next view pose is chosen by evaluating the expected free energy. We find that by minimizing the expected free energy, exploratory behavior emerges when the target object to reach is not in view, and the end effector is moved to the correct reach position once the target is located. Similar to an owl scavenging for prey, the robot naturally prefers higher ground for exploring, approaching its target once located

    The computational neurology of movement under active inference

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    We propose a computational neurology of movement based on the convergence of theoretical neurobiology and clinical neurology. A significant development in the former is the idea that we can frame brain function as a process of (active) inference, in which the nervous system makes predictions about its sensory data. These predictions depend upon an implicit predictive (generative) model used by the brain. This means neural dynamics can be framed as generating actions to ensure sensations are consistent with these predictions-and adjusting predictions when they are not. We illustrate the significance of this formulation for clinical neurology through simulating a clinical examination of the motor system; i.e. an upper limb coordination task. Specifically, we show how tendon reflexes emerge naturally under the right kind of generative model. Through simulated perturbations, pertaining to prior probabilities of this model's variables, we illustrate the emergence of hyperreflexia and pendular reflexes, reminiscent of neurological lesions in the corticospinal tract and cerebellum. We then turn to the computational lesions causing hypokinesia and deficits of coordination. This in silico lesion-deficit analysis provides an opportunity to revisit classic neurological dichotomies (e.g. pyramidal versus extrapyramidal systems) from the perspective of modern approaches to theoretical neurobiology-and our understanding of the neurocomputational architecture of movement control based on first principles

    Effizientes und stabiles online Lernen für "Developmental Robots"

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    Recent progress in robotics and cognitive science has inspired a new generation of more versatile robots, so-called developmental robots. Many learning approaches for these robots are inspired by developmental processes and learning mechanisms observed in children. It is widely accepted that developmental robots must autonomously develop, acquire their skills, and cope with unforeseen challenges in unbounded environments through lifelong learning. Continuous online adaptation and intrinsically motivated learning are thus essential capabilities for these robots. However, the high sample-complexity of online learning and intrinsic motivation methods impedes the efficiency and practical feasibility of these methods for lifelong learning. Consequently, the majority of previous work has been demonstrated only in simulation. This thesis devises new methods and learning schemes to mitigate this problem and to permit direct online training on physical robots. A novel intrinsic motivation method is developed to drive the robot’s exploration to efficiently select what to learn. This method combines new knowledge-based and competence-based signals to increase sample-efficiency and to enable lifelong learning. While developmental robots typically acquire their skills through self-exploration, their autonomous development could be accelerated by additionally learning from humans. Yet there is hardly any research to integrate intrinsic motivation with learning from a teacher. The thesis therefore establishes a new learning scheme to integrate intrinsic motivation with learning from observation. The underlying exploration mechanism in the proposed learning schemes relies on Goal Babbling as a goal-directed method for learning direct inverse robot models online, from scratch, and in a learning while behaving fashion. Online learning of multiple solutions for redundant robots with this framework was missing. This thesis devises an incremental online associative network to enable simultaneous exploration and solution consolidation and establishes a new technique to stabilize the learning system. The proposed methods and learning schemes are demonstrated for acquiring reaching skills. Their efficiency, stability, and applicability are benchmarked in simulation and demonstrated on a physical 7-DoF Baxter robot arm.Jüngste Entwicklungen in der Robotik und den Kognitionswissenschaften haben zu einer Generation von vielseitigen Robotern geführt, die als ”Developmental Robots” bezeichnet werden. Lernverfahren für diese Roboter sind inspiriert von Lernmechanismen, die bei Kindern beobachtet wurden. ”Developmental Robots” müssen autonom Fertigkeiten erwerben und unvorhergesehene Herausforderungen in uneingeschränkten Umgebungen durch lebenslanges Lernen meistern. Kontinuierliches Anpassen und Lernen durch intrinsische Motivation sind daher wichtige Eigenschaften. Allerdings schränkt der hohe Aufwand beim Generieren von Datenpunkten die praktische Nutzbarkeit solcher Verfahren ein. Daher wurde ein Großteil nur in Simulationen demonstriert. In dieser Arbeit werden daher neue Methoden konzipiert, um dieses Problem zu meistern und ein direktes Online-Training auf realen Robotern zu ermöglichen. Dazu wird eine neue intrinsisch motivierte Methode entwickelt, die während der Umgebungsexploration effizient auswählt, was gelernt wird. Sie kombiniert neue wissens- und kompetenzbasierte Signale, um die Sampling-Effizienz zu steigern und lebenslanges Lernen zu ermöglichen. Während ”Developmental Robots” Fertigkeiten durch Selbstexploration erwerben, kann ihre Entwicklung durch Lernen durch Beobachten beschleunigt werden. Dennoch gibt es kaum Arbeiten, die intrinsische Motivation mit Lernen von interagierenden Lehrern verbinden. Die vorliegende Arbeit entwickelt ein neues Lernschema, das diese Verbindung schafft. Der in den vorgeschlagenen Lernmethoden genutzte Explorationsmechanismus beruht auf Goal Babbling, einer zielgerichteten Methode zum Lernen inverser Modelle, die online-fähig ist, kein Vorwissen benötigt und Lernen während der Ausführung von Bewegungen ermöglicht. Das Online-Lernen mehrerer Lösungen inverser Modelle redundanter Roboter mit Goal Babbling wurde bisher nicht erforscht. In dieser Arbeit wird dazu ein inkrementell lernendes, assoziatives neuronales Netz entwickelt und eine Methode konzipiert, die es stabilisiert. Das Netz ermöglicht deren gleichzeitige Exploration und Konsolidierung. Die vorgeschlagenen Verfahren werden für das Greifen nach Objekten demonstriert. Ihre Effizienz, Stabilität und Anwendbarkeit werden simulativ verglichen und mit einem Roboter mit sieben Gelenken demonstriert
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