7 research outputs found

    Learning Models of Sequential Decision-Making without Complete State Specification using Bayesian Nonparametric Inference and Active Querying

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    Learning models of decision-making behavior during sequential tasks is useful across a variety of applications, including human-machine interaction. In this paper, we present an approach to learning such models within Markovian domains based on observing and querying a decision-making agent. In contrast to classical approaches to behavior learning, we do not assume complete knowledge of the state features that impact an agent's decisions. Using tools from Bayesian nonparametric inference and time series of agents decisions, we first provide an inference algorithm to identify the presence of any unmodeled state features that impact decision making, as well as likely candidate models. In order to identify the best model among these candidates, we next provide an active querying approach that resolves model ambiguity by querying the decision maker. Results from our evaluations demonstrate that, using the proposed algorithms, an observer can identify the presence of latent state features, recover their dynamics, and estimate their impact on decisions during sequential tasks

    Efectos de la Robótica Social en la Memoria Episódica de Niños con Discapacidad Intelectual

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    Episodic memory is crucial to develop complex cognitive abilities like learning or reasoning, and non-complex cognitive abilities like calling the name of someone or remembering an appointment. It is known that an intellectual disability implies a deficit over tasks related to episodic memory, however, in the literature, there is no approach to stimulate episodic memory in children with intellectual disabilities. Because interactions with social robots have generated positive effects in children with intellectual disabilities, we propose an approach composed of three training sessions based on social robotics. In this paper, we present an exploratory study to know the effects of our approach on episodic memory in children with intellectual disabilities. The results have shown that our approach can enhance episodic memory in these children when they interact with interest and improve their performance in session

    An Adaptive Teachable Robot For Encouraging Teamwork

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    Social robots used in education can take different roles, including tutor robots and peer robots. Peer robots (also called teachable robots) take the role of a novice in a teaching interaction while the students take the role of the teacher. Teachable robots leverage learning by teaching, which has been shown in prior research to increase the students’ learning effort and time spent on the learning activity, leading to enhanced student learning. The concept of teachable robots has previously been applied for one-to-one interaction, however, to date, few studies use teachable robots in a group setting. In this thesis, we developed an adaptive learning algorithm for a teachable robot that encourages a group of students to discuss their thoughts and teaching decisions during the tutoring session. We hypothesize that the robot's encouragement of group discussion can enhance the social engagement of group members, leading to improved task engagement, learning and enjoyment. The robot adapts to the students' talking activity and adjusts the frequency and type of encouragement. The robot uses reinforcement learning to maximise interaction between the students. The proposed approach was validated through a series of studies. The first pilot study was performed in an elementary school and observed the interactions between groups of students and teachable robots. The main study investigated the feasibility of an adaptive encouraging robot in a remote setting. We recruited 68 adults, who worked together in pairs online on a web application called Curiosity Notebook to teach a humanoid robot about the classification of rocks and minerals. We measured social engagement based on the communication between group-mates, while the metric for task engagement was generated based on the users’ activities in the Curiosity Notebook. The results show that the adaptive robot was successful in creating more dialogue between group members and in increasing task engagement, but did not affect learning or enjoyment. Over time, the adaptive robot was also able to encourage both members to contribute more equally to the conversation

    Gaze-based interaction for effective tutoring with social robots

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    Gaze-based interaction for effective tutoring with social robots

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