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Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art
Tactile reliefs offer many benefits over the more classic raised line drawings or tactile diagrams, as depth, 3D shape, and surface textures are directly perceivable. Although often created for blind and visually impaired (BVI) people, a wider range of people may benefit from such multimodal material. However, some reliefs are still difficult to understand without proper guidance or accompanying verbal descriptions, hindering autonomous exploration.
In this work, we present a gesture-controlled interactive audio guide (IAG) based on recent low-cost depth cameras that can be operated directly with the hands on relief surfaces during tactile exploration. The interactively explorable, location-dependent verbal and captioned descriptions promise rapid tactile accessibility to 2.5D spatial information in a home or education setting, to online resources, or as a kiosk installation at public places.
We present a working prototype, discuss design decisions, and present the results of two evaluation studies: the first with 13 BVI test users and the second follow-up study with 14 test users across a wide range of people with differences and difficulties associated with perception, memory, cognition, and communication. The participant-led research method of this latter study prompted new, significant and innovative developments
Spartan Daily, November 7, 2017
Volume 149, Issue 32https://scholarworks.sjsu.edu/spartan_daily_2017/1073/thumbnail.jp
Imaging, Keyboarding, and Posting Identities: Young People and New Media Technologies
Part of the Volume on Youth, Identity, and Digital Media Clicking, posting, and text messaging their way through a shifting digital landscape, young people are bending and blending genres, incorporating old ideas, activities, and images into new bricolages, changing the face, if not the substance, of social interaction and altering how they see themselves and each other. From data collected in Britain, Canada, and South Africa, we have selected cases that involve a range of technologies and contexts, from adult-mediated activities in schools and community centers to spontaneous media production done in private at home. Whether it be postings on websites, improvisations in video production, or the incorporation of objects in a multi-media presentation, these cases illustrate that, like digital cultural production, identity processes are multifaceted and in flux, constructed and deconstructed through a process of bricolage that we label as "identities-in-action." Analysis of the cases reveals certain shared features of digital production that contribute to identities-in-action: the "constructedness" of production, the collective and social aspects of individual productions, the neglected but crucial element of embodiment, the reflexivity and negotiation involved in producing and consuming one's own images, the creativity in media convergence, and the value of constructivist models of learning
All Eyes on You: The Impact of Increased Surveillance and Media Publicity on Police Identity
The recent surge in media footage surrounding police killings of unarmed black men clearly signifies the national concern for police violence, yet researchers have yet to study police identity in connection with such publicized inequality. This qualitative study closes this gap in research by addressing the following questions: “How do patrolling officers think about and experience their jobs at this particular historical juncture of increased internet and media exposure?” and, “How does the mass exposure and scrutiny of police violence shape police perceptions of their work and impact their work identity?” Face to face semi-structured interviews, symbolic interactionism, and interpretive research methods were used to uncover how eighteen current Bay Area patrolling officers come to perceive their collective identity as threatened and the four strategies they use to cope. First, some officers strengthen their collective identity by isolating themselves from civilians and spending more time on and off-duty strengthening their bonds with fellow likeminded officers. Secondly, a number of officers separate their collective and individual identities by concealing their occupational identities when off-duty. Thirdly, some officers deliberate over the choice of remaining in the occupation, and lastly, officers work towards preserving their collective identity by avoiding “negative” media and by using a bad apple narrative that distances the “few bad police officers” from the larger group of heroes. These four coping strategies, in turn, hold great potential in negatively impacting police-civilian relationships
Advances in Teaching & Learning Day Abstracts 2005
Proceedings of the Advances in Teaching & Learning Day Regional Conference held at The University of Texas Health Science Center at Houston in 2005
Spartan Daily November 24, 2009
Volume 133, Issue 44https://scholarworks.sjsu.edu/spartandaily/1311/thumbnail.jp
Beta: Bioprinting engineering technology for academia
Higher STEM education is a field of growing potential, but too many middle school and high school students are not testing proficiently in STEM subjects. The BETA team worked to improve biology classroom engagement through the development of technologies for high school biology experiments. The BETA project team expanded functionality of an existing product line to allow for better student and teacher user experience and the execution of more interesting experiments. The BETA project’s first goal was to create a modular incubating Box for the high school classroom. This Box, called the BETA Box was designed with a variety of sensors to allow for custom temperature and lighting environments for each experiment. It was completed with a clear interface to control the settings and an automatic image capture system. The team also conducted a feasibility study on auto calibration and dual-extrusion for SE3D’s existing 3D bioprinter. The findings of this study led to the incorporation of a force sensor for auto calibration and the evidence to support the feasibility of dual extrusion, although further work is needed. These additions to the current SE3D educational product line will increase effectiveness in the classroom and allow the target audience, high school students, to better engage in STEM education activities
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