5,688 research outputs found

    The Commons of the Tragedy

    Get PDF
    Presents findings from surveys conducted in September and October 2001. Looks at how the Internet was used by millions after the September 11 terror attacks to grieve, console, share news, and debate the nation's response

    Tablet PCs in schools: case study report

    Get PDF

    Information Outlook, May 1997

    Get PDF
    Volume 1, Issue 5https://scholarworks.sjsu.edu/sla_io_1997/1004/thumbnail.jp

    Perceptual Cues and Subjective Organization in a Virtual Information Workspace

    Get PDF
    The key to effectively using the immense body of data on the Internet is an efficient method of organizing relevant information. Researchers and designers are beginning to promote the advantages of three-dimensional (3D) models of information storage and retrieval; however, the potential benefits of perceptual depth cues have not been systematically studied. The present study used a computer task to examine the effectiveness of three types of virtual desktops. A two-dimensional (2D) virtual desktop display, lacking in the cues that give the illusion of depth, was compared to two different 3D virtual desktops, both of which used perceptual cues to convey a sense of depth. One of the 3D desktop conditions conveyed motion parallax through an automatic rotation. It was expected that performance would increase as the number of perceptual cues increased. The present study also examined the potential benefits of organizing and retrieving documents from a subjectively organized versus a preconstructed, or fixed, information space. An organization that individuals create for their own use may be difficult for others to use. Thus, subjective organization of documents was expected to promote better performance than a fixed organization scheme, which is exactly what the data showed. There was a very strong performance benefit to those who organized their own desktops. Contrary to the other hypothesis, the 2D arrangement was more beneficial to users than either the 3D or 3D with motion arrangements. The 2D advantage may be the result of a number of factors. First, although people live in a 3D world they navigate more on 2D planes. Also, people may naturally encode spatial information in a descriptive or symbolic manner, as opposed to creating a spatial analog in the mind\u27s eye. Designers should not blindly attempt to create interfaces that mimic the real world. The choice between a 2D and 3D interface should be based upon the type of task to which the interface will be applied. Information storage/recall tasks, including the present task, will most likely benefit from a 2D interface. Other tasks that make greater use of navigation in 3D space may be better suited to 3D displays

    Integration of informal music technologies in secondary school music lessons

    Get PDF
    date-added: 2011-08-12 11:03:06 +0100 date-modified: 2011-08-12 11:03:38 +0100date-added: 2011-08-12 11:03:06 +0100 date-modified: 2011-08-12 11:03:38 +0100This project was supported by EPSRC grant EP/I001832/1, ‘Musicology for the masses’

    Information Outlook, December 2006

    Get PDF
    Volume 10, Issue 12https://scholarworks.sjsu.edu/sla_io_2006/1011/thumbnail.jp

    Harnessing Technology School survey 2010: technical report

    Get PDF
    The technical appendix for the HTSS report presents the detail of the analysis used with the data from the survey and provides complete copies of the research instruments (questionnaires) used in the survey

    AN ETHNOHISTORICAL EXPLORATION OF EDUCATIONAL TECHNOLOGY IMPLEMENTATION IN METROPOLITAN OMAHA AREA PUBLIC SCHOOLS: ONE LEADERSHIP PERSPECTIVE

    Get PDF
    An Ethnohistorical Exploration of Educational Technology Implementation in Metropolitan Omaha Area Public Schools is a written account of the evolution of 1:1 program in five public school districts. These metropolitan Omaha area districts share their journey in developing programs that provide equity in accessing educational technology to all students. An annotated history of educational technology and the International Society for Technology in Education (ISTE) standards and their effect on education and educators is also addressed

    A WebRTC Video Chat Implementation Within the Yioop Search Engine

    Get PDF
    Web real-time communication (abbreviated as WebRTC) is one of the latest Web application technologies that allows voice, video, and data to work collectively in a browser without a need for third-party plugins or proprietary software installation. When two browsers from different locations communicate with each other, they must know how to locate each other, bypass security and firewall protections, and transmit all multimedia communications in real time. This project not only illustrates how WebRTC technology works but also walks through a real example of video chat-style application. The application communicates between two remote users using WebSocket and the data encryption algorithm specified in WebRTC technology. This project concludes with a description of the WebRTC video chat application’s implementation in Yioop.com, a PHP-based internet search engine

    Information and Communication Technology (ICT) Tools for Dissemination of Covid19 Information: A Usage Analysis among Information Professionals in Kwara State

    Get PDF
    The paper examined the information and communication technology (ICT) tools for dissemination of covid19 information: a usage analysis among information professionals in Kwara state. The descriptive survey design was adopted. The population of the study comprised of 120 information professionals in Kwara State. Four (4) research questions guided this study. The total enumerative sampling technique was used, and questionnaire was used to collect data for this study. Data was analyzed with descriptive statistics such as simple percentages, frequency count, mean and standard deviation. The findings revealed that most of the information professional use ICT tools for dissemination of covid-19 information daily. Majority of the respondents agreed that laptops and social media are most ICT tools used for dissemination of covid-19 information, follow by desktops, printers, scanners, software programs, conference tools and data projectors. The findings also revealed that ICT help information professional to provide and share information quickly. Based on these findings, epileptic power supply is the most challenges encounters by information professional in getting information about covid-19 followed by poor infrastructure, inadequate funding, low band width and lack of search skills
    • …
    corecore