5,156 research outputs found

    Authentication in mobile devices through hand gesture recognition

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    This article proposes an innovative biometric technique based on the idea of authenticating a person on a mobile device by gesture recognition. To accomplish this aim, a user is prompted to be recognized by a gesture he/she performs moving his/her hand while holding a mobile device with an accelerometer embedded. As users are not able to repeat a gesture exactly in the air, an algorithm based on sequence alignment is developed to correct slight differences between repetitions of the same gesture. The robustness of this biometric technique has been studied within 2 different tests analyzing a database of 100 users with real falsifications. Equal Error Rates of 2.01 and 4.82% have been obtained in a zero-effort and an active impostor attack, respectively. A permanence evaluation is also presented from the analysis of the repetition of the gestures of 25 users in 10 sessions over a month. Furthermore, two different gesture databases have been developed: one made up of 100 genuine identifying 3-D hand gestures and 3 impostors trying to falsify each of them and another with 25 volunteers repeating their identifying 3- D hand gesture in 10 sessions over a month. These databases are the most extensive in published studies, to the best of our knowledge

    Movement and gesture recognition using deep learning and wearable-sensor technology

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    Pattern recognition of time-series signals for movement and gesture analysis plays an important role in many fields as diverse as healthcare, astronomy, industry and entertainment. As a new technique in recent years, Deep Learning (DL) has made tremendous progress in computer vision and Natural Language Processing (NLP), but largely unexplored on its performance for movement and gesture recognition from noisy multi-channel sensor signals. To tackle this problem, this study was undertaken to classify diverse movements and gestures using four developed DL models: a 1-D Convolutional neural network (1-D CNN), a Recurrent neural network model with Long Short Term Memory (LSTM), a basic hybrid model containing one convolutional layer and one recurrent layer (C-RNN), and an advanced hybrid model containing three convolutional layers and three recurrent layers (3+3 C-RNN). The models will be applied on three different databases (DB) where the performances of models were compared. DB1 is the HCL dataset which includes 6 human daily activities of 30 subjects based on accelerometer and gyroscope signals. DB2 and DB3 are both based on the surface electromyography (sEMG) signal for 17 diverse movements. The evaluation and discussion for the improvements and limitations of the models were made according to the result

    Interaction With Tilting Gestures In Ubiquitous Environments

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    In this paper, we introduce a tilting interface that controls direction based applications in ubiquitous environments. A tilt interface is useful for situations that require remote and quick interactions or that are executed in public spaces. We explored the proposed tilting interface with different application types and classified the tilting interaction techniques. Augmenting objects with sensors can potentially address the problem of the lack of intuitive and natural input devices in ubiquitous environments. We have conducted an experiment to test the usability of the proposed tilting interface to compare it with conventional input devices and hand gestures. The experiment results showed greater improvement of the tilt gestures in comparison with hand gestures in terms of speed, accuracy, and user satisfaction.Comment: 13 pages, 10 figure
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