230 research outputs found

    Geometric Crossing-Minimization - A Scalable Randomized Approach

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    We consider the minimization of edge-crossings in geometric drawings of graphs G=(V, E), i.e., in drawings where each edge is depicted as a line segment. The respective decision problem is NP-hard [Daniel Bienstock, 1991]. Crossing-minimization, in general, is a popular theoretical research topic; see Vrt\u27o [Imrich Vrt\u27o, 2014]. In contrast to theory and the topological setting, the geometric setting did not receive a lot of attention in practice. Prior work [Marcel Radermacher et al., 2018] is limited to the crossing-minimization in geometric graphs with less than 200 edges. The described heuristics base on the primitive operation of moving a single vertex v to its crossing-minimal position, i.e., the position in R^2 that minimizes the number of crossings on edges incident to v. In this paper, we introduce a technique to speed-up the computation by a factor of 20. This is necessary but not sufficient to cope with graphs with a few thousand edges. In order to handle larger graphs, we drop the condition that each vertex v has to be moved to its crossing-minimal position and compute a position that is only optimal with respect to a small random subset of the edges. In our theoretical contribution, we consider drawings that contain for each edge uv in E and each position p in R^2 for v o(|E|) crossings. In this case, we prove that with a random subset of the edges of size Theta(k log k) the co-crossing number of a degree-k vertex v, i.e., the number of edge pairs uv in E, e in E that do not cross, can be approximated by an arbitrary but fixed factor delta with high probability. In our experimental evaluation, we show that the randomized approach reduces the number of crossings in graphs with up to 13 000 edges considerably. The evaluation suggests that depending on the degree-distribution different strategies result in the fewest number of crossings

    Geometric Graph Drawing Algorithms - Theory, Engineering and Experiments

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    Graph Drawing via Gradient Descent, (GD)2(GD)^2

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    Readability criteria, such as distance or neighborhood preservation, are often used to optimize node-link representations of graphs to enable the comprehension of the underlying data. With few exceptions, graph drawing algorithms typically optimize one such criterion, usually at the expense of others. We propose a layout approach, Graph Drawing via Gradient Descent, (GD)2(GD)^2, that can handle multiple readability criteria. (GD)2(GD)^2 can optimize any criterion that can be described by a smooth function. If the criterion cannot be captured by a smooth function, a non-smooth function for the criterion is combined with another smooth function, or auto-differentiation tools are used for the optimization. Our approach is flexible and can be used to optimize several criteria that have already been considered earlier (e.g., obtaining ideal edge lengths, stress, neighborhood preservation) as well as other criteria which have not yet been explicitly optimized in such fashion (e.g., vertex resolution, angular resolution, aspect ratio). We provide quantitative and qualitative evidence of the effectiveness of (GD)2(GD)^2 with experimental data and a functional prototype: \url{http://hdc.cs.arizona.edu/~mwli/graph-drawing/}.Comment: Appears in the Proceedings of the 28th International Symposium on Graph Drawing and Network Visualization (GD 2020
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