634 research outputs found
Broadcasting Automata and Patterns on Z^2
The Broadcasting Automata model draws inspiration from a variety of sources
such as Ad-Hoc radio networks, cellular automata, neighbourhood se- quences and
nature, employing many of the same pattern forming methods that can be seen in
the superposition of waves and resonance. Algorithms for broad- casting
automata model are in the same vain as those encountered in distributed
algorithms using a simple notion of waves, messages passed from automata to au-
tomata throughout the topology, to construct computations. The waves generated
by activating processes in a digital environment can be used for designing a
vari- ety of wave algorithms. In this chapter we aim to study the geometrical
shapes of informational waves on integer grid generated in broadcasting
automata model as well as their potential use for metric approximation in a
discrete space. An explo- ration of the ability to vary the broadcasting radius
of each node leads to results of categorisations of digital discs, their form,
composition, encodings and gener- ation. Results pertaining to the nodal
patterns generated by arbitrary transmission radii on the plane are explored
with a connection to broadcasting sequences and ap- proximation of discrete
metrics of which results are given for the approximation of astroids, a
previously unachievable concave metric, through a novel application of the
aggregation of waves via a number of explored functions
Pattern formations with discrete waves and broadcasting sequences
This thesis defines the Broadcasting Automata model as an intuitive and complete method of distributed pattern formation, partitioning and distributed geometric computation. The system is examined within the context of Swarm Robotics whereby large numbers of minimally complex robots may be deployed in a variety of circumstances and settings with goals as diverse as from toxic spill containment to geological survey. Accomplishing these tasks with such simplistic machines is complex and has been deconstructed in to sub-problems considered to be signif- icant because, when composed, they are able to solve much more complex tasks. Sub-problems have been identified, and studied as pattern formation, leader elec- tion, aggregation, chain formation, hole avoidance, foraging, path formation, etc. The Broadcasting Automata draws inspiration from a variety of sources such as Ad-Hoc radio networks, cellular automata, neighbourhood sequences and nature, employing many of the same pattern forming methods that can be seen in the superposition of waves and resonance. To this end the thesis gives an in depth analysis of the primitive tools of the Broadcasting Automata model, nodal patterns, where waves from a variety of transmitters can in linear time construct partitions and patterns with results per- taining to the numbers of different patterns and partitions, along with the number of those that differ, are given. Using these primitives of the model a variety of algorithms are given including leader election, through the location of the centre of a discrete disc, and a solution to the Firing Squad Synchronisation problem. These problems are solved linearly.An exploration of the ability to vary the broadcasting radius of each node leads to results of categorisations of digital discs, their form, composition, encodings and generation. Results pertaining to the nodal patterns generated by arbitrary transmission radii on the plane are explored with a connection to broadcasting sequences and approximation of discrete metrics of which results are given for the approximation of astroids, a previously unachievable concave metric, through a novel application of the aggregation of waves via a number of explored functions. Broadcasting Automata aims to place itself as a robust and complete linear time and large scale system for the construction of patterns, partitions and geometric computation. Algorithms and methodologies are given for the solution of problems within Swarm Robotics and an extension to neighbourhood sequences. It is also hoped that it opens up a new area of research that can expand many older and more mature works
Broadcasting on Random Directed Acyclic Graphs
We study a generalization of the well-known model of broadcasting on trees.
Consider a directed acyclic graph (DAG) with a unique source vertex , and
suppose all other vertices have indegree . Let the vertices at
distance from be called layer . At layer , is given a random
bit. At layer , each vertex receives bits from its parents in
layer , which are transmitted along independent binary symmetric channel
edges, and combines them using a -ary Boolean processing function. The goal
is to reconstruct with probability of error bounded away from using
the values of all vertices at an arbitrarily deep layer. This question is
closely related to models of reliable computation and storage, and information
flow in biological networks.
In this paper, we analyze randomly constructed DAGs, for which we show that
broadcasting is only possible if the noise level is below a certain degree and
function dependent critical threshold. For , and random DAGs with
layer sizes and majority processing functions, we identify the
critical threshold. For , we establish a similar result for NAND
processing functions. We also prove a partial converse for odd
illustrating that the identified thresholds are impossible to improve by
selecting different processing functions if the decoder is restricted to using
a single vertex.
Finally, for any noise level, we construct explicit DAGs (using expander
graphs) with bounded degree and layer sizes admitting
reconstruction. In particular, we show that such DAGs can be generated in
deterministic quasi-polynomial time or randomized polylogarithmic time in the
depth. These results portray a doubly-exponential advantage for storing a bit
in DAGs compared to trees, where but layer sizes must grow exponentially
with depth in order to enable broadcasting.Comment: 33 pages, double column format. arXiv admin note: text overlap with
arXiv:1803.0752
Structural and Computational Existence Results for Multidimensional Subshifts
Symbolic dynamics is a branch of mathematics that studies the structure of infinite sequences of symbols, or in the multidimensional case, infinite grids of symbols. Classes of such sequences and grids defined by collections of forbidden patterns are called subshifts, and subshifts of finite type are defined by finitely many forbidden patterns. The simplest examples of multidimensional subshifts are sets of Wang tilings, infinite arrangements of square tiles with colored edges, where adjacent edges must have the same color. Multidimensional symbolic dynamics has strong connections to computability theory, since most of the basic properties of subshifts cannot be recognized by computer programs, but are instead characterized by some higher-level notion of computability.
This dissertation focuses on the structure of multidimensional subshifts, and the ways in which it relates to their computational properties. In the first part, we study the subpattern posets and Cantor-Bendixson ranks of countable subshifts of finite type, which can be seen as measures of their structural complexity. We show, by explicitly constructing subshifts with the desired properties, that both notions are essentially restricted only by computability conditions. In the second part of the dissertation, we study different methods of defining (classes of ) multidimensional subshifts, and how they relate to each other and existing methods. We present definitions that use monadic second-order logic, a more restricted kind of logical quantification called quantifier extension, and multi-headed finite state machines. Two of the definitions give rise to hierarchies of subshift classes, which are a priori infinite, but which we show to collapse into finitely many levels. The quantifier extension provides insight to the somewhat mysterious class of multidimensional sofic subshifts, since we prove a characterization for the class of subshifts that can extend a sofic subshift into a nonsofic one.Symbolidynamiikka on matematiikan ala, joka tutkii äärettömän pituisten symbolijonojen ominaisuuksia, tai moniulotteisessa tapauksessa äärettömän laajoja symbolihiloja. Siirtoavaruudet ovat tällaisten jonojen tai hilojen kokoelmia, jotka on määritelty kieltämällä jokin joukko äärellisen kokoisia kuvioita, ja äärellisen tyypin siirtoavaruudet saadaan kieltämällä vain äärellisen monta kuviota. Wangin tiilitykset ovat yksinkertaisin esimerkki moniulotteisista siirtoavaruuksista. Ne ovat värillisistä neliöistä muodostettuja tiilityksiä, joissa kaikkien vierekkäisten sivujen on oltava samanvärisiä. Moniulotteinen symbolidynamiikka on vahvasti yhteydessä laskettavuuden teoriaan, sillä monia siirtoavaruuksien perusominaisuuksia ei ole mahdollista tunnistaa tietokoneohjelmilla, vaan korkeamman tason laskennallisilla malleilla.
Väitöskirjassani tutkin moniulotteisten siirtoavaruuksien rakennetta ja sen suhdetta niiden laskennallisiin ominaisuuksiin. Ensimmäisessä osassa keskityn tiettyihin äärellisen tyypin siirtoavaruuksien rakenteellisiin ominaisuuksiin: äärellisten kuvioiden muodostamaan järjestykseen ja Cantor-Bendixsonin astelukuun. Halutunlaisia siirtoavaruuksia rakentamalla osoitan, että molemmat ominaisuudet ovat olennaisesti laskennallisten ehtojen rajoittamia. Väitöskirjan toisessa osassa tutkin erilaisia tapoja määritellä moniulotteisia siirtoavaruuksia, sekä sitä, miten nämä tavat vertautuvat toisiinsa ja tunnettuihin siirtoavaruuksien luokkiin. Käsittelen määritelmiä, jotka perustuvat toisen kertaluvun logiikkaan, kvanttorilaajennukseksi kutsuttuun rajoitettuun loogiseen kvantifiointiin, sekä monipäisiin äärellisiin automaatteihin. Näistä kolmesta määritelmästä kahteen liittyy erilliset siirtoavaruuksien hierarkiat, joiden todistan romahtavan äärellisen korkuisiksi. Kvanttorilaajennuksen tutkimus valottaa myös niin kutsuttujen sofisten siirtoavaruuksien rakennetta, jota ei vielä tunneta hyvin: kyseisessä luvussa selvitän tarkasti, mitkä siirtoavaruudet voivat laajentaa sofisen avaruuden ei-sofiseksi.Siirretty Doriast
Fully Scalable MPC Algorithms for Clustering in High Dimension
We design new parallel algorithms for clustering in high-dimensional
Euclidean spaces. These algorithms run in the Massively Parallel Computation
(MPC) model, and are fully scalable, meaning that the local memory in each
machine may be for arbitrarily small fixed .
Importantly, the local memory may be substantially smaller than the number of
clusters , yet all our algorithms are fast, i.e., run in rounds.
We first devise a fast MPC algorithm for -approximation of uniform
facility location. This is the first fully-scalable MPC algorithm that achieves
-approximation for any clustering problem in general geometric setting;
previous algorithms only provide -approximation or apply
to restricted inputs, like low dimension or small number of clusters ; e.g.
[Bhaskara and Wijewardena, ICML'18; Cohen-Addad et al., NeurIPS'21; Cohen-Addad
et al., ICML'22]. We then build on this facility location result and devise a
fast MPC algorithm that achieves -bicriteria approximation for -Median
and for -Means, namely, it computes clusters of cost
within -factor of the optimum for clusters.
A primary technical tool that we introduce, and may be of independent
interest, is a new MPC primitive for geometric aggregation, namely, computing
for every data point a statistic of its approximate neighborhood, for
statistics like range counting and nearest-neighbor search. Our implementation
of this primitive works in high dimension, and is based on consistent hashing
(aka sparse partition), a technique that was recently used for streaming
algorithms [Czumaj et al., FOCS'22]
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