2,254 research outputs found

    (1) time Parallel Agorithm for Finding 2D Convex Hull on a Reconfigurable Mesh Computer Architecture

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    In this paper we propose a parallel algorithm in image processing in (1) time, intended for a parallel machine '' Reconfigurable Mesh Computer (RMC), of size n x n Elementary Processors (PE). The algorithm consists in determining the convex envelope of a two-level 2D image with a complexity in (1) time. The approach used is purely geometric. It is based solely on the projection of the coordinates of PEs retained in specific quadrants and on the application of the algorithm that determines the Min / Max in (1) time. This has reduced the complexity of the algorithm for determining the convex hull at (1) time

    Computing convexity properties of images on a pyramid computer

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    We present efficient parallel algorithms for using a pyramid computer to determine convexity properties of digitized black/white pictures and labeled figures. Algorithms are presented for deciding convexity, identifying extreme points of convex hulls, and using extreme points in a variety of fashions. For a pyramid computer with a base of n simple processing elements arranged in an n 1/2 × n 1/2 square, the running times of the algorithms range from Θ(log n ) to find the extreme points of a convex figure in a digitized picture, to Θ( n 1/6 ) to find the diameter of a labeled figure, Θ( n 1/4 log n ) to find the extreme points of every figure in a digitized picture, to Θ( n 1/2 ) to find the extreme points of every labeled set of processing elements. Our results show that the pyramid computer can be used to obtain efficient solutions to nontrivial problems in image analysis. We also show the sensitivity of efficient pyramid-computer algorithms to the rate at which essential data can be compressed. Finally, we show that a wide variety of techniques are needed to make full and efficient use of the pyramid architecture.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/41351/1/453_2005_Article_BF01759066.pd

    Image Morphing

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    Morphing is also used in the gaming industry to add engaging animation to video games and computer games. However, morphing techniques are not limited only to entertainment purposes. Morphing is a powerful tool that can enhance many multimedia projects such as presentations, education, electronic book illustrations, and computer-based training

    Efficient parallel processing with optical interconnections

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    With the advances in VLSI technology, it is now possible to build chips which can each contain thousands of processors. The efficiency of such chips in executing parallel algorithms heavily depends on the interconnection topology of the processors. It is not possible to build a fully interconnected network of processors with constant fan-in/fan-out using electrical interconnections. Free space optics is a remedy to this limitation. Qualities exclusive to the optical medium are its ability to be directed for propagation in free space and the property that optical channels can cross in space without any interference. In this thesis, we present an electro-optical interconnected architecture named Optical Reconfigurable Mesh (ORM). It is based on an existing optical model of computation. There are two layers in the architecture. The processing layer is a reconfigurable mesh and the deflecting layer contains optical devices to deflect light beams. ORM provides three types of communication mechanisms. The first is for arbitrary planar connections among sets of locally connected processors using the reconfigurable mesh. The second is for arbitrary connections among N of the processors using the electrical buses on the processing layer and N2 fixed passive deflecting units on the deflection layer. The third is for arbitrary connections among any of the N2 processors using the N2 mechanically reconfigurable deflectors in the deflection layer. The third type of communication mechanisms is significantly slower than the other two. Therefore, it is desirable to avoid reconfiguring this type of communication during the execution of the algorithms. Instead, the optical reconfiguration can be done before the execution of each algorithm begins. Determining a right configuration that would be suitable for the entire configuration of a task execution is studied in this thesis. The basic data movements for each of the mechanisms are studied. Finally, to show the power of ORM, we use all three types of communication mechanisms in the first O(logN) time algorithm for finding the convex hulls of all figures in an N x N binary image presented in this thesis

    Model driven segmentation and the detection of bone fractures

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    Bibliography: leaves 83-90.The introduction of lower dosage image acquisition devices and the increase in computational power means that there is an increased focus on producing diagnostic aids for the medical trauma environment. The focus of this research is to explore whether geometric criteria can be used to detect bone fractures from Computed Tomography data. Conventional image processing of CT data is aimed at the production of simple iso-surfaces for surgical planning or diagnosis - such methods are not suitable for the automated detection of fractures. Our hypothesis is that through a model-based technique a triangulated surface representing the bone can be speedily and accurately produced. And, that there is sufficient structural information present that by examining the geometric structure of this representation we can accurately detect bone fractures. In this dissertation we describe the algorithms and framework that we built to facilitate the detection of bone fractures and evaluate the validity of our approach

    Effective 3D digitization of archaeological artifacts for interactive virtual museum

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    This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.)
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