9 research outputs found

    Aplikasi Pertempuran 10 November 1945 berbasis Android

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    Pemanfaatan teknologi mobile device seperti pada smartphone ataupun tablet-pc telah merambah ke berbagai bidang. Mulai dari dunia hiburan, pendidikan, bisnis, kesehatan, life-style, dan tidak ketinggalan pada bidang wisata. Konvergensi teknologi komputasi, multimedia, dan komunikasi data berbasis telepon seluler ini telah mengubah banyak gaya hidup manusia termasuk dalam mengakses informasi. Penelitian yang dilakukan berusaha mengembangkan sebuah aplikasi untuk mengeksplorasi sejarah pertempuran 10 November 1945 di Surabaya. Aplikasi ini diharapkan pengguna dapat belajar seputar sejarah kepahlawanan Surabaya dalam bentuk yang menarik dengan menggabungkan antara text, picture, sound, dan fasilitas google map; sehingga, dapat memberikan pemahaman yang menarik seputar sejarah peristiwa pertempuran 10 November 1945. Aplikasi dibuat pada mobile device berbasis Android yang dapat dijalankan pada smartphone dan pc-tablet sehingga mudah dijalankan oleh khalayak umum terutama generasi muda untuk memahami sejarah pertempuran Surabaya dengan media yang menarik. Dari pengujian, aplikasi telah mampu melakukan fungsi seperti yang telah direncanakan sebelumnya. Sedangkan, pengujian dengan menggunakan sampling kuestioner kepada pengguna didapatkan bahwa aplikasi menarik minat dari pengguna, sebesar 80%. Dapat disimpulkan bahwa aplikasi yang dibuat cukup memenuhi target awal penelitian

    SMIL State: an architecture and implementation for adaptive time-based web applications

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    In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates which parts of the application are presented (providing the major structuring paradigm), and that require interactivity and other dynamic adaptation. We investigate the current technologies available to create such presentations and their shortcomings, and suggest a mechanism for addressing these shortcomings. This mechanism, SMIL State, can be used to add user-defined state to declarative time-based languages such as SMIL or SVG animation, thereby enabling the author to create control flows that are difficult to realize within the temporal containment model of the host languages. In addition, SMIL State can be used as a bridging mechanism between languages, enabling easy integration of external components into the web application. Finally, SMIL State enables richer expressions for content control. This paper defines SMIL State in terms of an introductory example, followed by a detailed specification of the State model. Next, the implementation of this model is discussed. We conclude with a set of potential use cases, including dynamic content adaptation and delayed insertion of custom content such as advertisements. © 2009 Springer Science+Business Media, LLC

    Ad hoc communities on the road: Serendipitous social encounters to enhance tourist experiences

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    Driving can be a lonely activity. While there has been a lot of research and technical inventions concerning car-to-car communication and passenger entertainment, there is still little work concerning connecting drivers. Whereas tourism is very much a social activity, drive tourists and road trippers have few options to communicate with fellow travelers. Our study is placed at the intersection of tourism and driving. It aims to enhance the trip experience during driving through social interaction. This paper explores how a mobile application that allows instant messaging between travelers sharing similar context can establish a temporary, ad hoc community and enhance the road trip experience. A prototype was developed and evaluated in various user and field studies. The study’s outcomes are relevant for the design of future mobile tourist guides that benefit from community design, social encounters and recommendations

    Interactive Design and Delivery Challenges for Wireless Handheld Multimedia Systems

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    The mobile media market is a new communication channel with its own characteristics and opportunities. Streaming on your mobile phone is not watching TV or going to the movies. Instead, the mobile channel provides personalization, interactivity and anytime, anywhere services. Content delivery in mobile multimedia is an application area that offers big business potential, as the users of mobile devices want to access multimedia content from their devices. People want to use it anytime, anywhere and in whatever way they choose. Mobile applications should therefore present adaptable multimedia content to different end-user devices. And with content presented in a dynamic environment, this presents new challenges. Hence, multimedia content has to be adapted to fit the constraints of the device. Handheld devices with increasing multimedia enabling features and diverse capabilities are undergoing considerable progress because of portability and mobility. This paper looks at the design and security challenges facing multimedia content and context delivery

    Enhancing travel experience with the combination of information visualization, situation awareness, and distributed cognition

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    With the new forms of travel introduced by new technologies of transportation and communication, a satisfied travel experience could be affected by various factors before and during a trip. Especially for road trips, traveling by car provides freedom on time control while leading to more possibilities of rescheduling initial plans made under time constraints. When overwhelmed with the need for changed travel context to avoid unexpected events that will require a serious change of initial plans, travelers need to find and access helpful contextual information quickly. This is a context-related decision making process that requires amplifying human situation awareness and supporting distributed cognition, since travel information offers multiple choices. To solve this problem, I applied information visualization as the main design solution. When comparing it with a traditional representation of lists, information visualization displays the advantages of visual representation of abstract data to clarify and depict the information and amplify cognition while improving travel experience intuitively in the domain of user experience design. Therefore in this thesis I will address the approach of implementing recontextualized situation awareness, distributed cognition, and information visualization in a travel-aid system. By using both theoretical and practical design perspectives, I will discuss how to enhance travel experience with represented contextual information that users desire or expect before and during a road trip. I will also explore the new values of this design with strategic business support. Additionally, after conducting research and analysis on existing interaction design parts, I selected a smartphone app to serve as a proper platform with connected multifunctions. Briefly, I begin the thesis with a review of previous theories and aspects of travel planning, information visualization as it relates to travel, situation awareness, and distributed cognition in the design context and related smartphone apps. Then I discuss the process of identifying the specific issues to be solved or improved with a preliminary research of empirical study, followed by an interview, online survey, insights synthesis, and business model design. After a visual-system design was developed, heuristic evaluation was employed to assess the outcome. Lastly, a new round of refined design results is introduced based on outcomes of the evaluation

    Adding state to declarative languages to enable web applications

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    On the web, media tend to be encoded in declarative formats, which facilitate accessibility, reuse, and transformation. Web applications, on the other hand, are created with more procedural technology and do not enjoy these benefits. In this thesis we examine how this can be fixed. We examine a small part of the problem space, adaptive time based applications, and investigate how we can extend existing declarative languages to fa

    Generic Support for Personalized Mobile Multimedia Tourist Applications

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    Mobile applications such as mobile tourist guides that provide tourists with location-based information today mostly aim to adapt the multimedia content to the di#erent end user devices. More and more, these applications also exploit positioning information like GPS to guide the user on the trip. What is still lacking, however, is a personalization of the content to the interests and preferences of the individual tourist and the characteristics of the used end device. However, such a personalization increases the application 's complexity since every individual alternatives have to be considered and implemented. To provide substantial support for the development of personalized (mobile) multimedia applications, we developed a domain independent software framework for an e#cient and cost-e#ective development of personalized mobile multimedia applications. We illustrate the framework in the specific domain of personalized mobile tourist information

    Kontext-abhängige Personalisierung multimedialer Inhalte auf mobilen Endgeräten

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    Die Bedeutung multimedialer Dienste hat in den letzten Jahren beträchtlich zugenommen. Ihre Nutzung ist heutzutage nicht mehr nur auf stationäre Geräte beschränkt: durch bessere mobile Endgeräte und leistungsfähigere Netze können diese Dienste immer mehr auch unterwegs eingesetzt werden. Gerade im mobilen Umfeld kämpfen sie aber mit zwei grundlegenden Problemen: zum einen ist es für den Nutzer schwierig, aus der riesigen Menge der Inhalte diejenigen zu finden, die für ihn wirklich relevant sind. Dieses Problem tritt auch bei stationärer Nutzung auf, die schlechteren Eingabemöglichkeiten und die geringere Bandbreite mobiler Endgeräte schränken aber gerade hier die Nutzung massiv ein. Zum anderen zeichnen sich mobile Geräte durch eine starke Heterogenität aus. Um multimediale Inhalte komfortabel nutzen zu können, muss deren optimale Darstellung für die unterschiedlichen Charakteristika dieser heterogenen Endgeräte gefunden werden. Eine Lösung für diese beiden Probleme ist die Personalisierung multimedialer Inhalte. Im mobilen Bereich findet die Nutzung multimedialer Inhalte in einem wesentlich dynamischeren Kontext statt. Der Nutzer kann sich räumlich bewegen, die Umgebungslautstärke und die Lichtverhältnisse ändern sich häufig, und er ist der Witterung ausgesetzt. Wie diese Informationen genutzt werden, um die Personalisierung multimedialer Inhalte zu unterstützen, soll im Rahmen dieser Arbeit näher untersucht werden. Dafür wurde die Multimedia Adaptation and Selection Language (MASL) zur Beschreibung von Inhalten und Nutzern entwickelt. Die Informationen, die mit dieser Sprache erfasst werden, werden durch Nutzereingabe (explizit) oder automatisch (implizit) gewonnen. Exemplarisch wird dies in der vorliegenden Arbeit mit der expliziten und impliziten Gewinnung von Schlüsselwörtern zu Inhalten und Nutzerbewertungen gezeigt. Die Beschreibungen in MASL werden verwendet, um multimediale Inhalte Kontext-abhängig auszuwählen und die gewählten Inhalte in der Darstellung an den aktuellen Nutzungskontext anzupassen. Für die Auswahl werden Empfehlungssysteme eingesetzt, die Inhalte gemäß den aktuellen Kontextinformationen des Nutzers selektieren. Die entwickelten Ansätze werden in ein einheitliches Framework integriert, das flexibel konfigurierbar ist. Für die Anpassung der Darstellung wird eine Middleware entwickelt, die verteilt arbeitet: der Server-seitige Teil führt eine Voranpassung der Inhalte durch, der Client beendet den Anpassungsprozess
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