13,625 research outputs found
An autonomous satellite architecture integrating deliberative reasoning and behavioural intelligence
This paper describes a method for the design of autonomous spacecraft, based upon behavioral approaches to intelligent robotics. First, a number of previous spacecraft automation projects are reviewed. A methodology for the design of autonomous spacecraft is then presented, drawing upon both the European Space Agency technological center (ESTEC) automation and robotics methodology and the subsumption architecture for autonomous robots. A layered competency model for autonomous orbital spacecraft is proposed. A simple example of low level competencies and their interaction is presented in order to illustrate the methodology. Finally, the general principles adopted for the control hardware design of the AUSTRALIS-1 spacecraft are described. This system will provide an orbital experimental platform for spacecraft autonomy studies, supporting the exploration of different logical control models, different computational metaphors within the behavioral control framework, and different mappings from the logical control model to its physical implementation
NASA space station automation: AI-based technology review
Research and Development projects in automation for the Space Station are discussed. Artificial Intelligence (AI) based automation technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics. AI technology will also be developed for the servicing of satellites at the Space Station, system monitoring and diagnosis, space manufacturing, and the assembly of large space structures
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Design as interactions of problem framing and problem solving: a formal and empirical basis for problem framing in design
In this thesis, I present, illustrate and empirically validate a novel approach to modelling and explaining design process. The main outcome of this work is the formal definition of the problem framing, and the formulation of a recursive model of framing in design. The model (code-named RFD), represents a formalisation of a grey area in the science of design, and sees the design process as a recursive interaction of problem framing and problem solving.
The proposed approach is based upon a phenomenon introduced in cognitive science and known as (reflective) solution talkback. Previously, there were no formalisations of the knowledge interactions occurring within this complex reasoning operation. The recursive model is thus an attempt to express the existing knowledge in a formal and structured manner. In spite of rather abstract, knowledge level on which the model is defined, it is a firm step in the clarification of design process. The RFD model is applied to the knowledge-level description of the conducted experimental study that is annotated and analysed in the defined terminology. Eventually, several schemas implied by the model are identified, exemplified, and elaborated to reflect the empirical results.
The model features the mutual interaction of predicates âspecifiesâ and âsatisfiesâ. The first asserts that a certain set of explicit statements is sufficient for expressing relevant desired states the design is aiming to achieve. The validity of predicate âspecifiesâ might not be provable directly in any problem solving theory. A particular specification can be upheld or rejected only by drawing upon the validity of a complementary predicate âsatisfiesâ and the (un-)acceptability of the considered candidate solution (e.g. technological artefact, product). It is the role of the predicate âsatisfiesâ to find and derive such a candidate solution. The predicates âspecifiesâ and âsatisfiesâ are contextually bound and can be evaluated only within a particular conceptual frame. Thus, a solution to the design problem is sound and admissible with respect to an explicit commitment to a particular specification and design frame. The role of the predicate âacceptableâ is to compare the admissible solutions and frames against the ârealâ design problem. As if it answered the question: âIs this solution really what I wanted/intended?â
Furthermore, I propose a set of principled schemas on the conceptual (knowledge) level with an aim to make the interactive patterns of the design process explicit. These conceptual schemas are elicited from the rigorous experiments that utilised the structured and principled approach to recording the designerâs conceptual reasoning steps and decisions. They include the refinement of an explicit problem specification within a conceptual frame; the refinement of an explicit problem specification using a re-framed reference; and the conceptual re-framing (i.e. the identification and articulation of new conceptual terms)
Since the conceptual schemas reflect the sequence of the âtypicalâ decisions the designer may make during the design process, there is no single, symbol-level method for the implementation of these conceptual patterns. Thus, when one decides to follow the abstract patterns and schemas, this abstract model alone can foster a principled design on the knowledge level. It must be acknowledged that for the purpose of computer-based support, these abstract schemas need to be turned into operational models and consequently suitable methods. However, such operational perspective was beyond the time and resource constraints placed on this research
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Proceedings ICPW'07: 2nd International Conference on the Pragmatic Web, 22-23 Oct. 2007, Tilburg: NL
Proceedings ICPW'07: 2nd International Conference on the Pragmatic Web, 22-23 Oct. 2007, Tilburg: N
Lessons learned: structuring knowledge codification and abstraction to provide meaningful information for learning
Purpose â To increase the spread and reuse of lessons learned (LLs), the purpose of this paper is to develop
a standardised information structure to facilitate concise capture of the critical elements needed to engage
secondary learners and help them apply lessons to their contexts.
Design/methodology/approach â Three workshops with industry practitioners, an analysis of over 60
actual lessons from private and public sector organisations and seven practitioner interviews provided
evidence of actual practice. Design science was used to develop a repeatable/consistent information model of
LL content/structure. Workshop analysis and theory provided the coding template. Situation theory and
normative analysis were used to define the knowledge and rule logic to standardise fields.
Findings â Comparing evidence from practice against theoretical prescriptions in the literature highlighted
important enhancements to the standard LL model. These were a consistent/concise rule and context
structure, appropriate emotional language, reuse and control criteria to ensure lessons were transferrable and
reusable in new situations.
Research limitations/implications â Findings are based on a limited sample. Long-term benefits of
standardisation and use need further research. A larger sample/longitudinal usage study is planned.
Practical implications â The implementation of the LL structure was well-received in one government
user site and other industry user sites are pending. Practitioners validated the design logic for improving
capture and reuse of lessons to render themeasily translatable to a new learnerâs context.
Originality/value â The new LL structure is uniquely grounded in user needs, developed from existing
best practice and is an original application of normative and situation theory to provide consistent rule logic
for context/content structure
An advanced telerobotic system for shuttle payload changeout room processing applications
To potentially alleviate the inherent difficulties in the ground processing of the Space Shuttle and its associated payloads, a teleoperated, semi-autonomous robotic processing system for the Payload Changeout Room (PCR) is now in the conceptual stages. The complete PCR robotic system as currently conceived is described and critical design issues and the required technologies are discussed
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