1,943 research outputs found

    Exploiting Image-trained CNN Architectures for Unconstrained Video Classification

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    We conduct an in-depth exploration of different strategies for doing event detection in videos using convolutional neural networks (CNNs) trained for image classification. We study different ways of performing spatial and temporal pooling, feature normalization, choice of CNN layers as well as choice of classifiers. Making judicious choices along these dimensions led to a very significant increase in performance over more naive approaches that have been used till now. We evaluate our approach on the challenging TRECVID MED'14 dataset with two popular CNN architectures pretrained on ImageNet. On this MED'14 dataset, our methods, based entirely on image-trained CNN features, can outperform several state-of-the-art non-CNN models. Our proposed late fusion of CNN- and motion-based features can further increase the mean average precision (mAP) on MED'14 from 34.95% to 38.74%. The fusion approach achieves the state-of-the-art classification performance on the challenging UCF-101 dataset

    Semantic Visual Localization

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    Robust visual localization under a wide range of viewing conditions is a fundamental problem in computer vision. Handling the difficult cases of this problem is not only very challenging but also of high practical relevance, e.g., in the context of life-long localization for augmented reality or autonomous robots. In this paper, we propose a novel approach based on a joint 3D geometric and semantic understanding of the world, enabling it to succeed under conditions where previous approaches failed. Our method leverages a novel generative model for descriptor learning, trained on semantic scene completion as an auxiliary task. The resulting 3D descriptors are robust to missing observations by encoding high-level 3D geometric and semantic information. Experiments on several challenging large-scale localization datasets demonstrate reliable localization under extreme viewpoint, illumination, and geometry changes

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Boosting for Generic 2D/3D Object Recognition

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    Generic object recognition is an important function of the human visual system. For an artificial vision system to be able to emulate the human perception abilities, it should also be able to perform generic object recognition. In this thesis, we address the generic object recognition problem and present different approaches and models which tackle different aspects of this difficult problem. First, we present a model for generic 2D object recognition from complex 2D images. The model exploits only appearance-based information, in the form of a combination of texture and color cues, for binary classification of 2D object classes. Learning is accomplished in a weakly supervised manner using Boosting. However, we live in a 3D world and the ability to recognize 3D objects is very important for any vision system. Therefore, we present a model for generic recognition of 3D objects from range images. Our model makes use of a combination of simple local shape descriptors extracted from range images for recognizing 3D object categories, as shape is an important information provided by range images. Moreover, we present a novel dataset for generic object recognition that provides 2D and range images about different object classes using a Time-of-Flight (ToF) camera. As the surrounding world contains thousands of different object categories, recognizing many different object classes is important as well. Therefore, we extend our generic 3D object recognition model to deal with the multi-class learning and recognition task. Moreover, we extend the multi-class recognition model by introducing a novel model which uses a combination of appearance-based information extracted from 2D images and range-based (shape) information extracted from range images for multi-class generic 3D object recognition and promising results are obtained

    Going Deeper into Action Recognition: A Survey

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    Understanding human actions in visual data is tied to advances in complementary research areas including object recognition, human dynamics, domain adaptation and semantic segmentation. Over the last decade, human action analysis evolved from earlier schemes that are often limited to controlled environments to nowadays advanced solutions that can learn from millions of videos and apply to almost all daily activities. Given the broad range of applications from video surveillance to human-computer interaction, scientific milestones in action recognition are achieved more rapidly, eventually leading to the demise of what used to be good in a short time. This motivated us to provide a comprehensive review of the notable steps taken towards recognizing human actions. To this end, we start our discussion with the pioneering methods that use handcrafted representations, and then, navigate into the realm of deep learning based approaches. We aim to remain objective throughout this survey, touching upon encouraging improvements as well as inevitable fallbacks, in the hope of raising fresh questions and motivating new research directions for the reader

    Generic 3D Representation via Pose Estimation and Matching

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    Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross-modality pose estimation). In the context of the core supervised tasks, we demonstrate our representation achieves state-of-the-art wide baseline feature matching results without requiring apriori rectification (unlike SIFT and the majority of learned features). We also show 6DOF camera pose estimation given a pair local image patches. The accuracy of both supervised tasks come comparable to humans. Finally, we contribute a large-scale dataset composed of object-centric street view scenes along with point correspondences and camera pose information, and conclude with a discussion on the learned representation and open research questions.Comment: Published in ECCV16. See the project website http://3drepresentation.stanford.edu/ and dataset website https://github.com/amir32002/3D_Street_Vie
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