713 research outputs found

    Survey on Individual Differences in Visualization

    Get PDF
    Developments in data visualization research have enabled visualization systems to achieve great general usability and application across a variety of domains. These advancements have improved not only people's understanding of data, but also the general understanding of people themselves, and how they interact with visualization systems. In particular, researchers have gradually come to recognize the deficiency of having one-size-fits-all visualization interfaces, as well as the significance of individual differences in the use of data visualization systems. Unfortunately, the absence of comprehensive surveys of the existing literature impedes the development of this research. In this paper, we review the research perspectives, as well as the personality traits and cognitive abilities, visualizations, tasks, and measures investigated in the existing literature. We aim to provide a detailed summary of existing scholarship, produce evidence-based reviews, and spur future inquiry

    Journalism visualization devices: six visual modes of seeing

    Get PDF
    The growing number of visualization devices in the online jour- nalism world draws attention to the mechanisms both technical and symbolic that build the relation between the producer and the user in the interaction with the device. This relation has been studied in different approaches and empirical research; some of them related to the visual studies field. This paper aims to con- tribute to the study of the visual aspects of this relation through the analysis of the implicit representation of the user that the producer depicts into the device. This symbolic approach tends to find the guidance operation for interaction as a prescriptive model of information consumption focused in the visual representation. This paper propose six-visual modes for this guidance operation as the established models in the current online journalism: (1) visualization of events, (2) visualization of hidden issues, (3) visualization of spaces, (4) visualization of narratives, (5) visuali- zation of the subject involved with data and (6) visualization of convergences. These six modes are defined and their characteris- tics explicated

    Training Effects of Adaptive Emotive Responses From Animated Agents in Simulated Environments

    Get PDF
    Humans are distinct from machines in their capacity to emote, stimulate, and express emotions. Because emotions play such an important role in human interactions, human-like agents used in pedagogical roles for simulation-based training should properly reflect emotions. Currently, research concerning the development of this type of agent focuses on basic agent interface characteristics, as well as character building qualities. However, human-like agents should provide emotion-like qualities that are clearly expressed, properly synchronized, and that simulate complex, real-time interactions through adaptive emotion systems. The research conducted for this dissertation was a quantitative investigation using 3 (within) x 2 (between) x 3 (within) factorial design. A total of 56 paid participants consented to complete the study. Independent variables included emotion intensity (i.e., low, moderate, and high emotion), levels of expertise (novice participant versus experienced participant), and number of trials. Dependent measures included visual attention, emotional response towards the animated agents, simulation performance score, and learners\u27 perception of the pedagogical agent persona while participants interacted with a pain assessment and management simulation. While no relationships were indicated between the levels of emotion intensity portrayed by the animated agents and the participants\u27 visual attention, emotional response towards the animated agent, and simulation performance score, there were significant relationships between the level of expertise of the participant and the visual attention, emotional responses, and performance outcomes. The results indicated that nursing students had higher visual attention during their interaction with the animated agents. Additionally, nursing students expressed more neutral facial expression whereas experienced nurses expressed more emotional facial expressions towards the animated agents. The results of the simulation performance scores indicated that nursing students obtained higher performance scores in the pain assessment and management task than experienced nurses. Both groups of participants had a positive perception of the animated agents persona

    Representational transformations : using maps to write essays

    Get PDF
    This research was supported by NSERC (The Natural Sciences and Engineering Research Council of Canada) RGPIN-2020-04401 and EPSRC (Engineering and Physical Sciences Research Council) EP/T518062/1.Essay-writing is a complex, cognitively demanding activity. Essay-writers must synthesise source texts and original ideas into a textual essay. Previous work found that writers produce better essays when they create effective intermediate representations. Diagrams, such as concept maps and argument maps, are particularly effective. However, there is insufficient knowledge about how people use these intermediate representations in their essay-writing workflow. Understanding these processes is critical to inform the design of tools to support workflows incorporating intermediate representations. We present the findings of a study, in which 20 students planned and wrote essays. Participants used a tool that we developed, Write Reason, which combines a free-form mapping interface with an essay-writing interface. This let us observe the types of intermediate representations participants built, and crucially, the process of how they used and moved between them. The key insight is that much of the important cognitive processing did not happen within a single representation, but instead in the processes that moved between multiple representations. We label these processes `representational transformations'. Our analysis characterises key properties of these transformations: cardinality, explicitness, and change in representation type. We also discuss research questions surfaced by the focus on transformations, and implications for tool designers.Publisher PDFPeer reviewe

    Seeing the City Digitally

    Get PDF
    This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life

    Abstracts: HASTAC 2017: The Possible Worlds of Digital Humanities

    Get PDF
    The document contains abstracts for HASTAC 2017

    Seeing the City Digitally

    Get PDF
    This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life
    • …
    corecore