1,177,944 research outputs found
Gathering preliminary data
Prior to any large-scale basic science or clinical research project being funded, it is important for researchers to gather preliminary data. This is essential for providing evidence for the feasibility of research projects and helping to design larger-scale studies. When gathering preliminary data one needs to consider how many data are required, how this work is to be funded and where and when the data will be generated. Most importantly researchers should ensure that the planned data collection will be meaningful, serve its intended purpose and follow the principles of good clinical practice
Quantum data gathering
Measurement of a quantum system – the process by which an observer gathers information about it – provides a link between the quantum and classical worlds. The nature of this process is the central issue for attempts to reconcile quantum and classical descriptions of physical processes. Here, we show that the conventional paradigm of quantum measurement is directly responsible for a well-known disparity between the resources required to extract information from quantum and classical systems. We introduce a simple form of quantum data gathering, “coherent measurement”, that eliminates this disparity and restores a pleasing symmetry between classical and quantum statistical inference. To illustrate the power of quantum data gathering, we demonstrate that coherent measurements are optimal and strictly more powerful than conventional one-at-a-time measurements for the task of discriminating quantum states, including certain entangled many-body states (e.g., matrix product states)
Gathering in Dynamic Rings
The gathering problem requires a set of mobile agents, arbitrarily positioned
at different nodes of a network to group within finite time at the same
location, not fixed in advanced.
The extensive existing literature on this problem shares the same fundamental
assumption: the topological structure does not change during the rendezvous or
the gathering; this is true also for those investigations that consider faulty
nodes. In other words, they only consider static graphs. In this paper we start
the investigation of gathering in dynamic graphs, that is networks where the
topology changes continuously and at unpredictable locations.
We study the feasibility of gathering mobile agents, identical and without
explicit communication capabilities, in a dynamic ring of anonymous nodes; the
class of dynamics we consider is the classic 1-interval-connectivity.
We focus on the impact that factors such as chirality (i.e., a common sense
of orientation) and cross detection (i.e., the ability to detect, when
traversing an edge, whether some agent is traversing it in the other
direction), have on the solvability of the problem. We provide a complete
characterization of the classes of initial configurations from which the
gathering problem is solvable in presence and in absence of cross detection and
of chirality. The feasibility results of the characterization are all
constructive: we provide distributed algorithms that allow the agents to
gather. In particular, the protocols for gathering with cross detection are
time optimal. We also show that cross detection is a powerful computational
element.
We prove that, without chirality, knowledge of the ring size is strictly more
powerful than knowledge of the number of agents; on the other hand, with
chirality, knowledge of n can be substituted by knowledge of k, yielding the
same classes of feasible initial configurations
Noncoercive human intelligence gathering
Despite widespread recognition that coercive methods for intelligence gathering are unethical and counterproductive, there is an absence of empirical evidence for effective alternatives. We compared two non-coercive methods - the Modified Cognitive Interview (MCI) and Controlled Cognitive Engagement (CCE), adapted for intelligence gathering by adding a moral frame to encourage interviewees to consciously consider sharing intelligence. Participants from the general population experienced an unexpected live event where equipment was damaged, and an argument ensued. Prior to interview, participants were incentivised to withhold information about a target individual implicated in the event. CCE yielded more target information, more frequently than MCI (67% vs. 36%). Similarly, framing yielded target information more often (65% vs. 39%). The effects of interview and framing appear to be additive rather than interactive. Our results indicate combining non-coercive interview methods with moral framing can enhance intelligence gain
Byzantine Gathering in Networks
This paper investigates an open problem introduced in [14]. Two or more
mobile agents start from different nodes of a network and have to accomplish
the task of gathering which consists in getting all together at the same node
at the same time. An adversary chooses the initial nodes of the agents and
assigns a different positive integer (called label) to each of them. Initially,
each agent knows its label but does not know the labels of the other agents or
their positions relative to its own. Agents move in synchronous rounds and can
communicate with each other only when located at the same node. Up to f of the
agents are Byzantine. A Byzantine agent can choose an arbitrary port when it
moves, can convey arbitrary information to other agents and can change its
label in every round, in particular by forging the label of another agent or by
creating a completely new one.
What is the minimum number M of good agents that guarantees deterministic
gathering of all of them, with termination?
We provide exact answers to this open problem by considering the case when
the agents initially know the size of the network and the case when they do
not. In the former case, we prove M=f+1 while in the latter, we prove M=f+2.
More precisely, for networks of known size, we design a deterministic algorithm
gathering all good agents in any network provided that the number of good
agents is at least f+1. For networks of unknown size, we also design a
deterministic algorithm ensuring the gathering of all good agents in any
network but provided that the number of good agents is at least f+2. Both of
our algorithms are optimal in terms of required number of good agents, as each
of them perfectly matches the respective lower bound on M shown in [14], which
is of f+1 when the size of the network is known and of f+2 when it is unknown
Impossibility of Gathering, a Certification
Recent advances in Distributed Computing highlight models and algorithms for
autonomous swarms of mobile robots that self-organise and cooperate to solve
global objectives. The overwhelming majority of works so far considers handmade
algorithms and proofs of correctness. This paper builds upon a previously
proposed formal framework to certify the correctness of impossibility results
regarding distributed algorithms that are dedicated to autonomous mobile robots
evolving in a continuous space. As a case study, we consider the problem of
gathering all robots at a particular location, not known beforehand. A
fundamental (but not yet formally certified) result, due to Suzuki and
Yamashita, states that this simple task is impossible for two robots executing
deterministic code and initially located at distinct positions. Not only do we
obtain a certified proof of the original impossibility result, we also get the
more general impossibility of gathering with an even number of robots, when any
two robots are possibly initially at the same exact location.Comment: 10
Transform-based Distributed Data Gathering
A general class of unidirectional transforms is presented that can be
computed in a distributed manner along an arbitrary routing tree. Additionally,
we provide a set of conditions under which these transforms are invertible.
These transforms can be computed as data is routed towards the collection (or
sink) node in the tree and exploit data correlation between nodes in the tree.
Moreover, when used in wireless sensor networks, these transforms can also
leverage data received at nodes via broadcast wireless communications. Various
constructions of unidirectional transforms are also provided for use in data
gathering in wireless sensor networks. New wavelet transforms are also proposed
which provide significant improvements over existing unidirectional transforms
Texture Segmentation by Evidence Gathering
A new approach to texture segmentation is presented which uses Local Binary Pattern data to provide evidence from which pixels can be classified into texture classes. The proposed algorithm, which we contend to be the first use of evidence gathering in the field of texture classification, uses Generalised Hough Transform style R-tables as unique descriptors for each texture class and an accumulator is used to store votes for each texture class. Tests on the Brodatz database and Berkeley Segmentation Dataset have shown that our algorithm provides excellent results; an average of 86.9% was achieved over 50 tests on 27 Brodatz textures compared with 80.3% achieved by segmentation by histogram comparison centred on each pixel. In addition, our results provide noticeably smoother texture boundaries and reduced noise within texture regions. The concept is also a "higher order" texture descriptor, whereby the arrangement of texture elements is used for classification as well as the frequency of occurrence that is featured in standard texture operators. This results in a unique descriptor for each texture class based on the structure of texture elements within the image, which leads to a homogeneous segmentation, in boundary and area, of texture by this new technique
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