36 research outputs found

    Asynchronous Gathering in a Torus

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    We consider the gathering problem for asynchronous and oblivious robots that cannot communicate explicitly with each other but are endowed with visibility sensors that allow them to see the positions of the other robots. Most investigations on the gathering problem on the discrete universe are done on ring shaped networks due to the number of symmetric configurations. We extend in this paper the study of the gathering problem on torus shaped networks assuming robots endowed with local weak multiplicity detection. That is, robots cannot make the difference between nodes occupied by only one robot from those occupied by more than one robot unless it is their current node. Consequently, solutions based on creating a single multiplicity node as a landmark for the gathering cannot be used. We present in this paper a deterministic algorithm that solves the gathering problem starting from any rigid configuration on an asymmetric unoriented torus shaped network

    Gathering of Mobile Robots in Anonymous Trees

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    Gathering problem of mobile robots is a class of graph problem that has a lot of relevance in everyday life. The problem requires a set of mobile robots, initially located at different nodes of a graph, to gather at the same location in the graph, which is not decided before. This report considers the gathering problem of mobile robots in anonymous trees. The robots considered here are identical, do not communicate directly with other robots and also, all the robots execute the same algorithm to achieve gathering. Robots are assumed to have minimal capabilities with respect to the memory associated with them as well as their visibility capability. In this report, three models have been proposed for solving gathering problem under three different scenarios. Possible solutions in each of these models have been described. The current work that has already happened and the future work that can be done in each model have also been mentioned

    Ring Exploration with Oblivious Myopic Robots

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    The exploration problem in the discrete universe, using identical oblivious asynchronous robots without direct communication, has been well investigated. These robots have sensors that allow them to see their environment and move accordingly. However, the previous work on this problem assume that robots have an unlimited visibility, that is, they can see the position of all the other robots. In this paper, we consider deterministic exploration in an anonymous, unoriented ring using asynchronous, oblivious, and myopic robots. By myopic, we mean that the robots have only a limited visibility. We study the computational limits imposed by such robots and we show that under some conditions the exploration problem can still be solved. We study the cases where the robots visibility is limited to 1, 2, and 3 neighboring nodes, respectively.Comment: (2012

    Anonymous Graph Exploration with Binoculars

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    International audienceWe investigate the exploration of networks by a mobile agent. It is long known that, without global information about the graph, it is not possible to make the agent halts after the exploration except if the graph is a tree. We therefore endow the agent with binoculars, a sensing device that can show the local structure of the environment at a constant distance of the agent current location.We show that, with binoculars, it is possible to explore and halt in a large class of non-tree networks. We give a complete characterization of the class of networks that can be explored using binoculars using standard notions of discrete topology. This class is much larger than the class of trees: it contains in particular chordal graphs, plane triangulations and triangulations of the projective plane. Our characterization is constructive, we present an Exploration algorithm that is universal; this algorithm explores any network explorable with binoculars, and never halts in non-explorable networks

    Byzantine Gathering in Networks

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    This paper investigates an open problem introduced in [14]. Two or more mobile agents start from different nodes of a network and have to accomplish the task of gathering which consists in getting all together at the same node at the same time. An adversary chooses the initial nodes of the agents and assigns a different positive integer (called label) to each of them. Initially, each agent knows its label but does not know the labels of the other agents or their positions relative to its own. Agents move in synchronous rounds and can communicate with each other only when located at the same node. Up to f of the agents are Byzantine. A Byzantine agent can choose an arbitrary port when it moves, can convey arbitrary information to other agents and can change its label in every round, in particular by forging the label of another agent or by creating a completely new one. What is the minimum number M of good agents that guarantees deterministic gathering of all of them, with termination? We provide exact answers to this open problem by considering the case when the agents initially know the size of the network and the case when they do not. In the former case, we prove M=f+1 while in the latter, we prove M=f+2. More precisely, for networks of known size, we design a deterministic algorithm gathering all good agents in any network provided that the number of good agents is at least f+1. For networks of unknown size, we also design a deterministic algorithm ensuring the gathering of all good agents in any network but provided that the number of good agents is at least f+2. Both of our algorithms are optimal in terms of required number of good agents, as each of them perfectly matches the respective lower bound on M shown in [14], which is of f+1 when the size of the network is known and of f+2 when it is unknown

    Byzantine Gathering in Polynomial Time

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    We study the task of Byzantine gathering in a network modeled as a graph. Despite the presence of Byzantine agents, all the other (good) agents, starting from possibly different nodes and applying the same deterministic algorithm, have to meet at the same node in finite time and stop moving. An adversary chooses the initial nodes of the agents and assigns a different label to each of them. The agents move in synchronous rounds and communicate with each other only when located at the same node. Within the team, f of the agents are Byzantine. A Byzantine agent acts in an unpredictable way: in particular it may forge the label of another agent or create a completely new one. Besides its label, which corresponds to a local knowledge, an agent is assigned some global knowledge GK that is common to all agents. In literature, the Byzantine gathering problem has been analyzed in arbitrary n-node graphs by considering the scenario when GK=(n,f) and the scenario when GK=f. In the first (resp. second) scenario, it has been shown that the minimum number of good agents guaranteeing deterministic gathering of all of them is f+1 (resp. f+2). For both these scenarios, all the existing deterministic algorithms, whether or not they are optimal in terms of required number of good agents, have a time complexity that is exponential in n and L, where L is the largest label belonging to a good agent. In this paper, we seek to design a deterministic solution for Byzantine gathering that makes a concession on the proportion of Byzantine agents within the team, but that offers a significantly lower complexity. We also seek to use a global knowledge whose the length of the binary representation is small. Assuming that the agents are in a strong team i.e., a team in which the number of good agents is at least some prescribed value that is quadratic in f, we give positive and negative results
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