941 research outputs found

    Positional Determinacy of Games with Infinitely Many Priorities

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    We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is positionally determined if, from each position, one of the two players has a positional winning strategy. The theory of such games is well studied for winning conditions that are defined in terms of a mapping that assigns to each position a priority from a finite set. Specifically, in Muller games the winner of a play is determined by the set of those priorities that have been seen infinitely often; an important special case are parity games where the least (or greatest) priority occurring infinitely often determines the winner. It is well-known that parity games are positionally determined whereas Muller games are determined via finite-memory strategies. In this paper, we extend this theory to the case of games with infinitely many priorities. Such games arise in several application areas, for instance in pushdown games with winning conditions depending on stack contents. For parity games there are several generalisations to the case of infinitely many priorities. While max-parity games over omega or min-parity games over larger ordinals than omega require strategies with infinite memory, we can prove that min-parity games with priorities in omega are positionally determined. Indeed, it turns out that the min-parity condition over omega is the only infinitary Muller condition that guarantees positional determinacy on all game graphs

    Game interpretation of Kolmogorov complexity

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    The Kolmogorov complexity function K can be relativized using any oracle A, and most properties of K remain true for relativized versions. In section 1 we provide an explanation for this observation by giving a game-theoretic interpretation and showing that all "natural" properties are either true for all sufficiently powerful oracles or false for all sufficiently powerful oracles. This result is a simple consequence of Martin's determinacy theorem, but its proof is instructive: it shows how one can prove statements about Kolmogorov complexity by constructing a special game and a winning strategy in this game. This technique is illustrated by several examples (total conditional complexity, bijection complexity, randomness extraction, contrasting plain and prefix complexities).Comment: 11 pages. Presented in 2009 at the conference on randomness in Madison

    The Church Synthesis Problem with Parameters

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    For a two-variable formula ψ(X,Y) of Monadic Logic of Order (MLO) the Church Synthesis Problem concerns the existence and construction of an operator Y=F(X) such that ψ(X,F(X)) is universally valid over Nat. B\"{u}chi and Landweber proved that the Church synthesis problem is decidable; moreover, they showed that if there is an operator F that solves the Church Synthesis Problem, then it can also be solved by an operator defined by a finite state automaton or equivalently by an MLO formula. We investigate a parameterized version of the Church synthesis problem. In this version ψ might contain as a parameter a unary predicate P. We show that the Church synthesis problem for P is computable if and only if the monadic theory of is decidable. We prove that the B\"{u}chi-Landweber theorem can be extended only to ultimately periodic parameters. However, the MLO-definability part of the B\"{u}chi-Landweber theorem holds for the parameterized version of the Church synthesis problem

    How Much Lookahead is Needed to Win Infinite Games?

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For ω\omega-regular winning conditions it is known that such games can be solved in doubly-exponential time and that doubly-exponential lookahead is sufficient. We improve upon both results by giving an exponential time algorithm and an exponential upper bound on the necessary lookahead. This is complemented by showing EXPTIME-hardness of the solution problem and tight exponential lower bounds on the lookahead. Both lower bounds already hold for safety conditions. Furthermore, solving delay games with reachability conditions is shown to be PSPACE-complete. This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4 published originally on August 26, 2016

    The Wadge Hierarchy of Deterministic Tree Languages

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    We provide a complete description of the Wadge hierarchy for deterministically recognisable sets of infinite trees. In particular we give an elementary procedure to decide if one deterministic tree language is continuously reducible to another. This extends Wagner's results on the hierarchy of omega-regular languages of words to the case of trees.Comment: 44 pages, 8 figures; extended abstract presented at ICALP 2006, Venice, Italy; full version appears in LMCS special issu

    Uniformity, Universality, and Computability Theory

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    We prove a number of results motivated by global questions of uniformity in computability theory, and universality of countable Borel equivalence relations. Our main technical tool is a game for constructing functions on free products of countable groups. We begin by investigating the notion of uniform universality, first proposed by Montalb\'an, Reimann and Slaman. This notion is a strengthened form of a countable Borel equivalence relation being universal, which we conjecture is equivalent to the usual notion. With this additional uniformity hypothesis, we can answer many questions concerning how countable groups, probability measures, the subset relation, and increasing unions interact with universality. For many natural classes of countable Borel equivalence relations, we can also classify exactly which are uniformly universal. We also show the existence of refinements of Martin's ultrafilter on Turing invariant Borel sets to the invariant Borel sets of equivalence relations that are much finer than Turing equivalence. For example, we construct such an ultrafilter for the orbit equivalence relation of the shift action of the free group on countably many generators. These ultrafilters imply a number of structural properties for these equivalence relations.Comment: 61 Page

    Borel Ranks and Wadge Degrees of Context Free Omega Languages

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    We show that, from a topological point of view, considering the Borel and the Wadge hierarchies, 1-counter B\"uchi automata have the same accepting power than Turing machines equipped with a B\"uchi acceptance condition. In particular, for every non null recursive ordinal alpha, there exist some Sigma^0_alpha-complete and some Pi^0_alpha-complete omega context free languages accepted by 1-counter B\"uchi automata, and the supremum of the set of Borel ranks of context free omega languages is the ordinal gamma^1_2 which is strictly greater than the first non recursive ordinal. This very surprising result gives answers to questions of H. Lescow and W. Thomas [Logical Specifications of Infinite Computations, In:"A Decade of Concurrency", LNCS 803, Springer, 1994, p. 583-621]
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