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Boundedly rational versus optimization-based models of strategic thinking and learning in games
The paper is a comment on the article by R. Harstad and R. Selten and considers the tradeoff between bounded rationality and optimization models in the game-theoretic context. The author shows that in most of the models elements of opimization are still retained and that it is thus more productive to further improve the optimization-based modeling rather than to abandon them altogether in favour of bounded rationality
Behavioral Economics: Past, Present, Future
Behavioral economics increases the explanatory power of economics by providing it with
more realistic psychological foundations. This book consists of representative recent articles in
behavioral economics. This chapter is intended to provide an introduction to the approach and
methods of behavioral economics, and to some of its major findings, applications, and promising
new directions. It also seeks to fill some unavoidable gaps in the chapters’ coverage of topics
Incentive and stability in the Rock-Paper-Scissors game: an experimental investigation
In a two-person Rock-Paper-Scissors (RPS) game, if we set a loss worth
nothing and a tie worth 1, and the payoff of winning (the incentive a) as a
variable, this game is called as generalized RPS game. The generalized RPS game
is a representative mathematical model to illustrate the game dynamics,
appearing widely in textbook. However, how actual motions in these games depend
on the incentive has never been reported quantitatively. Using the data from 7
games with different incentives, including 84 groups of 6 subjects playing the
game in 300-round, with random-pair tournaments and local information recorded,
we find that, both on social and individual level, the actual motions are
changing continuously with the incentive. More expressively, some
representative findings are, (1) in social collective strategy transit views,
the forward transition vector field is more and more centripetal as the
stability of the system increasing; (2) In the individual behavior of strategy
transit view, there exists a phase transformation as the stability of the
systems increasing, and the phase transformation point being near the standard
RPS; (3) Conditional response behaviors are structurally changing accompanied
by the controlled incentive. As a whole, the best response behavior increases
and the win-stay lose-shift (WSLS) behavior declines with the incentive.
Further, the outcome of win, tie, and lose influence the best response behavior
and WSLS behavior. Both as the best response behavior, the win-stay behavior
declines with the incentive while the lose-left-shift behavior increase with
the incentive. And both as the WSLS behavior, the lose-left-shift behavior
increase with the incentive, but the lose-right-shift behaviors declines with
the incentive. We hope to learn which one in tens of learning models can
interpret the empirical observation above.Comment: 19 pages, 14 figures, Keywords: experimental economics, conditional
response, best response, win-stay-lose-shift, evolutionary game theory,
behavior economic
Spatial interactions in agent-based modeling
Agent Based Modeling (ABM) has become a widespread approach to model complex
interactions. In this chapter after briefly summarizing some features of ABM
the different approaches in modeling spatial interactions are discussed.
It is stressed that agents can interact either indirectly through a shared
environment and/or directly with each other. In such an approach, higher-order
variables such as commodity prices, population dynamics or even institutions,
are not exogenously specified but instead are seen as the results of
interactions. It is highlighted in the chapter that the understanding of
patterns emerging from such spatial interaction between agents is a key problem
as much as their description through analytical or simulation means.
The chapter reviews different approaches for modeling agents' behavior,
taking into account either explicit spatial (lattice based) structures or
networks. Some emphasis is placed on recent ABM as applied to the description
of the dynamics of the geographical distribution of economic activities, - out
of equilibrium. The Eurace@Unibi Model, an agent-based macroeconomic model with
spatial structure, is used to illustrate the potential of such an approach for
spatial policy analysis.Comment: 26 pages, 5 figures, 105 references; a chapter prepared for the book
"Complexity and Geographical Economics - Topics and Tools", P. Commendatore,
S.S. Kayam and I. Kubin, Eds. (Springer, in press, 2014
The Present and Future of Game Theory
A broad nontechnical coverage of many of the developments in game theory since the 1950s is given together with some comments on important open problems and where some of the developments may take place. The nearly 90 references given serve only as a minimal guide to the many thousands of books and articles that have been written. The purpose here is to present a broad brush picture of the many areas of study and application that have come into being. The use of deep techniques flourishes best when it stays in touch with application. There is a vital symbiotic relationship between good theory and practice. The breakneck speed of development of game theory calls for an appreciation of both the many realities of conflict, coordination and cooperation and the abstract investigation of all of them.Game theory, Application and theory, Social sciences, Law, Experimental gaming, conflict, Coordination and cooperation
Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data
We consider learning, from strictly behavioral data, the structure and
parameters of linear influence games (LIGs), a class of parametric graphical
games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic
inference (CSI): Making inferences from causal interventions on stable behavior
in strategic settings. Applications include the identification of the most
influential individuals in large (social) networks. Such tasks can also support
policy-making analysis. Motivated by the computational work on LIGs, we cast
the learning problem as maximum-likelihood estimation (MLE) of a generative
model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation
uncovers the fundamental interplay between goodness-of-fit and model
complexity: good models capture equilibrium behavior within the data while
controlling the true number of equilibria, including those unobserved. We
provide a generalization bound establishing the sample complexity for MLE in
our framework. We propose several algorithms including convex loss minimization
(CLM) and sigmoidal approximations. We prove that the number of exact PSNE in
LIGs is small, with high probability; thus, CLM is sound. We illustrate our
approach on synthetic data and real-world U.S. congressional voting records. We
briefly discuss our learning framework's generality and potential applicability
to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending
publication.) Last conference version: submitted March 30, 2012 to UAI 2012.
First conference version: entitled, Learning Influence Games, initially
submitted on June 1, 2010 to NIPS 201
Experimental economics: science or what?
Do we want experimental economics to evolve into a genuine
science? This paper uses the literature on inequity aversion as a case study in
warning that we are at risk of losing the respect of other scientific disciplines if
we continue to accept the wide claims about human behavior that are currently
being advanced without examining either the data from which the claims are
supposedly derived or the methodology employed in analyzing the data
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