2,692 research outputs found
Stackelberg Game for Distributed Time Scheduling in RF-Powered Backscatter Cognitive Radio Networks
In this paper, we study the transmission strategy adaptation problem in an
RF-powered cognitive radio network, in which hybrid secondary users are able to
switch between the harvest-then-transmit mode and the ambient backscatter mode
for their communication with the secondary gateway. In the network, a monetary
incentive is introduced for managing the interference caused by the secondary
transmission with imperfect channel sensing. The sensing-pricing-transmitting
process of the secondary gateway and the transmitters is modeled as a
single-leader-multi-follower Stackelberg game. Furthermore, the follower
sub-game among the secondary transmitters is modeled as a generalized Nash
equilibrium problem with shared constraints. Based on our theoretical
discoveries regarding the properties of equilibria in the follower sub-game and
the Stackelberg game, we propose a distributed, iterative strategy searching
scheme that guarantees the convergence to the Stackelberg equilibrium. The
numerical simulations show that the proposed hybrid transmission scheme always
outperforms the schemes with fixed transmission modes. Furthermore, the
simulations reveal that the adopted hybrid scheme is able to achieve a higher
throughput than the sum of the throughput obtained from the schemes with fixed
transmission modes
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Adaptive Power Allocation and Control in Time-Varying Multi-Carrier MIMO Networks
In this paper, we examine the fundamental trade-off between radiated power
and achieved throughput in wireless multi-carrier, multiple-input and
multiple-output (MIMO) systems that vary with time in an unpredictable fashion
(e.g. due to changes in the wireless medium or the users' QoS requirements).
Contrary to the static/stationary channel regime, there is no optimal power
allocation profile to target (either static or in the mean), so the system's
users must adapt to changes in the environment "on the fly", without being able
to predict the system's evolution ahead of time. In this dynamic context, we
formulate the users' power/throughput trade-off as an online optimization
problem and we provide a matrix exponential learning algorithm that leads to no
regret - i.e. the proposed transmit policy is asymptotically optimal in
hindsight, irrespective of how the system evolves over time. Furthermore, we
also examine the robustness of the proposed algorithm under imperfect channel
state information (CSI) and we show that it retains its regret minimization
properties under very mild conditions on the measurement noise statistics. As a
result, users are able to track the evolution of their individually optimum
transmit profiles remarkably well, even under rapidly changing network
conditions and high uncertainty. Our theoretical analysis is validated by
extensive numerical simulations corresponding to a realistic network deployment
and providing further insights in the practical implementation aspects of the
proposed algorithm.Comment: 25 pages, 4 figure
Principles of Physical Layer Security in Multiuser Wireless Networks: A Survey
This paper provides a comprehensive review of the domain of physical layer
security in multiuser wireless networks. The essential premise of
physical-layer security is to enable the exchange of confidential messages over
a wireless medium in the presence of unauthorized eavesdroppers without relying
on higher-layer encryption. This can be achieved primarily in two ways: without
the need for a secret key by intelligently designing transmit coding
strategies, or by exploiting the wireless communication medium to develop
secret keys over public channels. The survey begins with an overview of the
foundations dating back to the pioneering work of Shannon and Wyner on
information-theoretic security. We then describe the evolution of secure
transmission strategies from point-to-point channels to multiple-antenna
systems, followed by generalizations to multiuser broadcast, multiple-access,
interference, and relay networks. Secret-key generation and establishment
protocols based on physical layer mechanisms are subsequently covered.
Approaches for secrecy based on channel coding design are then examined, along
with a description of inter-disciplinary approaches based on game theory and
stochastic geometry. The associated problem of physical-layer message
authentication is also introduced briefly. The survey concludes with
observations on potential research directions in this area.Comment: 23 pages, 10 figures, 303 refs. arXiv admin note: text overlap with
arXiv:1303.1609 by other authors. IEEE Communications Surveys and Tutorials,
201
Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework
This paper deals with the problem of efficient resource allocation in dynamic
infrastructureless wireless networks. Assuming a reactive interference-limited
scenario, each transmitter is allowed to select one frequency channel (from a
common pool) together with a power level at each transmission trial; hence, for
all transmitters, not only the fading gain, but also the number of interfering
transmissions and their transmit powers are varying over time. Due to the
absence of a central controller and time-varying network characteristics, it is
highly inefficient for transmitters to acquire global channel and network
knowledge. Therefore a reasonable assumption is that transmitters have no
knowledge of fading gains, interference, and network topology. Each
transmitting node selfishly aims at maximizing its average reward (or
minimizing its average cost), which is a function of the action of that
specific transmitter as well as those of all other transmitters. This scenario
is modeled as a multi-player multi-armed adversarial bandit game, in which
multiple players receive an a priori unknown reward with an arbitrarily
time-varying distribution by sequentially pulling an arm, selected from a known
and finite set of arms. Since players do not know the arm with the highest
average reward in advance, they attempt to minimize their so-called regret,
determined by the set of players' actions, while attempting to achieve
equilibrium in some sense. To this end, we design in this paper two joint power
level and channel selection strategies. We prove that the gap between the
average reward achieved by our approaches and that based on the best fixed
strategy converges to zero asymptotically. Moreover, the empirical joint
frequencies of the game converge to the set of correlated equilibria. We
further characterize this set for two special cases of our designed game
SPECTRUM SHARING IN COGNITIVE RADIO NETWORKS WITH QUALITY OF SERVICE AWARENESS
The goal of this thesis is to study performance of cognitive radio networks in terms of total spectrum utilization and throughput of secondary networks under perfect and imperfect sensing for Additive White Gaussian Noise (AWGN) and fading channels. The effect of imperfect sensing was studied by applying non-collaborative and collaborative sensing techniques using energy detecting and square law combining techniques, respectively. Spectrum allocation for heterogeneous networks in cognitive radio networks was discussed and a new sharing algorithm that guarantee Quality of Service (QoS) for different secondary users’ applications was proposed. The throughput degradation of secondary users due to the activities of the primary users was explored by varying the arrival rate of the primary users in a given spectrum band. Computer simulation showed that increasing the primary user’s activity will increase the total spectrum utilization but decreases the secondary users’ throughput simultaneously. The effect of the received Signal to Noise Ratio (SNR) of the primary user on the cognitive radio network performance is studied in which, a high SNR of primary users led to a higher throughput of secondary network in AWGN channels compared to Nakagami fading channels. The effect of applying cooperative sensing is also presented in this thesis. As we increased the number of cooperating sensors, the network throughput increased which proves the advantage of applying cooperative sensing. A spectrum allocation algorithm for heterogeneous network model is developed to study the QoS assurance of secondary users in cognitive radio networks. The system performance of the heterogeneous network was investigated in terms of the total spectrum utilization. It is found that, higher number of secondary users, better channel’s condition and low required QoS of applications would increase the spectrum utilization significantly. vii In this thesis, the proposed allocation algorithm was applied to the heterogeneous cognitive radio model and its performance was compared to the First Come First Served (FCFS) algorithm in both AWGN and fading channels. The proposed algorithm provided a higher average SNR and spectrum utilization than FCFS algorithm and guaranteed the QoS requirement for applications of secondary users. The effect of imperfect sensing on the system performance was investigated, and it was shown that, as the probability of detection increases the total applications’ data rate increases significantly. The proposed algorithm guaranteed the QoS requirement for each application of secondary users. The effect of imperfect sensing on the system performance was investigated, and it was shown that, as the probability of detection increases the total data rate increases significantly
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