231 research outputs found

    A cost-effective SCTP extension for hybrid vehicular networks

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    Connected vehicles are promoted with the use of different communication technologies for diverse applications and services. There is an ongoing debate in the research and industry communities whether short range communications based on IEEE 802.11p or cellular based on 3GPP LTE should be used for vehicular communications. In this paper, we propose a mechanism to utilise both short range and cellular communications simultaneously in a cost efficient way while providing the required quality of service to the users. A host connected to multiple networks is referred to as a multi-homed node and Stream Control Transmission Protocol (SCTP) is an IETF standard which supports multi-homing. We propose an extension to SCTP that takes into account not only path quality but also the cost of using each network. It is shown that the combination of QoS and cost information increases economic benefits for provider and end-users, while providing increased packet throughput

    Reputation-based network selection solution for improved video delivery quality in heterogeneous wireless network environments

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    The continuous innovations and advances in both high-end mobile devices and wireless communication technologies have increased the users demand and expectations for anywhere, anytime, any device high quality multimedia applications provisioning. Moreover, the heterogeneity of the wireless network environment offers the possibility to the mobile user to select between several available radio access network technologies. However, selecting the network that enables the best user perceived video quality is not trivial given that in general the network characteristics vary widely not only in time but also depending on the user location within each network. In this context, this paper proposes a user location-aware reputation-based network selection solution which aims at improving the video delivery in a heterogeneous wireless network environment by selecting the best value network. Network performance is regularly monitored and evaluated by the currently connected users in different areas of each individual network. Based on the existing network performance-related information and mobile user location and speed, the network that offers the best support for video delivery along the userñ€ℱs path is selected as the target network and the handover is triggered. The simulation results show that the proposed solution improves the video delivery quality in comparison with the case when a classic network selection mechanism was employed

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Prise de décision de handover vertical pour la gestion de mobilité dans les réseaux hétérogÚnes sans fil

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    L Ă©volution des technologies rĂ©seaux sans fil, des terminaux mobiles ainsi que des contenus et des services crĂ©ent des environnements hĂ©tĂ©rogĂšnes de plus en plus complexes. Dans ce contexte, un compromis entre la mobilitĂ©, la transparence et la performance apparaĂźt. Des utilisateurs mobiles, ayant diffĂ©rents profils et prĂ©fĂ©rences, voudraient ĂȘtre toujours connectĂ©s au meilleur rĂ©seau Ă  tout moment, sans avoir Ă  se soucier des diffĂ©rentes transitions entre rĂ©seaux hĂ©tĂ©rogĂšnes. Face Ă  cette complexitĂ©, il parait nĂ©cessaire de proposer de nouvelles approches afin de rendre ces systĂšmes plus autonomes et de rendre les dĂ©cisions de handover vertical plus efficaces. Cette thĂšse se concentre sur la gestion de mobilitĂ© verticale, plus prĂ©cisĂ©ment sur la prise de dĂ©cision de handover vertical dans un environnement de rĂ©seaux hĂ©tĂ©rogĂšnes sans fil. AprĂšs l identification des diffĂ©rents paramĂštres de prise de dĂ©cision et l analyse de l Ă©tat de l art reliĂ© Ă  la gestion de la mobilitĂ© verticale, nous avons proposĂ© un systĂšme de rĂ©putation qui permet de rĂ©duire les dĂ©lais de prise de dĂ©cision. La rĂ©putation d un rĂ©seau est introduite comme une nouvelle mĂ©trique de prise de dĂ©cision qui peut ĂȘtre recueillie Ă  partir des expĂ©riences prĂ©cĂ©dentes des utilisateurs sur ce rĂ©seau. Nous montrons que la rĂ©putation est une mĂ©trique efficace qui permet l anticipation du handover et accĂ©lĂšre la prise de dĂ©cision. Bien que l objectif principal soit de garantir la meilleure qualitĂ© de service et l utilisation optimale des ressources radios, les aspects Ă©conomiques doivent Ă©galement ĂȘtre considĂ©rĂ©s, y compris la minimisation des coĂ»ts pour les utilisateurs et la maximisation des revenus pour les fournisseurs de services ou les opĂ©rateurs. Nous proposons alors, dans la deuxiĂšme partie de la thĂšse, un mĂ©canisme de prise de dĂ©cision basĂ© sur la thĂ©orie des jeux. Ce dernier permet la maximisation des utilitĂ©s des rĂ©seaux et des utilisateurs. Dans cette solution, chaque rĂ©seau disponible joue un jeu de Stackelberg avec un ensemble d utilisateurs, tandis que les utilisateurs jouent un jeu de Nash entre eux pour partager les ressources radios limitĂ©es. Un point d Ă©quilibre de Nash, qui maximise l utilitĂ© de l utilisateur et les revenus des fournisseurs de services, est trouvĂ© et utilisĂ© pour le contrĂŽle d admission et la prise de dĂ©cision de handover vertical. Dans la troisiĂšme partie de cette thĂšse, nous proposons et discutons deux diffĂ©rentes solutions architecturales sur lesquelles nos mĂ©canismes de prise de dĂ©cision proposĂ©s peuvent ĂȘtre intĂ©grĂ©s. La premiĂšre architecture proposĂ©e est basĂ©e sur la norme IEEE 802.21 Ă  laquelle nous proposons certaines extensions. La seconde architecture proposĂ©e est basĂ©e sur un niveau de contrĂŽle composĂ© de deux couches de virtualisation. La virtualisation est assurĂ©e via des agents capables de faire un raisonnement et de prendre des dĂ©cisions pour le compte d entitĂ©s physiques qu ils reprĂ©sentent au sein du systĂšme. Cette architecture permet une plus grande flexibilitĂ©Mobility management over heterogeneous wireless networks is becoming a major interest area as new technologies and services continue to proliferate within the wireless networking market. In this context, seamless mobility is considered to be crucial for ubiquitous computing. Service providers aim to increase the revenue and to improve users satisfaction. However there are still many technical and architectural challenges to overcome before achieving the required interoperability and coexistence of heterogeneous wireless access networks. Indeed, the context of wireless networks is offering multiple and heterogeneous technologies (e.g. 2G to 4G, WiFi, Wimax, TETRA,...). On the one hand, this rich environment allows users to take profit from different capacities and coverage characteristics. Indeed, this diversity can provide users with high flexibility and allow them to seamlessly connect at any time and any where to the access technology that best fits their requirements. Additionally, cooperation between these different technologies can provide higher efficiency in the usage of the scarce wireless resources offering more economic systems for network providers. On the other hand, the heterogeneity of technologies and architectures and the multiplication of networks and service providers creates a complex environment where cooperation becomes challenging at different levels including and not limited to mobility management, radio resource provisioning, Quality of Service and security guarantees. This thesis is focusing on mobility management and mainly on decision making for Vertical handover within heterogeneous wireless network environments. After the analysis of the related state of the art, we first propose a reputation based approach that allows fast vertical handover decision making. A decision making scheme is then built on that approach. Network s reputation, is a new metric that can be gathered from previous users experiences in the networks. We show that it is an efficient construct to speed up the vertical handover decision making thanks to anticipation functionalities. While the main objective remains guaranteeing the best Quality of Service and optimal radio resource utilization, economical aspects have also to be considered including cost minimization for users and revenue maximization for network providers. For this aim, we propose, in the second part of the thesis, a game theoretic based scheme that allows maximizing benefits for both networks and users. In this solution, each available network plays a Stackelberg game with a finite set of users, while users are playing a Nash game among themselves to share the limited radio resources. A Nash equilibrium point, that maximizes the user s utility and the service provider revenue, is found and used for admission control and vertical handover decision making. The analyses of the optimal bandwidth/prices and the revenue at the equilibrium point show that there are some possible policies to use according to user s requirements in terms of QoS and to network capacities. For instance, we pointed out that networks having same capacities and different reputation values should charge users with different prices which makes reputation management very important to attract users and maximize networks revenue. In the third part of this thesis, we provide and discuss two different architectural and implementation solutions on which our proposed vertical handover decision mechanisms can be integrated. The first proposed architecture is a centralized one. It is based on the IEEE 802.21 standard to which some extensions are proposed. The second proposed architecture is distributed. It is based on an overlay control level composed of two virtualization layers able to make reasoning on behalf of physical entities within the system. This architecture allows higher flexibility especially for loosely coupled interconnected networksEVRY-INT (912282302) / SudocSudocFranceF

    Mobility Management and Congestion Control in Wireless Mesh Networks

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    Today, wireless mesh networks are increasingly popular. In order to be better adapted to the increasing number of offered services in telecommunications, many Quality of Service (QoS) problems are being considered. Some of the important issues are: admission control, congestion control, and handoff management of the network. Our research focuses on those issues individually and combining them together in order to find solutions to enhance the quality of service provided to each user as demanded in their SLA. A novel Markov Decision-based Admission Control and Routing (MDACR) algorithm is proposed. The MDACR algorithm finds a sub-optimal solution using the value iteration method. Admission rate increases for both types of user associations (handoff and new user association request), which is addressed by a proposed multi-homing admission and routing algorithm. This algorithm associates the user with two different access points. This is beneficial in a highly congested network, which permits a new routing metric to assure seamless handoff in the network. When a user is moving, MDACR algorithm finds a maximally jointed route with the old route, which decreases the handoff delay. Another aspect is considered in order to improve the QoS in WMN, which is the congestion control, a novel proactive approach is proposed. Where a Variable Order Markov (VOM) prediction model is introduced to predict the congestion status in each link in the network, a new route is established for the traffic based on the output of the VOM model, and the transmission rate is adjusted based on the link congestion status to increase the overall user satisfaction. Sub-optimal model is introduced and solved using Lagrange method. Based on the predicted link congestion, rerouting algorithm is implemented in order to insure load balancing and to mitigate congestion over WMN network. Our ultimate goal is to improve the QoS in WMN by dealing individually with the issues stated above and try to combine them together and provide QoS framework which deals with many types of services
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