1,302,230 research outputs found

    Quantum Game of Life

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    We introduce a quantum version of the Game of Life and we use it to study the emergence of complexity in a quantum world. We show that the quantum evolution displays signatures of complex behaviour similar to the classical one, however a regime exists, where the quantum Game of Life creates more complexity, in terms of diversity, with respect to the corresponding classical reversible one

    Game of Life

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    What does over-fishing mean? What are the effects of over-fishing on fish stocks? Through the game in this lesson, students will understand the effects of over-fishing on the sustainability of fish stocks and, thus, the ability to meet the human demand for seafood. Educational levels: Middle school, High school

    Game of Life

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    What does over-fishing mean? What are the effects of over-fishing on fish stocks? Through the game in this lesson, students will understand the effects of over-fishing on the sustainability of fish stocks and, thus, the ability to meet the human demand for seafood. Educational levels: Middle school, High school

    A Quantum Game of Life

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    This research describes a three dimensional quantum cellular automaton (QCA) which can simulate all other 3D QCA. This intrinsically universal QCA belongs to the simplest subclass of QCA: Partitioned QCA (PQCA). PQCA are QCA of a particular form, where incoming information is scattered by a fixed unitary U before being redistributed and rescattered. Our construction is minimal amongst PQCA, having block size 2 x 2 x 2 and cell dimension 2. Signals, wires and gates emerge in an elegant fashion.Comment: 13 pages, 10 figures. Final version, accepted by Journ\'ees Automates Cellulaires (JAC 2010)

    The Enlightened Game of Life

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    We investigate a special class of cellular automata (CA) evolving in a environment filled by an electromagnetic wave. The rules of the Conway's Game of Life are modified to account for the ability to retrieve life-sustenance from the field energy. Light-induced self-structuring and self-healing abilities and various dynamic phases are displayed by the CA. Photo-driven genetic selection and the nonlinear feedback of the CA on the electromagnetic field are included in the model, and there are evidences of self-organized light-localization processes. The evolution of the electromagnetic field is based on the Finite Difference Time Domain (FDTD) approach. Applications are envisaged in evolutionary biology, artificial life, DNA replication, swarming, optical tweezing and field-driven soft-matter.Comment: Revised and enlarged version. Added genetic selection and nonlinear feedback of the CA on the electromagnetic field. 12 pages, 13 figures. To appear in the book Game of Life Cellular Automata (Springer 2010, Andy Adamtzky ed.)

    Ontology in the Game of Life

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    The game of life is an excellent framework for metaphysical modeling. It can be used to study ontological categories like space, time, causality, persistence, substance, emergence, and supervenience. It is often said that there are many levels of existence in the game of life. Objects like the glider are said to exist on higher levels. Our goal here is to work out a precise formalization of the thesis that there are various levels of existence in the game of life. To formalize this thesis, we develop a set-theoretic construction of the glider. The method of this construction generalizes to other patterns in the game of life. And it can be extended to more realistic physical systems. The result is a highly general method for the set-theoretical construction of substance

    Complexity and hierarchical game of life

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    Hierarchical structure is an essential part of complexity, important notion relevant for a wide range of applications ranging from biological population dynamics through robotics to social sciences. In this paper we propose a simple cellular-automata tool for study of hierarchical population dynamics

    A Two-Player Game of Life

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    We present a new extension of Conway's game of life for two players, which we call p2life. P2life allows one of two types of token, black or white, to inhabit a cell, and adds competitive elements into the birth and survival rules of the original game. We solve the mean-field equation for p2life and determine by simulation that the asymptotic density of p2life approaches 0.0362.Comment: 7 pages, 3 figure
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