5 research outputs found

    Games with Trading of Control

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    Game Theory in AI, Logic, and Algorithms (Dagstuhl Seminar 17111)

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    This report documents the program and the outcomes of Dagstuhl Seminar 17111 "Game Theory in AI, Logic, and Algorithms"

    Nash equilibrium and bisimulation invariance

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    Game theory provides a well-established framework for the analysis of concurrent and multi-agent systems. The basic idea is that concurrent processes (agents) can be understood as corresponding to players in a game; plays represent the possible computation runs of the system; and strategies define the behaviour of agents. Typically, strategies are modelled as functions from sequences of system states to player actions. Analysing a system in such a setting involves computing the set of (Nash) equilibria in the concurrent game. However, we show that, with respect to the above model of strategies (arguably, the "standard" model in the computer science literature), bisimilarity does not preserve the existence of Nash equilibria. Thus, two concurrent games which are behaviourally equivalent from a semantic perspective, and which from a logical perspective satisfy the same temporal logic formulae, may nevertheless have fundamentally different properties (solutions) from a game theoretic perspective. Our aim in this paper is to explore the issues raised by this discovery. After illustrating the issue by way of a motivating example, we present three models of strategies with respect to which the existence of Nash equilibria is preserved under bisimilarity. We use some of these models of strategies to provide new semantic foundations for logics for strategic reasoning, and investigate restricted scenarios where bisimilarity can be shown to preserve the existence of Nash equilibria with respect to the conventional model of strategies in the computer science literature

    Contemporary Issues in Digital Marketing

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    Web-marketing;Customer services;International busines

    Placing problems from phylogenetics and (quantified) propositional logic in the polynomial hierarchy

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    In this thesis, we consider the complexity of decision problems from two different areas of research and place them in the polynomial hierarchy: phylogenetics and (quantified) propositional logic. In phylogenetics, researchers study the evolutionary relationships between species. The evolution of a particular gene can often be represented by a single phylogenetic tree. However, in order to model non-tree-like events on a species level such as hybridization and lateral gene transfer, phylogenetic networks are used. They can be considered as a structure that embeds a whole set of phylogenetic trees which is called the display set of the network. There are many interesting questions revolving around display sets and one is often interested in the computational complexity of the considered problems for particular classes of networks. In this thesis, we present our results for different questions related to the display sets of two networks and place the corresponding decision problems in the polynomial hierarchy. Another interesting question concerns the reconstruction of networks: given a set T of phylogenetic trees, can we construct a phylogenetic network with certain properties that embeds all trees in T? For a class of networks that satisfies certain temporal properties, Humphries et al. (2013) established a characterization for when this is possible based on the existence of a particular structure for T, a so-called cherry-picking sequence. We obtain several complexity results for the existence of such a sequence: Deciding the existence of a cherry-picking sequence turns out to be NP-complete for each non-trivial number (i.e., at least two) of given trees. Thereby, we settle the open question stated by Humphries et al. (2013) on the complexity for the case |T| = 2. On the positive side, we identify a special case that we place in the complexity class P by exploring connections to automata theory. Regarding propositional logic, we present our complexity results for the classical satisfiability problem (and variants resp. quantified generalizations thereof) and place the considered variants in the polynomial hierarchy. A common theme is to consider bounded variable appearances in combination with other restrictions such as monotonicity of the clauses or planarity of the incidence graph. This research was inspired by the conjecture that Monotone 3-SAT remains NP-complete if each variable appears at most five times which was stated in the scribe notes of a lecture held by Erik Demaine; we confirm this conjecture in an even more restricted setting where each variable appears exactly four times
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