25 research outputs found
Model checking Quantitative Linear Time Logic
This paper considers QLtl, a quantitative analagon of Ltl and presents algorithms for model checking QLtl over quantitative versions of Kripke structures and Markov chains
Linear Distances between Markov Chains
We introduce a general class of distances (metrics) between Markov chains,
which are based on linear behaviour. This class encompasses distances given
topologically (such as the total variation distance or trace distance) as well
as by temporal logics or automata. We investigate which of the distances can be
approximated by observing the systems, i.e. by black-box testing or simulation,
and we provide both negative and positive results
Computing Distances between Probabilistic Automata
We present relaxed notions of simulation and bisimulation on Probabilistic
Automata (PA), that allow some error epsilon. When epsilon is zero we retrieve
the usual notions of bisimulation and simulation on PAs. We give logical
characterisations of these notions by choosing suitable logics which differ
from the elementary ones, L with negation and L without negation, by the modal
operator. Using flow networks, we show how to compute the relations in PTIME.
This allows the definition of an efficiently computable non-discounted distance
between the states of a PA. A natural modification of this distance is
introduced, to obtain a discounted distance, which weakens the influence of
long term transitions. We compare our notions of distance to others previously
defined and illustrate our approach on various examples. We also show that our
distance is not expansive with respect to process algebra operators. Although L
without negation is a suitable logic to characterise epsilon-(bi)simulation on
deterministic PAs, it is not for general PAs; interestingly, we prove that it
does characterise weaker notions, called a priori epsilon-(bi)simulation, which
we prove to be NP-difficult to decide.Comment: In Proceedings QAPL 2011, arXiv:1107.074
Proving Continuity of Coinductive Global Bisimulation Distances: A Never Ending Story
We have developed a notion of global bisimulation distance between processes
which goes somehow beyond the notions of bisimulation distance already existing
in the literature, mainly based on bisimulation games. Our proposal is based on
the cost of transformations: how much we need to modify one of the compared
processes to obtain the other. Our original definition only covered finite
processes, but a coinductive approach allows us to extend it to cover infinite
but finitary trees. After having shown many interesting properties of our
distance, it was our intention to prove continuity with respect to projections,
but unfortunately the issue remains open. Nonetheless, we have obtained several
partial results that are presented in this paper.Comment: In Proceedings PROLE 2015, arXiv:1512.0617
Mean-payoff Automaton Expressions
Quantitative languages are an extension of boolean languages that assign to
each word a real number. Mean-payoff automata are finite automata with
numerical weights on transitions that assign to each infinite path the long-run
average of the transition weights. When the mode of branching of the automaton
is deterministic, nondeterministic, or alternating, the corresponding class of
quantitative languages is not robust as it is not closed under the pointwise
operations of max, min, sum, and numerical complement. Nondeterministic and
alternating mean-payoff automata are not decidable either, as the quantitative
generalization of the problems of universality and language inclusion is
undecidable.
We introduce a new class of quantitative languages, defined by mean-payoff
automaton expressions, which is robust and decidable: it is closed under the
four pointwise operations, and we show that all decision problems are decidable
for this class. Mean-payoff automaton expressions subsume deterministic
mean-payoff automata, and we show that they have expressive power incomparable
to nondeterministic and alternating mean-payoff automata. We also present for
the first time an algorithm to compute distance between two quantitative
languages, and in our case the quantitative languages are given as mean-payoff
automaton expressions
Linear and Branching System Metrics
We extend the classical system relations of trace\ud
inclusion, trace equivalence, simulation, and bisimulation to a quantitative setting in which propositions are interpreted not as boolean values, but as elements of arbitrary metric spaces.\ud
\ud
Trace inclusion and equivalence give rise to asymmetrical and symmetrical linear distances, while simulation and bisimulation give rise to asymmetrical and symmetrical branching distances. We study the relationships among these distances, and we provide a full logical characterization of the distances in terms of quantitative versions of LTL and μ-calculus. We show that, while trace inclusion (resp. equivalence) coincides with simulation (resp. bisimulation) for deterministic boolean transition systems, linear\ud
and branching distances do not coincide for deterministic metric transition systems. Finally, we provide algorithms for computing the distances over finite systems, together with a matching lower complexity bound
Game Refinement Relations and Metrics
We consider two-player games played over finite state spaces for an infinite
number of rounds. At each state, the players simultaneously choose moves; the
moves determine a successor state. It is often advantageous for players to
choose probability distributions over moves, rather than single moves. Given a
goal, for example, reach a target state, the question of winning is thus a
probabilistic one: what is the maximal probability of winning from a given
state?
On these game structures, two fundamental notions are those of equivalences
and metrics. Given a set of winning conditions, two states are equivalent if
the players can win the same games with the same probability from both states.
Metrics provide a bound on the difference in the probabilities of winning
across states, capturing a quantitative notion of state similarity.
We introduce equivalences and metrics for two-player game structures, and we
show that they characterize the difference in probability of winning games
whose goals are expressed in the quantitative mu-calculus. The quantitative
mu-calculus can express a large set of goals, including reachability, safety,
and omega-regular properties. Thus, we claim that our relations and metrics
provide the canonical extensions to games, of the classical notion of
bisimulation for transition systems. We develop our results both for
equivalences and metrics, which generalize bisimulation, and for asymmetrical
versions, which generalize simulation