1,894 research outputs found

    Power-Constrained Fuzzy Logic Control of Video Streaming over a Wireless Interconnect

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    Wireless communication of video, with Bluetooth as an example, represents a compromise between channel conditions, display and decode deadlines, and energy constraints. This paper proposes fuzzy logic control (FLC) of automatic repeat request (ARQ) as a way of reconciling these factors, with a 40% saving in power in the worst channel conditions from economizing on transmissions when channel errors occur. Whatever the channel conditions are, FLC is shown to outperform the default Bluetooth scheme and an alternative Bluetooth-adaptive ARQ scheme in terms of reduced packet loss and delay, as well as improved video quality

    Fuzzy Logic Control of Adaptive ARQ for Video Distribution over a Bluetooth Wireless Link

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    Bluetooth's default automatic repeat request (ARQ) scheme is not suited to video distribution resulting in missed display and decoded deadlines. Adaptive ARQ with active discard of expired packets from the send buffer is an alternative approach. However, even with the addition of cross-layer adaptation to picture-type packet importance, ARQ is not ideal in conditions of a deteriorating RF channel. The paper presents fuzzy logic control of ARQ, based on send buffer fullness and the head-of-line packet's deadline. The advantage of the fuzzy logic approach, which also scales its output according to picture type importance, is that the impact of delay can be directly introduced to the model, causing retransmissions to be reduced compared to all other schemes. The scheme considers both the delay constraints of the video stream and at the same time avoids send buffer overflow. Tests explore a variety of Bluetooth send buffer sizes and channel conditions. For adverse channel conditions and buffer size, the tests show an improvement of at least 4 dB in video quality compared to nonfuzzy schemes. The scheme can be applied to any codec with I-, P-, and (possibly) B-slices by inspection of packet headers without the need for encoder intervention.</jats:p

    Evaluation of HTTP/DASH Adaptation Algorithms on Vehicular Networks

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    Video streaming currently accounts for the majority of Internet traffic. One factor that enables video streaming is HTTP Adaptive Streaming (HAS), that allows the users to stream video using a bit rate that closely matches the available bandwidth from the server to the client. MPEG Dynamic Adaptive Streaming over HTTP (DASH) is a widely used standard, that allows the clients to select the resolution to download based on their own estimations. The algorithm for determining the next segment in a DASH stream is not partof the standard, but it is an important factor in the resulting playback quality. Nowadays vehicles are increasingly equipped with mobile communication devices, and in-vehicle multimedia entertainment systems. In this paper, we evaluate the performance of various DASH adaptation algorithms over a vehicular network. We present detailed simulation results highlighting the advantages and disadvantages of various adaptation algorithms in delivering video content to vehicular users, and we show how the different adaptation algorithms perform in terms of throughput, playback interruption time, and number of interruptions

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Activity-driven content adaptation for effective video summarisation

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    In this paper, we present a novel method for content adaptation and video summarization fully implemented in compressed-domain. Firstly, summarization of generic videos is modeled as the process of extracted human objects under various activities/events. Accordingly, frames are classified into five categories via fuzzy decision including shot changes (cut and gradual transitions), motion activities (camera motion and object motion) and others by using two inter-frame measurements. Secondly, human objects are detected using Haar-like features. With the detected human objects and attained frame categories, activity levels for each frame are determined to adapt with video contents. Continuous frames belonging to same category are grouped to form one activity entry as content of interest (COI) which will convert the original video into a series of activities. An overall adjustable quota is used to control the size of generated summarization for efficient streaming purpose. Upon this quota, the frames selected for summarization are determined by evenly sampling the accumulated activity levels for content adaptation. Quantitative evaluations have proved the effectiveness and efficiency of our proposed approach, which provides a more flexible and general solution for this topic as domain-specific tasks such as accurate recognition of objects can be avoided

    A machine learning-based framework for preventing video freezes in HTTP adaptive streaming

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    HTTP Adaptive Streaming (HAS) represents the dominant technology to deliver videos over the Internet, due to its ability to adapt the video quality to the available bandwidth. Despite that, HAS clients can still suffer from freezes in the video playout, the main factor influencing users' Quality of Experience (QoE). To reduce video freezes, we propose a network-based framework, where a network controller prioritizes the delivery of particular video segments to prevent freezes at the clients. This framework is based on OpenFlow, a widely adopted protocol to implement the software-defined networking principle. The main element of the controller is a Machine Learning (ML) engine based on the random undersampling boosting algorithm and fuzzy logic, which can detect when a client is close to a freeze and drive the network prioritization to avoid it. This decision is based on measurements collected from the network nodes only, without any knowledge on the streamed videos or on the clients' characteristics. In this paper, we detail the design of the proposed ML-based framework and compare its performance with other benchmarking HAS solutions, under various video streaming scenarios. Particularly, we show through extensive experimentation that the proposed approach can reduce video freezes and freeze time with about 65% and 45% respectively, when compared to benchmarking algorithms. These results represent a major improvement for the QoE of the users watching multimedia content online

    Wireless Sensor Networks to Improve Road Monitoring

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