311 research outputs found

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

    Get PDF

    Green Technologies for Production Processes

    Get PDF
    This book focuses on original research works about Green Technologies for Production Processes, including discrete production processes and process production processes, from various aspects that tackle product, process, and system issues in production. The aim is to report the state-of-the-art on relevant research topics and highlight the barriers, challenges, and opportunities we are facing. This book includes 22 research papers and involves energy-saving and waste reduction in production processes, design and manufacturing of green products, low carbon manufacturing and remanufacturing, management and policy for sustainable production, technologies of mitigating CO2 emissions, and other green technologies

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

    Get PDF
    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Using learning from demonstration to enable automated flight control comparable with experienced human pilots

    Get PDF
    Modern autopilots fall under the domain of Control Theory which utilizes Proportional Integral Derivative (PID) controllers that can provide relatively simple autonomous control of an aircraft such as maintaining a certain trajectory. However, PID controllers cannot cope with uncertainties due to their non-adaptive nature. In addition, modern autopilots of airliners contributed to several air catastrophes due to their robustness issues. Therefore, the aviation industry is seeking solutions that would enhance safety. A potential solution to achieve this is to develop intelligent autopilots that can learn how to pilot aircraft in a manner comparable with experienced human pilots. This work proposes the Intelligent Autopilot System (IAS) which provides a comprehensive level of autonomy and intelligent control to the aviation industry. The IAS learns piloting skills by observing experienced teachers while they provide demonstrations in simulation. A robust Learning from Demonstration approach is proposed which uses human pilots to demonstrate the task to be learned in a flight simulator while training datasets are captured. The datasets are then used by Artificial Neural Networks (ANNs) to generate control models automatically. The control models imitate the skills of the experienced pilots when performing the different piloting tasks while handling flight uncertainties such as severe weather conditions and emergency situations. Experiments show that the IAS performs learned skills and tasks with high accuracy even after being presented with limited examples which are suitable for the proposed approach that relies on many single-hidden-layer ANNs instead of one or few large deep ANNs which produce a black-box that cannot be explained to the aviation regulators. The results demonstrate that the IAS is capable of imitating low-level sub-cognitive skills such as rapid and continuous stabilization attempts in stormy weather conditions, and high-level strategic skills such as the sequence of sub-tasks necessary to takeoff, land, and handle emergencies

    TRAVISIONS 2022

    Get PDF

    Multi-Robot Systems: Challenges, Trends and Applications

    Get PDF
    This book is a printed edition of the Special Issue entitled “Multi-Robot Systems: Challenges, Trends, and Applications” that was published in Applied Sciences. This Special Issue collected seventeen high-quality papers that discuss the main challenges of multi-robot systems, present the trends to address these issues, and report various relevant applications. Some of the topics addressed by these papers are robot swarms, mission planning, robot teaming, machine learning, immersive technologies, search and rescue, and social robotics

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

    Get PDF
    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of “volunteer mappers”. Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protection

    Genetic programming for the RoboCup Rescue Simulation System

    Get PDF
    The Robocup Rescue Simulation System (RCRSS) is a dynamic system of multi-agent interaction, simulating a large-scale urban disaster scenario. Teams of rescue agents are charged with the tasks of minimizing civilian casualties and infrastructure damage while competing against limitations on time, communication, and awareness. This thesis provides the first known attempt of applying Genetic Programming (GP) to the development of behaviours necessary to perform well in the RCRSS. Specifically, this thesis studies the suitability of GP to evolve the operational behaviours required of each type of rescue agent in the RCRSS. The system developed is evaluated in terms of the consistency with which expected solutions are the target of convergence as well as by comparison to previous competition results. The results indicate that GP is capable of converging to some forms of expected behaviour, but that additional evolution in strategizing behaviours must be performed in order to become competitive. An enhancement to the standard GP algorithm is proposed which is shown to simplify the initial search space allowing evolution to occur much quicker. In addition, two forms of population are employed and compared in terms of their apparent effects on the evolution of control structures for intelligent rescue agents. The first is a single population in which each individual is comprised of three distinct trees for the respective control of three types of agents, the second is a set of three co-evolving subpopulations one for each type of agent. Multiple populations of cooperating individuals appear to achieve higher proficiencies in training, but testing on unseen instances raises the issue of overfitting

    An historical based adaptation mechanism for BDI agents

    Get PDF
    One of the limitations of the BDI (Belief-Desire-Intention) model is the lack of any explicit mechanisms within the architecture to be able to learn. In particular, BDI agents do not possess the ability to adapt based on past experience. This is important in dynamic environments as they can change, causing previously successful methods for achieving goals to become inefficient or ineffective. We present a model in which learning, analogous reasoning, data pruning and learner accuracy evaluation can be utilised by a BDI agent and verify this model experimentally using Inductive and Statistical learning. Intelligent Agents are a new way of developing software applications. They are an amalgam of Artificial Intelligence (AI) and Software Engineering concepts that are highly suited to domains that are inherently complex and dynamic. Agents are software entities that are autonomous, reactive, proactive, situated and social. They are autonomous in that they are able to make decisions on their own volition. They are situated in some environment and are reactive to this environment yet are also capable of proactive behaviour where they actively pursue goals. They are capable of social behaviour where communication can occur between agents. BDI (Belief Desire Intention) agents are one popular type of agent that support complex behaviour in dynamic environments. Agent adaptation can be viewed as the process of changing the way in which an agent achieves its goals. We distinguish between 'reactive' or short-term adaptation, 'long-term' or historical adaptation and 'very long term' or evolutionary adaptation. Short-term adaptation, an ability that current BDI agents already possess, involves reacting to changes in the environment and choosing alternative plans of action which may involve choosing new plans if the current plan fails. 'Long-term' or historical adaptation entails the use of past cases during the reasoning process which enables agents to avoid repeating past mistakes. 'Evolutionary adaptation' could involve the use of genetic programming or similar techniques to mutate plans to lead to altered behaviour. Our work aims to improve BDI agents by introducing a framework that allows BDI agents to alter their behaviour based on past experience, i.e. to learn
    corecore