29 research outputs found

    Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction

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    The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, however, a poor predictor of visual accuracy. Furthermore, using only geometric accuracy by itself does not allow evaluating systems that either lack a geometric scene representation or utilize coarse proxy geometry. Examples include light field or image-based rendering systems. We propose a unified evaluation approach based on novel view prediction error that is able to analyze the visual quality of any method that can render novel views from input images. One of the key advantages of this approach is that it does not require ground truth geometry. This dramatically simplifies the creation of test datasets and benchmarks. It also allows us to evaluate the quality of an unknown scene during the acquisition and reconstruction process, which is useful for acquisition planning. We evaluate our approach on a range of methods including standard geometry-plus-texture pipelines as well as image-based rendering techniques, compare it to existing geometry-based benchmarks, and demonstrate its utility for a range of use cases.Comment: 10 pages, 12 figures, paper was submitted to ACM Transactions on Graphics for revie

    Confidence driven TGV fusion

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    We introduce a novel model for spatially varying variational data fusion, driven by point-wise confidence values. The proposed model allows for the joint estimation of the data and the confidence values based on the spatial coherence of the data. We discuss the main properties of the introduced model as well as suitable algorithms for estimating the solution of the corresponding biconvex minimization problem and their convergence. The performance of the proposed model is evaluated considering the problem of depth image fusion by using both synthetic and real data from publicly available datasets

    Real-Time Dense 3D Reconstruction from Monocular Video Data Captured by Low-Cost UAVS

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    Real-time 3D reconstruction enables fast dense mapping of the environment which benefits numerous applications, such as navigation or live evaluation of an emergency. In contrast to most real-time capable approaches, our method does not need an explicit depth sensor. Instead, we only rely on a video stream from a camera and its intrinsic calibration. By exploiting the self-motion of the unmanned aerial vehicle (UAV) flying with oblique view around buildings, we estimate both camera trajectory and depth for selected images with enough novel content. To create a 3D model of the scene, we rely on a three-stage processing chain. First, we estimate the rough camera trajectory using a simultaneous localization and mapping (SLAM) algorithm. Once a suitable constellation is found, we estimate depth for local bundles of images using a Multi-View Stereo (MVS) approach and then fuse this depth into a global surfel-based model. For our evaluation, we use 55 video sequences with diverse settings, consisting of both synthetic and real scenes. We evaluate not only the generated reconstruction but also the intermediate products and achieve competitive results both qualitatively and quantitatively. At the same time, our method can keep up with a 30 fps video for a resolution of 768 × 448 pixels

    Large-scale point-cloud visualization through localized textured surface reconstruction

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    In this paper, we introduce a novel scene representation for the visualization of large-scale point clouds accompanied by a set of high-resolution photographs. Many real-world applications deal with very densely sampled point-cloud data, which are augmented with photographs that often reveal lighting variations and inaccuracies in registration. Consequently, the high-quality representation of the captured data, i.e., both point clouds and photographs together, is a challenging and time-consuming task. We propose a two-phase approach, in which the first (preprocessing) phase generates multiple overlapping surface patches and handles the problem of seamless texture generation locally for each patch. The second phase stitches these patches at render-time to produce a high-quality visualization of the data. As a result of the proposed localization of the global texturing problem, our algorithm is more than an order of magnitude faster than equivalent mesh-based texturing techniques. Furthermore, since our preprocessing phase requires only a minor fraction of the whole data set at once, we provide maximum flexibility when dealing with growing data sets

    A novel switching bilateral filtering algorithm for depth map

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    In this paper, we propose a novel switching bilateral filter for depth map from a RGB-D sensor. The switching method works as follows: the bilateral filter is applied not at all pixels of the depth map, but only in those where noise and holes are possible, that is, at the boundaries and sharp changes. With the help of computer simulation we show that the proposed algorithm can effectively and fast process a depth map. The presented results show an improvement in the accuracy of 3D object reconstruction using the proposed depth filtering. The performance of the proposed algorithm is compared in terms of the accuracy of 3D object reconstruction and speed with that of common successful depth filtering algorithms.The Russian Science Foundation (project #17-76-20045) financially supported the work

    3D OCTREE BASED WATERTIGHT MESH GENERATION FROM UBIQUITOUS DATA

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    A MEDIAN-BASED DEPTHMAP FUSION STRATEGY FOR THE GENERATION OF ORIENTED POINTS

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    Utilizing UAV and 3D Computer Vision for Visual Inspection of a Large Gravity Dam

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    Dams are a critical infrastructure system for many communities, but they are also one of the most challenging to inspect. Dams are typically very large and complex structures, and the result is that inspections are often time-intensive and require expensive, specialized equipment and training to provide inspectors with comprehensive access to the structure. The scale and nature of dam inspections also introduce additional safety risks to the inspectors. Unmanned aerial vehicles (UAV) have the potential to address many of these challenges, particularly when used as a data acquisition platform for photogrammetric three-dimensional (3D) reconstruction and analysis, though the nature of both UAV and modern photogrammetric methods necessitates careful planning and coordination for integration. This paper presents a case study on one such integration at the Brighton Dam, a large-scale concrete gravity dam in Maryland, USA. A combination of multiple UAV platforms and multi-scale photogrammetry was used to create two comprehensive and high-resolution 3D point clouds of the dam and surrounding environment at intervals. These models were then assessed for their overall quality, as well as their ability to resolve flaws and defects that were artificially applied to the structure between inspection intervals. The results indicate that the integrated process is capable of generating models that accurately render a variety of defect types with sub-millimeter accuracy. Recommendations for mission planning and imaging specifications are provided as well
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