18,383 research outputs found
Automatic 3D facial expression recognition using geometric and textured feature fusion
3D facial expression recognition has gained more and more interests from affective computing society due to issues such as pose variations and illumination changes caused by 2D imaging having been eliminated. There are many applications that can benefit from this research, such as medical applications involving the detection of pain and psychological effects in patients, in human-computer interaction tasks that intelligent systems use in today's world. In this paper, we look into 3D Facial Expression Recognition, by investigating many feature extraction methods used on the 2D textured images and 3D geometric data, fusing the 2 domains to increase the overall performance. A One Vs All Multi-class SVM Classifier has been adopted to recognize the expressions Angry, Disgust, Fear, Happy, Neutral, Sad and Surprise from the BU-3DFE and Bosphorus databases. The proposed approach displays an increase in performance when the features are fused together
Automatic annotation for weakly supervised learning of detectors
PhDObject detection in images and action detection in videos are among the most widely studied
computer vision problems, with applications in consumer photography, surveillance, and automatic
media tagging. Typically, these standard detectors are fully supervised, that is they require
a large body of training data where the locations of the objects/actions in images/videos have
been manually annotated. With the emergence of digital media, and the rise of high-speed internet,
raw images and video are available for little to no cost. However, the manual annotation
of object and action locations remains tedious, slow, and expensive. As a result there has been
a great interest in training detectors with weak supervision where only the presence or absence
of object/action in image/video is needed, not the location. This thesis presents approaches for
weakly supervised learning of object/action detectors with a focus on automatically annotating
object and action locations in images/videos using only binary weak labels indicating the presence
or absence of object/action in images/videos.
First, a framework for weakly supervised learning of object detectors in images is presented.
In the proposed approach, a variation of multiple instance learning (MIL) technique for automatically
annotating object locations in weakly labelled data is presented which, unlike existing
approaches, uses inter-class and intra-class cue fusion to obtain the initial annotation. The initial
annotation is then used to start an iterative process in which standard object detectors are used to
refine the location annotation. Finally, to ensure that the iterative training of detectors do not drift
from the object of interest, a scheme for detecting model drift is also presented. Furthermore,
unlike most other methods, our weakly supervised approach is evaluated on data without manual
pose (object orientation) annotation.
Second, an analysis of the initial annotation of objects, using inter-class and intra-class cues,
is carried out. From the analysis, a new method based on negative mining (NegMine) is presented
for the initial annotation of both object and action data. The NegMine based approach is a
much simpler formulation using only inter-class measure and requires no complex combinatorial
optimisation but can still meet or outperform existing approaches including the previously pre3
sented inter-intra class cue fusion approach. Furthermore, NegMine can be fused with existing
approaches to boost their performance.
Finally, the thesis will take a step back and look at the use of generic object detectors as prior
knowledge in weakly supervised learning of object detectors. These generic object detectors are
typically based on sampling saliency maps that indicate if a pixel belongs to the background
or foreground. A new approach to generating saliency maps is presented that, unlike existing
approaches, looks beyond the current image of interest and into images similar to the current
image. We show that our generic object proposal method can be used by itself to annotate the
weakly labelled object data with surprisingly high accuracy
Collaborative Spatio-temporal Feature Learning for Video Action Recognition
Spatio-temporal feature learning is of central importance for action
recognition in videos. Existing deep neural network models either learn spatial
and temporal features independently (C2D) or jointly with unconstrained
parameters (C3D). In this paper, we propose a novel neural operation which
encodes spatio-temporal features collaboratively by imposing a weight-sharing
constraint on the learnable parameters. In particular, we perform 2D
convolution along three orthogonal views of volumetric video data,which learns
spatial appearance and temporal motion cues respectively. By sharing the
convolution kernels of different views, spatial and temporal features are
collaboratively learned and thus benefit from each other. The complementary
features are subsequently fused by a weighted summation whose coefficients are
learned end-to-end. Our approach achieves state-of-the-art performance on
large-scale benchmarks and won the 1st place in the Moments in Time Challenge
2018. Moreover, based on the learned coefficients of different views, we are
able to quantify the contributions of spatial and temporal features. This
analysis sheds light on interpretability of the model and may also guide the
future design of algorithm for video recognition.Comment: CVPR 201
Multi-Modality Human Action Recognition
Human action recognition is very useful in many applications in various areas, e.g. video surveillance, HCI (Human computer interaction), video retrieval, gaming and security. Recently, human action recognition becomes an active research topic in computer vision and pattern recognition. A number of action recognition approaches have been proposed. However, most of the approaches are designed on the RGB images sequences, where the action data was collected by RGB/intensity camera. Thus the recognition performance is usually related to various occlusion, background, and lighting conditions of the image sequences. If more information can be provided along with the image sequences, more data sources other than the RGB video can be utilized, human actions could be better represented and recognized by the designed computer vision system.;In this dissertation, the multi-modality human action recognition is studied. On one hand, we introduce the study of multi-spectral action recognition, which involves the information from different spectrum beyond visible, e.g. infrared and near infrared. Action recognition in individual spectra is explored and new methods are proposed. Then the cross-spectral action recognition is also investigated and novel approaches are proposed in our work. On the other hand, since the depth imaging technology has made a significant progress recently, where depth information can be captured simultaneously with the RGB videos. The depth-based human action recognition is also investigated. I first propose a method combining different type of depth data to recognize human actions. Then a thorough evaluation is conducted on spatiotemporal interest point (STIP) based features for depth-based action recognition. Finally, I advocate the study of fusing different features for depth-based action analysis. Moreover, human depression recognition is studied by combining facial appearance model as well as facial dynamic model
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