86,792 research outputs found
Learning Generative Models of the Geometry and Topology of Tree-like 3D Objects
How can one analyze detailed 3D biological objects, such as neurons and
botanical trees, that exhibit complex geometrical and topological variation? In
this paper, we develop a novel mathematical framework for representing,
comparing, and computing geodesic deformations between the shapes of such
tree-like 3D objects. A hierarchical organization of subtrees characterizes
these objects -- each subtree has the main branch with some side branches
attached -- and one needs to match these structures across objects for
meaningful comparisons. We propose a novel representation that extends the
Square-Root Velocity Function (SRVF), initially developed for Euclidean curves,
to tree-shaped 3D objects. We then define a new metric that quantifies the
bending, stretching, and branch sliding needed to deform one tree-shaped object
into the other. Compared to the current metrics, such as the Quotient Euclidean
Distance (QED) and the Tree Edit Distance (TED), the proposed representation
and metric capture the full elasticity of the branches (i.e., bending and
stretching) as well as the topological variations (i.e., branch death/birth and
sliding). It completely avoids the shrinkage that results from the edge
collapse and node split operations of the QED and TED metrics. We demonstrate
the utility of this framework in comparing, matching, and computing geodesics
between biological objects such as neurons and botanical trees. The framework
is also applied to various shape analysis tasks: (i) symmetry analysis and
symmetrization of tree-shaped 3D objects, (ii) computing summary statistics
(means and modes of variations) of populations of tree-shaped 3D objects, (iii)
fitting parametric probability distributions to such populations, and (iv)
finally synthesizing novel tree-shaped 3D objects through random sampling from
estimated probability distributions.Comment: under revie
Querying Probabilistic Neighborhoods in Spatial Data Sets Efficiently
In this paper we define the notion
of a probabilistic neighborhood in spatial data: Let a set of points in
, a query point , a distance metric \dist,
and a monotonically decreasing function be
given. Then a point belongs to the probabilistic neighborhood of with respect to with probability f(\dist(p,q)). We envision
applications in facility location, sensor networks, and other scenarios where a
connection between two entities becomes less likely with increasing distance. A
straightforward query algorithm would determine a probabilistic neighborhood in
time by probing each point in .
To answer the query in sublinear time for the planar case, we augment a
quadtree suitably and design a corresponding query algorithm. Our theoretical
analysis shows that -- for certain distributions of planar -- our algorithm
answers a query in time with high probability
(whp). This matches up to a logarithmic factor the cost induced by
quadtree-based algorithms for deterministic queries and is asymptotically
faster than the straightforward approach whenever .
As practical proofs of concept we use two applications, one in the Euclidean
and one in the hyperbolic plane. In particular, our results yield the first
generator for random hyperbolic graphs with arbitrary temperatures in
subquadratic time. Moreover, our experimental data show the usefulness of our
algorithm even if the point distribution is unknown or not uniform: The running
time savings over the pairwise probing approach constitute at least one order
of magnitude already for a modest number of points and queries.Comment: The final publication is available at Springer via
http://dx.doi.org/10.1007/978-3-319-44543-4_3
Multivariate texture discrimination using a principal geodesic classifier
A new texture discrimination method is presented for classification and retrieval of colored textures represented in the wavelet domain. The interband correlation structure is modeled by multivariate probability models which constitute a Riemannian manifold. The presented method considers the shape of the class on the manifold by determining the principal geodesic of each class. The method, which we call principal geodesic classification, then determines the shortest distance from a test texture to the principal geodesic of each class. We use the Rao geodesic distance (GD) for calculating distances on the manifold. We compare the performance of the proposed method with distance-to-centroid and knearest neighbor classifiers and of the GD with the Euclidean distance. The principal geodesic classifier coupled with the GD yields better results, indicating the usefulness of effectively and concisely quantifying the variability of the classes in the probabilistic feature space
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