2,603 research outputs found

    2.5D multi-view gait recognition based on point cloud registration

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    This paper presents a method for modeling a 2.5-dimensional (2.5D) human body and extracting the gait features for identifying the human subject. To achieve view-invariant gait recognition, a multi-view synthesizing method based on point cloud registration (MVSM) to generate multi-view training galleries is proposed. The concept of a density and curvature-based Color Gait Curvature Image is introduced to map 2.5D data onto a 2D space to enable data dimension reduction by discrete cosine transform and 2D principle component analysis. Gait recognition is achieved via a 2.5D view-invariant gait recognition method based on point cloud registration. Experimental results on the in-house database captured by a Microsoft Kinect camera show a significant performance gain when using MVSM

    Gait Recognition from Motion Capture Data

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    Gait recognition from motion capture data, as a pattern classification discipline, can be improved by the use of machine learning. This paper contributes to the state-of-the-art with a statistical approach for extracting robust gait features directly from raw data by a modification of Linear Discriminant Analysis with Maximum Margin Criterion. Experiments on the CMU MoCap database show that the suggested method outperforms thirteen relevant methods based on geometric features and a method to learn the features by a combination of Principal Component Analysis and Linear Discriminant Analysis. The methods are evaluated in terms of the distribution of biometric templates in respective feature spaces expressed in a number of class separability coefficients and classification metrics. Results also indicate a high portability of learned features, that means, we can learn what aspects of walk people generally differ in and extract those as general gait features. Recognizing people without needing group-specific features is convenient as particular people might not always provide annotated learning data. As a contribution to reproducible research, our evaluation framework and database have been made publicly available. This research makes motion capture technology directly applicable for human recognition.Comment: Preprint. Full paper accepted at the ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), special issue on Representation, Analysis and Recognition of 3D Humans. 18 pages. arXiv admin note: substantial text overlap with arXiv:1701.00995, arXiv:1609.04392, arXiv:1609.0693

    Using New Camera-Based Technologies for Gait Analysis in Older Adults in Comparison to the Established GAITRite System

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    Various gait parameters can be used to assess the risk of falling in older adults. However, the state-of-the-art systems used to quantify gait parameters often come with high costs as well as training and space requirements. Gait analysis systems, which use mobile and commercially available cameras, can be an easily available, marker-free alternative. In a study with 44 participants (age ≥ 65 years), gait patterns were analyzed with three different systems: a pressure sensitive walkway system (GAITRite-System, GS) as gold standard, Motognosis Labs Software using a Microsoft Kinect Sensor (MKS), and a smartphone camera-based application (SCA). Intertrial repeatability showed moderate to excellent results for MKS (ICC(1,1) 0.574 to 0.962) for almost all measured gait parameters and moderate reliability in SCA measures for gait speed (ICC(1,1) 0.526 to 0.535). All gait parameters of MKS showed a high level of agreement with GS (ICC(2,k) 0.811 to 0.981). Gait parameters extracted with SCA showed poor reliability. The tested gait analysis systems based on different camera systems are currently only partially able to capture valid gait parameters. If the underlying algorithms are adapted and camera technology is advancing, it is conceivable that these comparatively simple methods could be used for gait analysis

    Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect

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    Microsoft Kinect camera and its skeletal tracking capabilities have been embraced by many researchers and commercial developers in various applications of real-time human movement analysis. In this paper, we evaluate the accuracy of the human kinematic motion data in the first and second generation of the Kinect system, and compare the results with an optical motion capture system. We collected motion data in 12 exercises for 10 different subjects and from three different viewpoints. We report on the accuracy of the joint localization and bone length estimation of Kinect skeletons in comparison to the motion capture. We also analyze the distribution of the joint localization offsets by fitting a mixture of Gaussian and uniform distribution models to determine the outliers in the Kinect motion data. Our analysis shows that overall Kinect 2 has more robust and more accurate tracking of human pose as compared to Kinect 1.Comment: 10 pages, IEEE International Conference on Healthcare Informatics 2015 (ICHI 2015
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