9 research outputs found

    Full abstraction for fair testing in CCS (expanded version)

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    In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent form of presheaf semantics and as a concurrent form of game semantics. We define in this setting an analogue of fair testing equivalence, which we prove fully abstract w.r.t. standard fair testing equivalence. The proof relies on a new algebraic notion called playground, which represents the `rule of the game'. From any playground, we derive two languages equipped with labelled transition systems, as well as a strong, functional bisimulation between them.Comment: 80 page

    Full abstraction for fair testing in CCS (expanded version)

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    Observably Deterministic Concurrent Strategies and Intensional Full Abstraction for Parallel-or

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    International audienceAlthough Plotkin's parallel-or is inherently deterministic, it has a non-deterministic interpretation in games based on (prime) event structures-in which an event has a unique causal history-because they do not directly support disjunctive causality. General event structures can express disjunctive causality and have a more permissive notion of determinism, but do not support hiding. We show that (structures equivalent to) deterministic general event structures do support hiding, and construct a new category of games based on them with a deterministic interpretation of aPCFpor, an affine variant of PCF extended with parallel-or. We then exploit this deterministic interpretation to give a relaxed notion of determinism (observable determinism) on the plain event structures model. Putting this together with our previously introduced concurrent notions of well-bracketing and innocence, we obtain an intensionally fully abstract model of aPCFpor

    Justified Sequences in String Diagrams: a Comparison Between Two Approaches to Concurrent Game Semantics

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    Recent developments of game semantics have given rise to new models of concurrent languages. On the one hand, an approach based on string diagrams has given models of CCS and the pi-calculus, and on the other hand, Tsukada and Ong have designed a games model for a non-deterministic lambda-calculus. There is an obvious, shallow relationship between the two approaches, as they both define innocent strategies as sheaves for a Grothendieck topology embedding "views" into "plays". However, the notions of views and plays differ greatly between the approaches: Tsukada and Ong use notions from standard game semantics, while the authors of this paper use string diagrams. We here aim to bridge this gap by showing that even though the notions of plays, views, and innocent strategies differ, it is mostly a matter of presentation

    Justified sequences in string diagrams: A comparison between two approaches to concurrent game semantics

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    We compare two approaches to concurrent game semantics, one by Tsukada and Ong for a simply-typed λ-calculus and the other by the authors and collaborators for CCS and the π-calculus. The two approaches are obviously related, as they both define strategies as sheaves for the Grothendieck topology induced by embedding ‘views’ into ‘plays’. However, despite this superficial similarity, the notions of views and plays differ significantly: the former is based on standard justified sequences, the latter uses string diagrams. In this paper, we relate both approaches at the level of plays. Specifically, we design a notion of play (resp. view) for the simply-typed λ-calculus, based on string diagrams as in our previous work, into which we fully embed Tsukada and Ong's plays (resp. views). We further provide a categorical explanation of why both notions yield essentially the same model, thus demonstrating that the difference is a matter of presentation. In passing, we introduce an abstract framework for producing sheaf models based on string diagrams, which unifies our present and previous models

    Full abstraction for fair testing in CCS (expanded version)

    No full text
    In previous work with Pous, we defined a semantics for CCS which may both be viewed as an innocent form of presheaf semantics and as a concurrent form of game semantics. We define in this setting an analogue of fair testing equivalence, which we prove fully abstract w.r.t. standard fair testing equivalence. The proof relies on a new algebraic notion called playground, which represents the `rule of the game'. From any playground, we derive two languages equipped with labelled transition systems, as well as a strong, functional bisimulation between them

    An intensionally fully-abstract sheaf model for π (expanded version)

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    International audienceFollowing previous work on CCS, we propose a compositional model for the π-calculus in which processes are interpreted as sheaves on certain simple sites. Such sheaves are a concurrent form of innocent strategies, in the sense of Hyland-Ong/Nickau game semantics. We define an analogue of fair testing equivalence in the model and show that our interpretation is intensionally fully abstract for it. That is, the interpretation preserves and reflects fair testing equivalence; and furthermore, any innocent strategy is fair testing equivalent to the interpretation of some process. The central part of our work is the construction of our sites, relying on a combinatorial presentation of π-calculus traces in the spirit of string diagrams
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