1,032 research outputs found
Space and camera path reconstruction for omni-directional vision
In this paper, we address the inverse problem of reconstructing a scene as
well as the camera motion from the image sequence taken by an omni-directional
camera. Our structure from motion results give sharp conditions under which the
reconstruction is unique. For example, if there are three points in general
position and three omni-directional cameras in general position, a unique
reconstruction is possible up to a similarity. We then look at the
reconstruction problem with m cameras and n points, where n and m can be large
and the over-determined system is solved by least square methods. The
reconstruction is robust and generalizes to the case of a dynamic environment
where landmarks can move during the movie capture. Possible applications of the
result are computer assisted scene reconstruction, 3D scanning, autonomous
robot navigation, medical tomography and city reconstructions
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Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality
Mobile graphics: SIGGRAPH Asia 2017 course
Peer ReviewedPostprint (published version
Photogrammetry as a surveying thechnique apllied to heritage constructions recording - avantages and limitations
Dissertação de Mestrado Integrado em Arquitetura, com a especialização em Arquitetura apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Mestre.A presente dissertação tem por objectivo investigar e evidenciar as vantagens da aplicação da fotogrametria, e possíveis integrações com outros métodos de levantamento, como seja o varrimento laser terrestre, posicionamento por GPS, entre outros, para realizar levantamentos de construções patrimoniais ou eruditas e a respectiva produção de documentação base para viabilizar intervenções de conservação, restauro ou reabilitação.
A motivação para a investigação advém da aplicação flexível, versátil, simples, acessível, e baixo-custo da fotogrametria em projectos de levantamento pequenos ou extensos. Tenciona-se igualmente colmatar as desvantagens tradicionais da fotogrametria, nomeadamente a transição entre espaços interiores e exteriores, e registo de espaços estreitos, de difícil acesso, e de geometrias complexas, num único projecto de documentação. Pretende-se ultrapassar estas dificuldades através da utilização máxima das potencialidades da fotogrametria com o uso de imagens olho de peixe e apenas como último recurso utilizar instrumentos complementares.
No caso de estudo principal, o Castelo do Convento de Cristo, demonstra-se a aplicação dos métodos investigados. Nos casos de estudo secundários abordam-se problemas parcelares, desde elementos decorativos até à totalidade do edificado: Convento dos Capuchos, em Sintra; Alcáçova e trecho de muralha do Castelo de Sesimbra; Igreja de Stº André, em Mafra; entre outros. Os casos auxiliaram na determinação de procedimentos a generalizar posteriormente. Por fim, propõem-se algoritmos que auxiliam na produção de documentação.ABSTRACT: The present dissertation aims to research and demonstrate the advantages of the application of photogrammetry, and its possible integrations with other methods, such as terrestrial laser scanning, GPS positioning, and among others, to perform surveys of heritage or erudite buildings and respective production of base documentation to enable interventions of conservation, restoration, or rehabilitation.
The motivation for researching is due to the flexible, versatile, simple, affordable, and low-cost application of photogrammetry in small and extensive survey projects. It is also intended to overcome the traditional disadvantages of photogrammetry, such as the transition between interior and exterior spaces, and difficulty of recording narrow, hard-to-access, and complex geometric spaces, in a single project. It is intended to overcome such challenges by maximizing the potential uses of photogrammetry with the use of fisheye images and by using other survey instruments as a last resort.
In the main case study, the Castle of the Convent of Christ, the application of the investigated methods is demonstrated. In the secondary case studies, partial problems are addressed, ranging from decorative elements to the entire building: Convento dos Capuchos, in Sintra; Citadel and section of a wall of the Castle of Sesimbra; Igreja de St André, in Mafra; among others; The case studies aided in determining general procedures. Finally, algorithms that accelerate the production of documentation are proposed.N/
Architectural Digital Photogrammetry
This study is to exploit texturing techniques of a common modelling software in the way of creating virtual models of an exist architectures using oriented panoramas. In this research, The panoramic image-based interactive modelling is introduced as assembly point of photography, topography, photogrammetry and modelling techniques. It is an interactive system for generating photorealistic, textured 3D models of architectural structures and urban scenes.
The technique is suitable for the architectural survey because it is not a «point by point» survey, and it exploit the geometrical constraints in the architecture to simplify modelling.
Many factors are presented to be critical features that affect the modelling quality and accuracy, such as the way and the position in shooting the photos, stitching the multi-image panorama photos, the orientation, texturing techniques and so on.
During the last few years, many Image-based modelling programmes have been released. Whereas, in this research, the photo modelling programs was not in use, it meant to face the fundamentals of the photogrammetry and to go beyond the limitations of such software by avoiding the automatism. In addition, it meant to exploit the potent commands of a program as 3DsMax to obtain the final representation of the Architecture. Such representation can be used in different fields (from detailed architectural survey to an architectural representation in cinema and video games), considering the accuracy and the quality which they are vary too.
After the theoretical studies of this technique, it was applied in four applications to different types of close range surveys. This practice allowed to comprehend the practical problems in the whole process (from photographing all the way to modelling) and to propose the methods in the ways to improve it and to avoid any complications. It was compared with the laser scanning to study the accuracy of this technique.
Thus, it is realized that not only the accuracy of this technique is linked to the size of the surveyed object, but also the size changes the way in which the survey to be approached.
Since the 3D modelling program is not dedicated to be used for the image-based modelling, texturing problems was faced. It was analyzed in: how the program can behave with the Bitmap, how to project it, how it could be an interactive projection, and what are the limitations
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