2,417 research outputs found
Three-Dimensional Shape Measurements of Specular Objects Using Phase-Measuring Deflectometry
The fast development in the fields of integrated circuits, photovoltaics, the automobile industry, advanced manufacturing, and astronomy have led to the importance and necessity of quickly and accurately obtaining three-dimensional (3D) shape data of specular surfaces for quality control and function evaluation. Owing to the advantages of a large dynamic range, non-contact operation, full-field and fast acquisition, high accuracy, and automatic data processing, phase-measuring deflectometry (PMD, also called fringe reflection profilometry) has been widely studied and applied in many fields. Phase information coded in the reflected fringe patterns relates to the local slope and height of the measured specular objects. The 3D shape is obtained by integrating the local gradient data or directly calculating the depth data from the phase information. We present a review of the relevant techniques regarding classical PMD. The improved PMD technique is then used to measure specular objects having discontinuous and/or isolated surfaces. Some influential factors on the measured results are presented. The challenges and future research directions are discussed to further advance PMD techniques. Finally, the application fields of PMD are briefly introduce
NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields
Neural radiance fields (NeRF) have revolutionized the field of image-based
view synthesis. However, NeRF uses straight rays and fails to deal with
complicated light path changes caused by refraction and reflection. This
prevents NeRF from successfully synthesizing transparent or specular objects,
which are ubiquitous in real-world robotics and A/VR applications. In this
paper, we introduce the refractive-reflective field. Taking the object
silhouette as input, we first utilize marching tetrahedra with a progressive
encoding to reconstruct the geometry of non-Lambertian objects and then model
refraction and reflection effects of the object in a unified framework using
Fresnel terms. Meanwhile, to achieve efficient and effective anti-aliasing, we
propose a virtual cone supersampling technique. We benchmark our method on
different shapes, backgrounds and Fresnel terms on both real-world and
synthetic datasets. We also qualitatively and quantitatively benchmark the
rendering results of various editing applications, including material editing,
object replacement/insertion, and environment illumination estimation. Codes
and data are publicly available at https://github.com/dawning77/NeRRF
Deep Reflectance Maps
Undoing the image formation process and therefore decomposing appearance into
its intrinsic properties is a challenging task due to the under-constraint
nature of this inverse problem. While significant progress has been made on
inferring shape, materials and illumination from images only, progress in an
unconstrained setting is still limited. We propose a convolutional neural
architecture to estimate reflectance maps of specular materials in natural
lighting conditions. We achieve this in an end-to-end learning formulation that
directly predicts a reflectance map from the image itself. We show how to
improve estimates by facilitating additional supervision in an indirect scheme
that first predicts surface orientation and afterwards predicts the reflectance
map by a learning-based sparse data interpolation.
In order to analyze performance on this difficult task, we propose a new
challenge of Specular MAterials on SHapes with complex IllumiNation (SMASHINg)
using both synthetic and real images. Furthermore, we show the application of
our method to a range of image-based editing tasks on real images.Comment: project page: http://homes.esat.kuleuven.be/~krematas/DRM
Cavlectometry: Towards Holistic Reconstruction of Large Mirror Objects
We introduce a method based on the deflectometry principle for the
reconstruction of specular objects exhibiting significant size and geometric
complexity. A key feature of our approach is the deployment of an Automatic
Virtual Environment (CAVE) as pattern generator. To unfold the full power of
this extraordinary experimental setup, an optical encoding scheme is developed
which accounts for the distinctive topology of the CAVE. Furthermore, we devise
an algorithm for detecting the object of interest in raw deflectometric images.
The segmented foreground is used for single-view reconstruction, the background
for estimation of the camera pose, necessary for calibrating the sensor system.
Experiments suggest a significant gain of coverage in single measurements
compared to previous methods. To facilitate research on specular surface
reconstruction, we will make our data set publicly available
Refractive shape from light field distortion
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a new, single image approach to reconstructing thin transparent surfaces, such as thin solids or surfaces of fluids. Our method is based on observing the distortion of light field background illumination. Light field probes have the potential to encode up to four dimensions in varying colors and intensities: spatial and angular variation on the probe surface; commonly employed reference patterns are only two-dimensional by coding either position or angle on the probe. We show that the additional information can be used to reconstruct refractive surface normals and a sparse set of control points from a single photograph
Polarized 3D: High-Quality Depth Sensing with Polarization Cues
Coarse depth maps can be enhanced by using the shape information from polarization cues. We propose a framework to combine surface normals from polarization (hereafter polarization normals) with an aligned depth map. Polarization normals have not been used for depth enhancement before. This is because polarization normals suffer from physics-based artifacts, such as azimuthal ambiguity, refractive distortion and fronto-parallel signal degradation. We propose a framework to overcome these key challenges, allowing the benefits of polarization to be used to enhance depth maps. Our results demonstrate improvement with respect to state-of-the-art 3D reconstruction techniques.Charles Stark Draper Laboratory (Doctoral Fellowship)Singapore. Ministry of Education (Academic Research Foundation MOE2013-T2-1-159)Singapore. National Research Foundation (Singapore University of Technology and Design
Photometric stereo for strong specular highlights
Photometric stereo (PS) is a fundamental technique in computer vision known
to produce 3-D shape with high accuracy. The setting of PS is defined by using
several input images of a static scene taken from one and the same camera
position but under varying illumination. The vast majority of studies in this
3-D reconstruction method assume orthographic projection for the camera model.
In addition, they mainly consider the Lambertian reflectance model as the way
that light scatters at surfaces. So, providing reliable PS results from real
world objects still remains a challenging task. We address 3-D reconstruction
by PS using a more realistic set of assumptions combining for the first time
the complete Blinn-Phong reflectance model and perspective projection. To this
end, we will compare two different methods of incorporating the perspective
projection into our model. Experiments are performed on both synthetic and real
world images. Note that our real-world experiments do not benefit from
laboratory conditions. The results show the high potential of our method even
for complex real world applications such as medical endoscopy images which may
include high amounts of specular highlights
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