11,194 research outputs found
A preliminary investigation into the determination of the inaudibility of mechanical plant and music noise in the presence of ambient background noise
Currently there are regulations and guidelines that governing bodies have adopted when dealing with the emission of noise that make reference to or imply the term of inaudibility when setting criteria to be met for mechanical p lant and music noise after restricted hours. However, to date no such criteria has been established that can predict the inaudibility of these sources when combined with ambient backgrounds. As a result, stakeholders are met with uncertainty and designers are left with an inadequate subjective term when attempting to meet location-sp ecific noise criteria. This paper involves an investigation into the possibilities of conducting a psychoacoustic experiment that will test for the inaudibility of mechanical p lant and music noise in the presence of ambient background noise typical of the home environment situated in urban and suburban locations. This paper attempts to provide the framework for future larger scale investigations and provides the relevant findings and a methodology to assist in reducing the subjective nature of the responses observed. Through these future investigations, objective definable criteria from which to establish the inaudibility of mechanical plant and music noise in the presence of ambient background noise may be establishe
Aerospace medicine and biology: A continuing bibliography with indexes (supplement 341)
This bibliography lists 133 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance
Interplayable surface: an exploration on augmented GUI that co-exists with physical environments
The main goal of this experiment-driven thesis is to envision and design an interactive GUI1(graphic user interface) that coexists with physical surfaces. Based on an understanding of user behavioral patterns for getting access to information in these types of situations, experimentations and prototypes are implemented and tested with participants. In particular, to observe the user behavioral pattern for augmented GUI within certain environments and circumstances, this thesis presents several types of participatory experimentations with physical GUIs. The experiment participants were encouraged to participate in re-creates and reorganizes physical GUI, relating to their own situational specificity or informational tendencies they have.
Based on extracted insights from research and experiments, in the last phase, I propose two thesis models about how interactive GUI applies to a physical environment: simulation mock-ups for user scenarios of augmented GUI and interactive GUI surface combined with projection mapping. Related to people’s behavioral patterns on augmented GUI, the thesis models will show several types of information structures and interactions. Also, in framing the overall data structure and wireframe for the thesis product model, informative affordance corresponding with users’ situational specificity2 is considered as a crucial direction point, actualized on an artifact in a perceptible way. Through experimentally prototyping a thesis model, consequently, I would like to expand the speculative usability interactive GUI will feature in the near future
Climate Mitigation and Adaptation Strategies for Roofs and Pavements. A Case Study at Sapienza University Campus
The progressively emerging concept of urban resilience to climate change highlights the
importance of mitigation and adaptation measures, and the need to integrate urban climatology
in the design process, in order to better understand the multiple effects of combined green and
cool technologies for the transition to climate responsive and thermally comfortable urban open
spaces. This study focuses the attention on selected mitigation and adaptation technologies; two
renovation scenarios were designed and modeled according to the minimal intervention criterion. The
study pays attention to the effect on surface temperature and physiological equivalent temperature
(PET) of vegetation and high albedo materials characterizing the horizontal boundaries of the site.
The Sapienza University campus, a historical site in Rome, is taken as a case study. These results
highlight the importance of treed open spaces and the combination of permeable green pavements
associated with cool roofs as the most effective strategy for the mitigation of summer heatwaves and
the improvement of outdoor thermal comfort
Bioengineered Textiles and Nonwovens – the convergence of bio-miniaturisation and electroactive conductive polymers for assistive healthcare, portable power and design-led wearable technology
Today, there is an opportunity to bring together creative design activities to exploit the responsive and adaptive ‘smart’ materials that are a result of rapid development in electro, photo active polymers or OFEDs (organic thin film electronic devices), bio-responsive hydrogels, integrated into MEMS/NEMS devices and systems respectively. Some of these integrated systems are summarised in this paper, highlighting their use to create enhanced functionality in textiles, fabrics and non-woven large area thin films. By understanding the characteristics and properties of OFEDs and bio polymers and how they can be transformed into implementable physical forms, innovative products and services can be developed, with wide implications. The paper outlines some of these opportunities and applications, in particular, an ambient living platform, dealing with human centred needs, of people at work, people at home and people at play. The innovative design affords the accelerated development of intelligent materials (interactive, responsive and adaptive) for a new product & service design landscape, encompassing assistive healthcare (smart bandages and digital theranostics), ambient living, renewable energy (organic PV and solar textiles), interactive consumer products, interactive personal & beauty care (e-Scent) and a more intelligent built environment
Zero-gravity cloud physics laboratory: Experiment program definition and preliminary laboratory concept studies
The experiment program definition and preliminary laboratory concept studies on the zero G cloud physics laboratory are reported. This program involves the definition and development of an atmospheric cloud physics laboratory and the selection and delineations of a set of candidate experiments that must utilize the unique environment of zero gravity or near zero gravity
Are Antiprotons Forever?
Up to one million antiprotons from a single LEAR spill have been captured in
a large Penning trap. Surprisingly, when the antiprotons are cooled to energies
significantly below 1 eV, the annihilation rate falls below background. Thus,
very long storage times for antiprotons have been demonstrated in the trap,
even at the compromised vacuum conditions imposed by the experimental set up.
The significance for future ultra-low energy experiments, including portable
antiproton traps, is discussed.Comment: 12 pages, latex; 4 figures, uufiled. Slightly expanded discussion of
expected energy dependence of annihilation cross section and rate, and of
estimates of trap pressure, plus minor text improvement
Thermal Storage Advanced Thruster System (TSATS) Experimental Program
The Thermal Storage Advanced Thruster System (TSATS) rocket test stand is completely assembled and operational. The first trial experimental runs of a low-energy TSATS prototype rocket was made using the test stand. The features of the rocket test stand and the calibration of the associated diagnostics are described and discussed. Design and construction of the TSATS prototype are discussed, and experimental objectives, procedures, and results are detailed
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
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