6,562 research outputs found
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
IEEE 802.11n MAC frame aggregation mechanisms for next-generation high-throughput WLANs [Medium access control protocols for wireless LANs]
IEEE 802.11n is an ongoing next-generation wireless LAN standard that supports a very highspeed connection with more than 100 Mb/s data throughput measured at the medium access control layer. This article investigates the key MAC enhancements that help 802.11n achieve high throughput and high efficiency. A detailed description is given for various frame aggregation mechanisms proposed in the latest 802.11n draft standard. Our simulation results confirm that A-MSDU, A-MPDU, and a combination of these methods improve extensively the channel efficiency and data throughput. We analyze the performance of each frame aggregation scheme in distinct scenarios, and we conclude that overall, the two-level aggregation is the most efficacious
Packet aggregation for voice over internet protocol on wireless mesh networks
>Magister Scientiae - MScThis thesis validates that packet aggregation is a viable technique to increase call ca-pacity for Voice over Internet Protocol over wireless mesh networks. Wireless mesh networks are attractive ways to provide voice services to rural communities. Due to the ad-hoc routing nature of mesh networks, packet loss and delay can reduce voice quality.Even on non-mesh networks, voice quality is reduced by high overhead, associated with the transmission of multiple small packets. Packet aggregation techniques are proven to increase VoIP performance and thus can be deployed in wireless mesh networks. Kernel level packet aggregation was initially implemented and tested on a small mesh network of PCs running Linux, and standard baseline vs. aggregation tests were conducted with a realistic voice tra c pro le in hop-to-hop mode. Modi cations of the kernel were then transferred to either end of a nine node 'mesh potato' network and those tests were conducted with only the end nodes modi ed to perform aggregation duties. Packet ag-
gregation increased call capacity expectedly, while quality of service was maintained in both instances, and hop-to-hop aggregation outperformed the end-to-end con guration. However, implementing hop-to-hop in a scalable fashion is prohibitive, due to the extensive kernel level debugging that must be done to achieve the call capacity increase.Therefore, end-to-end call capacity increase is an acceptable compromise for eventual scalable deployment of voice over wireless mesh networks
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