14,640 research outputs found

    Creative communities:shaping process through performance and play

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    This paper studies the use of play as a method to unlock creativity and innovation within a community of practice (a group of individuals who share a common interest and who see value in interaction to enhance their understanding). An analysis of communities of practice and the value of play informs evaluation of two case studies exploring the development of communities of practice, one within the discipline of videogames and one which bridges performing arts and videogames. The case studies provide qualitative data from which the potential of play, as a method to inspire creativity and support the development of a potential community of practice, is recognised. Establishing trust, disruption of process through play and reflection are key steps proposed in a ‘context provider’s framework’ for individuals or organisations to utilise in the design of activities to support creative process and innovation within a potential community of practice

    Straddling the intersection

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    Music technology straddles the intersection between art and science and presents those who choose to work within its sphere with many practical challenges as well as creative possibilities. The paper focuses on four main areas: secondary education, higher education, practice and research and finally collaboration. The paper emphasises the importance of collaboration in tackling the challenges of interdisciplinarity and in influencing future technological developments

    Steps to an Ecology of Networked Knowledge and Innovation: Enabling new forms of collaboration among sciences, engineering, arts, and design

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    SEAD network White Papers ReportThe final White Papers (posted at http://seadnetwork.wordpress.com/white-paper- abstracts/final-white-papers/) represent a spectrum of interests in advocating for transdisciplinarity among arts, sciences, and technologies. All authors submitted plans of action and identified stakeholders they perceived as instrumental in carrying out such plans. The individual efforts led to an international scope. One of the important characteristics of this collection is that the papers do not represent a collective aim toward an explicit initiative. Rather, they offer a broad array of views on barriers faced and prospective solutions. In summary, the collected White Papers and associated Meta- analyses began as an effort to take the pulse of the SEAD community as broadly as possible. The ideas they generated provide a fruitful basis for gauging trends and challenges in facilitating the growth of the network and implementing future SEAD initiatives.National Science Foundation Grant No.1142510. Additional funding was provided by the ATEC program at the University of Texas at Dallas and the Institute for Applied Creativity at Texas A&M University

    Investigating situated cultural practices through cross-sectoral digital collaborations: policies, processes, insights

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    The (Belfast) Good Friday Agreement represents a major milestone in Northern Ireland's recent political history, with complex conditions allowing for formation of a ‘cross-community’ system of government enabling power sharing between parties representing Protestant/loyalist and Catholic/nationalist constituencies. This article examines the apparent flourishing of community-focused digital practices over the subsequent ‘post-conflict’ decade, galvanised by Northern Irish and EU policy initiatives armed with consolidating the peace process. Numerous digital heritage and storytelling projects have been catalysed within programmes aiming to foster social processes, community cohesion and cross-community exchange. The article outlines two projects—‘digital memory boxes’ and ‘interactive galleon’—developed during 2007–2008 within practice-led PhD enquiry conducted in collaboration with the Nerve Centre, a third-sector media education organisation. The article goes on to critically examine the processes involved in practically realising, and creatively and theoretically reconciling, community-engaged digital production in a particular socio-political context of academic-community collaboration

    The Learning Effectiveness of Cross-Discipline Collaboration within Media Production BA Projects

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    This paper considers the learning potential released by teaching to groups across different disciplines within media production. A single six week unit was delivered to eighteen groups of students, each group comprising a mix from BA Television Production, BA Interactive Media Production and BA Scriptwriting for Film and Television, all at level C. Each group of approximately nine students was required to create a DVD programme with associated website on the topic of ‘crime prevention’. The paper considers the logistics of organising and delivering the programme and the ways in which staff and students related to the cross-discipline nature of the unit. It also considers the approaches taken to assess the students and their project work. The investigation involved a mixture of questionnaires and interviews conducted after completion of the unit

    Options for Community Arts Training and Support

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    Intermedia Arts, in conjunction with Americans for the Arts / Animating Democracy commissioned this national study of local arts agencies to assess community arts activity and training opportunities. The study was conducted by William Cleveland and the Center for the Study of Art and Community, and the study cohort was comprised of leadership from 423 local arts agencies who had previously indicated their interest and/or involvement in community arts programming in the 2015 Americans for the Arts Local Arts Agency Census. The study's purpose was two-fold: to provide a greater understanding of the demand and availability of arts-based community development training; and to investigate how the benefits of Intermedia Arts' Creative Community Leadership Institute could be made accessible for a broader range of communities.Key findings show:There is both a need for, and high interest in, training for people working at the intersection of arts and community transformation, yet there is a low level of awareness of resources. Among local arts agencies in the study, there is a growing trend to focus more deeply on community engagement and development. Cross-sector relationships are becoming more prevalent among arts agencies, and the impetus for these relationships is coming from both the arts and non-arts sectors. There is strong interest in the integration of arts into the functions of municipal government. Local arts agencies are involved in a myriad of issues from education to economic development, land use to food and agriculture, public safety to civic participation, and more.Part two of this study is a field scan of training and support opportunities related to community arts in the U.S. The aim was to develop a descriptive outline of program types, so this scan should not be considered a comprehensive inventory of such programs
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